Cinque uses slow, short-range attacks to deal massive damage to her enemies.
Essential Details
Initial Status
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Basic Attributes
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Stats and Abilities
Growth by Level
| Level | Max HP | Max MP | Attack | Defense | Fire Magic | Ice Magic | Lightning Magic | Defense Magic |
|---|---|---|---|---|---|---|---|---|
| 8 | 391 | 237 | 72 | 67 | 54 | 52 | 47 | 59 |
| 10 | 427 | 244 | 74 | 67 | 55 | 53 | 48 | 60 |
| 20 | 597 | 280 | 84 | 70 | 60 | 58 | 53 | 65 |
| 30 | 753 | 316 | 94 | 72 | 65 | 63 | 58 | 70 |
| 40 | 893 | 352 | 104 | 75 | 70 | 68 | 63 | 75 |
| 50 | 1019 | 388 | 114 | 77 | 75 | 73 | 68 | 80 |
| 60 | 1128 | 424 | 124 | 80 | 80 | 78 | 73 | 85 |
| 70 | 1224 | 460 | 134 | 82 | 85 | 83 | 78 | 90 |
| 80 | 1304 | 495 | 144 | 85 | 90 | 88 | 83 | 95 |
| 90 | 1369 | 531 | 154 | 87 | 95 | 93 | 88 | 100 |
| 99 | 1415 | 560 | 163 | 89 | 99 | 97 | 92 | 104 |
| Class Zero Rank | 3rd | 9th | 2nd | 2nd | 9th | 11th | 10th | 5th |
These numbers do not reflect stat bonuses granted by accessories or weapons.
Available Abilities
| Ability | Effect |
|---|---|
| Accelerate | Increase movement speed. |
| Twinspell | Equip two spells at once. |
| Quick Draw II | Cast level II finishing magic. |
| Quick Draw III | Cast level III finishing magic. |
| Triple Slip | Execute up to three dodges in succession. |
| Slipstream | Execute any number of dodges in succession. |
| Untouchable | Window for dodging increases. |
| Intel | Check status of locked-on targets. |
| Focus | Perform a charged attack with Left Analog Stick Down + normal attack. |
| Charge II | Increase maximum charge level. |
| Charge III | Further increase maximum charge level. |
| Quick Draw | Cast finishing magic after a max-level charged attack. |
| Combo Cast | Cast finishing magic after two consecutive normal attacks. |
| Earthquake | Attack the ground to damage surrounding enemies and possibly inflict Stun. |
| Magnitude 7.0 | Increase stun rate of Earthquake. |
| Magnitude 10.0 | Further increase stun rate of Earthquake. |
| Flinchproof Quake | Prevent flinching during Earthquake. |
| Gaia Pulse | Attack the ground to damage enemies in a straight line and possibly inflict Stun. |
| Gaia Pulse: Effect Up | Increase stun rate of Gaia Pulse. |
| Homerun Swing | Strike opponents after building power by holding down the Ability button. |
| Windup Boost | Increase maximum charge level of Homerun Swing. |
| Windup Boost II | Further increase maximum charge level of Homerun Swing. |
| Homerun Swing: Crit Up | Increase critical hit rate of Homerun Swing. |
| Cheerleader | Psych self up to inflict more damage with the next attack. |
| Cheerleader: Effect Up | Increase effect of Cheerleader. |
| Cheerleader: AG Down | Reduce AG cost of Cheerleader. |
| Whirling Mace | Spin around to strike and knock back enemies. |
| Whirling Mace: Crit Up | Increase critical hit rate of Whirling Mace. |
| Mace Cyclone | Spin around to strike and send enemies flying. |
| Flinchproof Cyclone | Prevent flinching during Mace Cyclone. |
| Payback | Damage enemies and drain more HP when user’s HP is low. |
| Payback: Crit Up | Increase critical hit rate of Payback. |
Unlocking Abilities: Required Conditions
Recommended Strategies
What Cinque lacks in speed and agility, she more than makes up for in raw power. This melee fighter can deliver massive damage with a single blow, but her slow attack speed makes every miss a costly mistake.
Cinque enjoys very high HP, