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Final Fantasy Type-0 HD eGuide
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Contents

  • Type-0 101: The Fundamentals of War
    • Your Party
    • Equipping Items
    • Battle
    • Lock-On
    • Killsight
    • Magic
    • Altocrystarium
    • Abilities
    • Squad Command
    • Obtaining Phantoma
    • Parameters
    • Status Effects
    • Tips for Winning Battles
  • Characters
    • Ace
    • Deuce
    • Trey
    • Cater
    • Cinque
    • Sice
    • Seven
    • Eight
    • Nine
    • Jack
    • Queen
    • King
    • Machina
    • Rem
  • Side Quests
    • Introduction
    • Tasks
    • Sub-Events
    • Optional Dungeons
    • l'Cie Crystals
    • Akane
    • Knowing Tags
  • Chocobo Breeding
    • Chocobo Breeding
  • Phantoma
    • Introduction
    • Phantoma Harvested from Enemies Changes Based on Various Factors
    • Phantoma Information
  • Eidolons
    • Introduction
    • Ifrit-Class
    • Golem-Class
    • Shiva-Class
    • Odin-Class
    • Diabolos-Class
    • Bahamut-Class
  • Playthrough Two
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World
    • Chapter 2: Raise the Vermilion Banner
    • Chapter 3: Weapons of Mass Destruction
    • Chapter 4: The Last Queens Return to Oblivion
    • Chapter 5: The First Battle of Judecca
    • Chapter 6: Terra Mortis-Khalias Decision
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Chapter 8: Verdict: Finis
  • Walkthrough
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World-Mission 0
    • Chapter 2: Raise the Vermilion Banner
    • Mission 1
    • Mission 2
    • Mission 3
    • Chapter 3: Weapons of Mass Destruction
    • Mission 4
    • Mission 5
    • Chapter 4: The Last Queens Return to Oblivion
    • Mission 6
    • Chapter 5: The First Battle of Judecca
    • Mission 7
    • Mission 8
    • Chapter 6: Terra MortisKhalias Decision
    • Mission 9
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Mission 10
    • Mission 11
    • Chapter 8: Verdict: Finis
    • Mission 12
  • The Rubicus
    • Introduction
    • Weapons, Accessories, and Items
  • Bestiary
    • Bestiary Part 1
    • Bestiary Part 2

Final Fantasy Type-0 HD Guide › Characters

Sice

Sice specializes in fast, short-range attacks. By defeating enemies, Sice absorbs malice to increase her power and abilities.

Essential Details

Initial Status
  • Level:
  • 10
  • EXP:
  • 11644
  • AP:
  • 10
  • Accessories:
  • Fulgur Primus, Vol. I; Cupric Ring
  • Weapon:
  • Scythe
  • Commands:
  • Dark Nebula; Thunder SHG
  • Defense Command:
  • Cure
Basic Attributes
  • Movement Speed—Weapon Stowed:
  • 7.8 meters per second
  • Movement Speed—Weapon Drawn:
  • 6.6 meters per second
  • Flinch Resistance:
  • 0
  • Knockdown Resistance:
  • × 0.92
  • Knockback Resistance:
  • × 1.0

Stats and Abilities

Growth by Level
Level Max HP Max MP Attack Defense Fire Magic Ice Magic Lightning Magic Defense Magic
10 391 233 62 62 53 54 62 58
20 547 268 72 65 58 59 67 63
30 689 302 82 67 63 64 72 68
40 818 336 92 70 68 69 77 73
50 932 371 102 72 73 74 82 78
60 1033 405 112 75 78 79 87 83
70 1120 440 122 77 83 84 92 88
80 1193 474 132 80 88 89 97 93
90 1253 508 142 82 93 94 102 98
99 1295 536 151 84 97 98 106 102
Class Zero Rank 6th 10th 10th 5th 12th 10th 3rd 7th

These numbers do not reflect stat bonuses granted by accessories or weapons.

