The Infiltration of Iscah
Mission Level: 17
S-Rank Requirements
| Time | Phantoma | Casualties |
|---|---|---|
| 15:00 | 90 | 0 |
Squad Commands
You’ll have to choose between bringing an Eidolon or using the Triad Maneuver while selecting your squad. As we said earlier, the Triad Maneuver is a strong attack that can only be used when all three of your squad members are alive and you have a full AG bar. Summoning Eidolons requires the sacrifice of your active leader, but you’ll receive a powerful monster companion for a limited amount of time.
Either one is fine, but to help you make the decision, here are a few things to consider. Getting an S-Rank on your first try through a Mission is almost impossible (Mission 3 not withstanding); Eidolons are excellent when things are looking pretty dire, and using them frequently means they level up and get stronger. The Triad Maneuver, on the other hand, is something you’ll be able to use over and over during a Mission, unlike Eidolons.
Whichever Squad Command you choose, you’ll be fine if your party is at least around level 17.
Iscah Aqueduct UG-91 (Safe Zone)
There’s nothing of interest in this area. Head through the north passage to move to the next area.
Iscah Aqueduct UG-92
As soon as you enter this area, the center of the room will be flooded. In order to lower the water level, you’ll need to head to the west side of the room and turn the valve.
On the other side of the room, three Evil Eyes are waiting for you. Try not to hold still while fighting these one-eyed fiends. They love creating a spire of light beneath your feet, which will cast Stop on you if you get hit by it. If that happens, you’ll be stuck in place and helpless while you wait for the effect to wear off.
Once the enemies have been defeated, head through the northwest passage to exit the area.
Iscah Aqueduct UG-93
This room is packed with Evil Eyes, so being quick and dispatching the monsters is necessary. You’ll also encounter Flans: gelatinous piles of malicious goo. These guys shrug off physical damage like it’s a joke, but if you use magic attacks or Breaksight strikes, you can do away with these violent jellies in no time.
Clear the room of enemies, then head through the east passage to reach your first objective.
Eastern Dynamo
You’ll need to approach the dynamo on the left at the top of the stairs. A handful of Ankhegs will attempt to impede your progress. They aren’t much of a challenge, so just cut, smash, or shoot your way through them. When the room is clear, head up the stairs and place the Magicite charge on the gears, then head back to area 3.
There is nothing left for you to do in area 3, so just head through the west passage to reach area 5.
Iscah Aqueduct UG-94
The water level has been raised in this room as well, but the valve isn’t here. Take care of the enemies ahead of you, then enter the south passage to leave the room.
Iscah Aqueduct UG-95
Fight your way through the Ankhegs, Flans, and Evil Eyes to reach the south point of the room. The drainage valve is at the southern-most part of this area. Turn it, then head through the west passage into area 7 to reach the second dynamo.
Southern Dynamo
Only a single Evil Eye stands between you and the dynamo, but once you’ve planted the Magicite charge, a gang of Evil Eyes will appear at the bottom of the stairs to get revenge for their fallen comrade.
Defeat them, then head back to area 5.
Iscah Aqueduct UG-94 Revisited
Now that the water levels have lowered, you can enter the middle portion of the room. Plenty of monsters litter this area, so be on your guard. Your goal is to reach the northern passage to enter area 8.
Iscah Aqueduct UG-96
Now that the water levels have lowered, you can enter the middle portion of the room. Plenty of monsters litter this area, so be on your guard. Your goal is to reach the northern passage to enter area 8.
There aren’t many enemies in this room. Slowly make your way through the room while defeating enemies and heading toward the eastern passage.
Iscah Aqueduct UG-97
A smattering of Ankhegs, accompanied by a Flame Flan, litter the room. Defeat them and move to the other side of the passage.
Northern Dynamo
The final dynamo is just up the flight of stairs ahead, but is also blocked by three Flame Flans. Cut your way through to the top of the stairs and plant the Magicite charge on the final dynamo. Once the charge has been planted, head back to area 8 and head through its north passage, which was blocked by a large, locked door, but will now open for you.
Iscah Aqueduct UG-139 (Safe Zone)
Heal up with the Recovery Portal and save with the Relic Terminal, then head through the north passage to area 12.
Iscah Aqueduct UG-142
Imperial Troopers and Shock Troopers now join the monster offensive, so be on your guard. You’ll also have to contend with a twenty-five-minute timer ticking down. Move fast to reach your next objective, which is about six rooms away. Don’t linger in any place for too long.
