King uses twin revolvers to deal steady damage from long range.
Essential Details
Initial Status
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Basic Attributes
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Stats and Abilities
Growth by Level
| Level | Max HP | Max MP | Attack | Defense | Fire Magic | Ice Magic | Lightning Magic | Defense Magic |
|---|---|---|---|---|---|---|---|---|
| 10 | 397 | 170 | 62 | 40 | 45 | 59 | 48 | 45 |
| 20 | 555 | 195 | 72 | 43 | 50 | 64 | 53 | 50 |
| 30 | 700 | 220 | 82 | 45 | 55 | 69 | 58 | 55 |
| 40 | 830 | 245 | 92 | 48 | 60 | 74 | 63 | 60 |
| 50 | 947 | 270 | 102 | 50 | 65 | 79 | 68 | 65 |
| 60 | 1049 | 295 | 112 | 53 | 70 | 84 | 73 | 70 |
| 70 | 1138 | 320 | 122 | 55 | 75 | 89 | 78 | 75 |
| 80 | 1212 | 345 | 132 | 58 | 80 | 94 | 83 | 80 |
| 90 | 1272 | 370 | 142 | 60 | 85 | 99 | 88 | 85 |
| 99 | 1315 | 390 | 151 | 62 | 89 | 103 | 92 | 89 |
| Class Zero Rank | 5th | 13th | 10th | 14th | 14th | 7th | 10th | 14th |
These numbers do not reflect stat bonuses granted by accessories or weapons.
Available Abilities
| Ability | Effect |
|---|---|
| Accelerate | Increase movement speed. |
| Twinspell | Equip two spells at once. |
| Quick Draw II | Cast level II finishing magic. |
| Quick Draw III | Cast level III finishing magic. |
| Triple Slip | Execute up to three dodges in succession. |
| Slipstream | Execute any number of dodges in succession. |
| Untouchable | Window for dodging increases. |
| Intel | Check status of locked-on targets. |
| Marksmanship | Deal more damage when closer to enemy, but less damage in bad weather. |
| Reload | Reload by pressing Left Analog Stick Down + normal attack. |
| Multitask | Enable user to fire weapon while reloading. |
| Kick | Perform a melee attack with Left Analog Stick Up + normal attack. |
| Direct Shot | Fire a special shot after melee attacks. |
| Quick Draw | Cast a finishing spell after melee attacks. |
| Hi-Cap Magazine | Increase magazine capacity from 12 to 18 rounds. |
| Hi-Cap Magazine II | Increase magazine capacity from 18 to 24 rounds. |
| Point-Blank Shot | Inflict tremendous damage on nearby enemies. |
| Charge I | Increase attack power of Point-Blank Shot by holding down button. |
| Charge II | Increase charge level of Point-Blank Shot. |
| Charge III | Max out charge level of Point-Blank Shot. |
| Point-Blank Shot: Crit Up | Increase critical hit rate of Point-Blank Shot. |
| Point-Blank Shot: AG Down | Reduce AG cost of Point-Blank Shot. |
| Magazine Blast | Launch and fire at an ammo cartridge to make it explode. |
| Magazine Blast: Power Up | Increase power of Magazine Blast. |
| Magazine Blast: AG Down | Reduce AG cost of Magazine Blast. |
| Endless Waltz | Fire continuously with both guns. |
| Endless Waltz: AG Down | Reduce AG cost of Endless Waltz. |
| Trigger Finger | Draw gun quickly to counter enemy attacks. |
| Trigger Finger: Power Up | Increase power of Trigger Finger when guns are holstered. |
| Trigger Finger: AG Down | Reduce AG cost of Trigger Finger. |
| Hawkeye | Aim and fire at distant enemies. |
| Hawkeye: AG Down | Reduce AG cost of Hawkeye. |
| Iron Will | Prevent user from being KO’d. |
| Iron Will: Time Up | Aura effect of Iron Will remains active for a longer time. |
| Iron Will: AG Down | Reduce AG cost of Iron Will. |
Unlocking Abilities: Required Conditions
Recommended Strategies
King is most effective when he’s attacking from a distance, peppering enemies with shots from his twin revolvers. His weapons require regular reloads, so it’s important to keep track of his ammunition. He’s not very skilled in close combat—and he’s got the lowest Defense rating in Class Zero—but with abilities like Point Blank-Shot, Magazine Blast, and Trigger Finger, he does have a few options for dealing with particularly aggressive enemies.