Available Abilities
Ability Effect
Accelerate Increase movement speed.
Twinspell Equip two spells at once.
Quick Draw II Cast level II finishing magic.
Quick Draw III Cast level III finishing magic.
Triple Slip Execute up to three dodges in succession.
Slipstream Execute any number of dodges in succession.
Untouchable Window for dodging increases.
Intel Check status of locked-on targets.
Combo Bonus Increase the number of hits in a normal attack.
Combo Bonus II Further increase the number of hits in a normal attack.
Combo Bonus III Drastically increase the number of hits in a normal attack.
Quick Draw Cast finishing magic after four consecutive normal attacks.
Mobile Strike Attack while moving with Left Analog Stick + normal attack.
Advance Cast Cast finishing magic after a forward mobile strike.
Slip Cast Cast finishing magic after a backward mobile strike.
Moxie Increase power by defeating enemies and absorbing their malice.
Moxie: Power Up Absorb more malice.
Moxie: Power Up II Absorb even more malice.
Tenacity Reduce the amount of malice lost when taking damage.
Dark Nebula Use absorbed malice to attack in a straight line.
Dark Nebula: +Stop Add Stop effect to Dark Nebula.
Dark Nebula: AG Down Reduce AG cost of Dark Nebula.
Negative Aura Use absorbed malice to attack surrounding enemies.
Negative Aura: +Drain Add Drain effect to Negative Aura.
Negative Aura: AG Down Reduce AG cost of Negative Aura.
Grim Reaper Use absorbed malice to attack enemies and possibly inflict Death.
Toxic Mist Attack enemies with a wall of poison.
Toxic Mist: AG Down Reduce AG cost of Toxic Mist.
Death Maelstrom Generate a cyclone that follows after locked-on targets.
Death Maelstrom: Power Up Increase power of Death Maelstrom.
Death Maelstrom: Time Up Death Maelstrom remains active for a longer time.
Death Maelstrom: AG Down Reduce AG cost of Death Maelstrom.
Black Hole Manipulate gravity to gather enemies in one place.
Black Hole: AG Down Reduce AG cost of Black Hole.

Unlocking Abilities: Required Conditions

Recommended Strategies

Sice absorbs malice from her defeated enemies, increasing her power and allowing the use of certain abilities. Taking damage drains stored malice, so it’s important to weigh apparent risks against potential rewards in any skirmish.

With her short-range weapon and high attack speed, Sice favors a fairly aggressive fighting style. Still, avoiding incoming damage is an important part of a winning strategy. Mastering the fundamentals of Sice’s close-quarters combat is the best way to ensure her effectiveness in battle.

Sice is proficient in Lightning Magic, but her max MP is relatively low. If you opt for offensive magic use, plan on using party members or equipped items to replenish spent MP.

Unlocking Recommended Abilities
Ability Required Level AP Cost
Accelerate — 2
Moxie: Power Up 14 12
Triple Slip 14 2
Slipstream 14 3
Untouchable 14 5
Moxie: Power Up II 22 14
Negative Aura 22 5
Negative Aura: +Drain 22 6
Negative Aura: AG Down 22 8
Tenacity 28 18

Sice’s ability to absorb malice is an important element of her combat style. Because malice is lost when Sice takes damage, unlock her evasion-focused abilities as quickly as possible. Upgrade her default Moxie ability for higher levels of malice absorption, then unlock and upgrade Negative Aura. Once you’ve accomplished this, experiment with Sice’s other abilities to find combinations that match your play style.

Unlock Accelerate right away, but postpone spending additional AP until Sice reaches Level 14. Unlock Moxie: Power Up to increase the amount of malice Sice can store, then unlock her remaining evasion-focused moves to help ensure that Sice can retain the malice she drains from her enemies.

At Level 22, unlock Moxie: Power Up II, then acquire and upgrade Negative Aura. A fully upgraded Negative Aura deals significant damage to nearby enemies while replenishing Sice’s HP.

At Level 28, unlock Tenacity to reduce the amount of malice Sice loses from taking damage. Once you’ve done this, unlock her remaining abilities as AP becomes available.

Combat Tips: Sice

Sice’s malice absorption makes her a challenging character to master, but her various abilities allow for surprising versatility on the battlefield.

Negative Aura, Negative Aura: +Drain, and Negative Aura: AG Down is a powerful combination. With its significant area damage and restorative effect, a fully upgraded Negative Aura is one of Sice’s most useful abilities.

Sice’s current stored malice is indicated by her weapon’s aura. With maximum malice, her scythe is covered in a red glow with a faint black pulse along the blade.

Malice: Weapon Appearance
Malice Level Weapon Aura
0–3 No aura
4–7 The blade flashes red
8–11 A red aura covers the entire weapon
12 A black aura appears on the blade
Malice Absorption
Event Change in Malice Level
Defeat an enemy (no Killsight) +1
Defeat an enemy (Killsight) +2
Damaged or knocked down (without Tenacity) -2
Damaged or knocked down (with Tenacity) -1

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