Iscah Aqueduct UG-143
Three Shock Troopers will be battling a Flame Flan in this room. The water level in the center of the room is too high to cross. Head straight forward to reach the northwest corner of the room where the valve is. Turn the valve and stay on your guard; waves of monsters will begin appearing while you wait for the water level to slowly drop.
Once the water level drops, head through the northwest passage to reach area 14.
Iscah Aqueduct UG-144
The path through this area is incredibly narrow and three Flame Flans are lying in wait for you just around the corner. Don’t rush or you’ll very likely end up sandwiched between all three of them.
Iscah Aqueduct UG-145
You can find a Knowing Tag in the southwest corner of the room, but you’ll have to fight your way through a Diceratops to get there. Diceratops are just like the Demonicorns you encountered earlier in the game. Keep moving and try to attack them from behind to avoid the bulk of their attacks.
Once you’ve cleared the room and grabbed the Knowing Tag, head back to area 13 and go through the southeast passage to reach area 16.
Iscah Aqueduct UG-146
An energy field blocks access to the northeast passage leading to area 17. To get past it you’ll need to defeat the imperial soldiers that are guarding it.
As soon as you head through, two more RPG-155 Gunners appear—one on the rubble above you and one just up the path. A Supersoldier also appears just before the northeast passage to area 17.
Iscah Aqueduct UG-147
This passage is extremely narrow and also packed with Imperial Troopers and Coeurls. Take your time progressing so as to avoid getting more attention than you’re prepared to handle.
Iscah Aqueduct UG-148
Similar to the room you were just in, this is another narrow corridor filled with enemies. This time you have to deal with the robotic Martinets and imperial soldiers.
Iscah Aqueduct UG-149
Three Imperial Troopers block your path to the next area. An energy field will appear in the south end of the room, restricting access until you defeat the Trooper CO.
Iscah Aqueduct UG-151
Enemies fill this narrow corridor, including a Heavy Gunner. These guys are part of the imperial army and they carry with them a minigun, which can bowl you and your team over with ease.
Iscah Aqueduct UG-26
The room is full of Imperial Troopers who must be dispatched before you can exit the room. If you took the SO for this room, you’ll also need to find the Sullied Ring, which is near the southeast corner of the room.
Once you’re done, head to the northwest passage on the upper level of the room.
Iscah Aqueduct UG-27
This is another room with a narrow path. Switch to a ranged character to deal with the handful of Martinets that are just outside of melee range. You don’t need to defeat any enemies to move on to the next room.
Iscah Aqueduct UG-28
Stick with a ranged character for this room. You’ll encounter Panjandrums, which are flying, robotic, exploding fuel tanks. If you’re standing near them when they are defeated, you’ll get caught in a fiery explosion. You’ll also have to tangle with a handful of Coeurls and Supersoldiers.
Aqueduct Exit
Several more imperial soldiers fill this room and are led by an RPG-155 Gunner CO named Corporal Helmutt. You need to defeat the CO to gain access to the next room.
Downtown Iscah (Safe Zone)
Use the Recovery Portal to heal up. The next room is your last for this Mission, meaning you’re going to have a tough fight on your hands.
Imperial Command
There are several enemies in the square of this area. You’ll need to defeat them before your time runs out. Try not to be too hasty if you have enough time; there are two SOs for this room that you can accept for some last-minute rewards.
The first SO requires you to have a ranged character. The square is lined with balconies. To complete this SO, you just need to run around the square and shoot the Troopers that are standing on the balconies.
The second SO won’t appear until the CO in the Colossus shows up. You’ll need to clear out all of the enemies that enter the square to get the CO to appear. Once he does, you’ll need to hit the Colossus with a thunder attack to complete the SO.
Mission Accomplished
You’ll earn the Golem Eidolon for completing this Mission. Golem is a slow, but incredibly powerful, Eidolon. You should be perfectly familiar with him, since he likely knocked out a few of your party members in Togoreth.
Before heading back to Akademeia, you can enter Iscah and do a Task and buy some accessories from the Merchant.
Iscah Accessories Merchant
| Item | Price |
|---|---|
| Silver Bangle | 2000 Gil |
| Argentic Ring | 2000 Gil |
| Metal Gloves | 2000 Gil |
| Ignis Secundus, Vol.II | 3500 Gil |
| Glacies Secunda, Vol. II | 3500 Gil |
| Fulgur Secundus, Vol. II | 3500 Gil |
| Aegis Secunda, Vol. II | 3500 Gil |
| Tactical Vest | 2000 Gil |
| Shield Talisman | 1500 Gil |
| Shock Buckler | 2000 Gil |
| Guardian Armor | 1500 Gil |
When you’re finished with those, head back to Akademeia to start your next Free Time session.
Events, Tasks, and Expert Trials (Second Break—4 Days)
Moogle Classes
| DFMG-102: Elementary Defense Magic II | Magic: Esuna |
| FRMG-101: Elementary Fire Magic I | Magic: Fire BOM |
| ICMG-101: Elementary Ice Magic I | Magic: Blizzard RF |
| LTMG-101: Elementary Lightning Magic I | Magic: Thunder BOM |
Events
| Location | Who | Reward | Note |
|---|---|---|---|
| Main Gate | Asato | Hi-Potion | — |
| Fountain Courtyard | Nadeshiko | Ether | — |
| Airship Landing | Kiyo | Elixir | — |
| Back Garden | Bench | Cutscene, Phoenix Pinion | Need to play as Ace. |
| Back Garden | Nine | Mega-Potion | — |
| Kazusa’s Laboratory (behind the bookcase on the left side of the Crystarium) | Kazusa | Interactive Cutscene, Random Item | — |
| Central Command | Queen | Cutscene, X-Potion | — |
| Armory | Cinque | Cutscene, X-Potion | — |
| Sorcery | Quon | Ether | This Event will only be available if you spoke with Quon in earlier Events. |
| Ready Room | Carla | Cutscene, X-Ether | You need to have spoken to Carla in all other Events before she’ll appear here. |
| Ready Room | Jack | Mega-Potion | — |
| Lounge | Class Seventh Moogle | Ether | — |
| Terrace | Machina/Rem | Hi-Potion | Need to play as Machina/Rem; this Event is only available when Emina is not around. |
Tasks
| Location | Who | Task | Reward | Note |
|---|---|---|---|---|
| Armory | Guildsman | Give five Light Feathers to the Guildsman. | Shock Shield | You can find the monster in the Iscah Region. |
| Sorcery | Sorcery Researcher | Give one Purple Phantoma to the Sorcery Researcher. | Unlock Vermilion Bird Squad Command. | — |
| Central Command | Commandant | Defeat fifteen Imperial Troopers. | Protector Ring | You can complete this by doing a Simulated Battle in the Arena. |
| Lounge | Administration Official | Give 500 SPP to the Administration Official. | Auric Ring | — |
| Main Gate | Commissar | Give ten Elixirs to the Commissar. | Five Megalixirs | — |
| Crystarium | Class Ninth Cadet | Take three prisoners by defeating enemy COs in the Iscah Area. | Flak Jacket | — |
| Ready Room | Enra | Get Enra a Potion from Rem. | Crystal Shard | — |
Outside of Akademeia
| Location | Who | Task | Reward | Note |
|---|---|---|---|---|
| Iscah | Mayor Aoba | Defeat two Imperial Commanders in the Iscah Region. | Sentinel Emblem | — |
| Rokol | Nana | Defeat six Evil Eyes in the Iscah Region. | MP Enhancer | — |
Expert Trials
| Name | Level Requirement | Instructions | Note |
|---|---|---|---|
| Expelling the Imperial | Level 36 | Lead Dominion forces to take over the Iscah Region. | Second Playthrough |
| The Clash in the Caverns | Level 37 | Class Zero must send a squad of four to the Rokol Caverns to retrieve classified Dominion documents. | Second Playthrough |
Mission Preparation
Once you’ve completed your Free Time, head to Classroom Zero to receive your next Mission. Your next Mission is level 22, so if you’re not at least within two levels of that with five or more party members, save and quit to the Title Screen, and level up by redoing past Missions.
Head to the Airship Landing and charter an airship to the Iscah Region. Once you’ve landed, proceed to the area marked on your minimap, which is the town of Rokol.
Shop with the Weapon Merchant and buy one of each of his weapons, then equip them to each of your party members. If you can’t afford them, sell some monster spoils, or save and quit back to the Title Screen to do some past Missions.
Once you’ve finished equipping and preparing your party, head to the other end of Rokol and speak with the soldier standing in front of the Magitek Armor to begin the Mission.