King’s normal attack range is roughly the same as the range of his lock-on ability. However, the damage he does is affected by his distance from an acquired target. The farther away he is, the less damage King does. Weather conditions can also affect his range and damage potential, but the defensive benefits of long-range combat generally outweigh any loss in damage output.
King doesn’t offer much in the way of party support, so he’s free to focus on raw damage. A constant stream of normal attacks is often the best way he can help his allies in battle.
Unlocking Recommended Abilities
| Ability | Required Level | AP Cost |
|---|---|---|
| Accelerate | — | 2 |
| Direct Shot | 11 | 3 |
| Triple Slip | 13 | 2 |
| Magazine Blast | 14 | 4 |
| Slipstream | 16 | 3 |
| Trigger Finger | 16 | 4 |
| Multitask | 17 | 3 |
| Hi-Cap Magazine | 18 | 8 |
| Magazine Blast: Power Up | 18 | 6 |
| Hawkeye | 20 | 4 |
| Trigger Finger: Power Up | 21 | 6 |
| Untouchable | 24 | 5 |
| Hawkeye: AG Down | 24 | 8 |
| Magazine Blast: AG Down | 25 | 8 |
| Trigger Finger: AG Down | 26 | 8 |
| Hi-Cap Magazine II | 27 | 14 |
Due to minimum level requirements, it takes some time to upgrade King’s most useful abilities. Plan ahead to make sure you’ve acquired prerequisite skills and saved sufficient AP to unlock desired abilities as soon as they’re available.
Unlock Accelerate, then unlock Direct Shot to improve King’s performance in close combat. This increases the chance of a critical attack after King uses his Kick ability to deliver a melee strike. Purchase Triple Slip, Slipstream, and Untouchable as they become available.
Magazine Blast becomes available at Level 14. Magazine Blast: Power Up becomes available at Level 18, and Magazine Blast: AG Down can be purchased at Level 25. These combined abilities provide a surprisingly versatile short- to mid-range area attack, so unlock each of them as King meets the minimum level and AP requirements.
Multitask allows King to fire a couple shots during reloads, while Hi-Cap Magazine and High-Cap Magazine II increase the ammo capacity of his weapons. Since King’s normal attacks will account for the bulk of his damage, each of these abilities should be unlocked as they become available.
Trigger Finger is a powerful counterattack, and Hawkeye allows King to fire effective shots from great distances. Along with Magazine Blast, these two abilities will give King some great command options. Purchase the related upgrades as they become available, then use earned AP to unlock the rest of King’s abilities.
Combat Tips: KingKing does more damage at close range, but the risk is rarely worth the reward. It’s generally best to stay back from the action and fire a steady stream of normal attacks. Focus on attacking key targets as you look for opportunities to use King’s more powerful abilities.
Compared to his classmates, King isn’t a particularly effective magic user. It’s usually best to forgo offensive magic, reserving King’s limited MP for defensive purposes. Magazine Blast and Hawkeye make a useful combination for nearly any mission.
Weather conditions that lower King’s lock-on range will also limit his attack range. King’s distance from a target will always affect his damage, but snow and rain will reduce the damage of his normal attacks at any range. Accessories that prevent the effects of weather don’t change this adjustment. Weather conditions don’t affect the damage of Point-Blank Shot, Hawkeye, or Magazine Blast.
Even once you’ve unlocked Multitask, King is fairly vulnerable while he’s reloading his weapons. During particularly hectic battles, take care to monitor King’s ammunition and try to perform manual reloads in relatively safe areas. When Magazine Blast is equipped, press the Ability button to have King toss a few spare magazines. Press the button again to have King shoot all of the magazines, causing them to explode. The timing of your second button press will determine the range of the attack and the spread of the resulting explosions. King requires three bullets to detonate the magazines, so make sure his weapons have sufficient ammo before you start the attack.
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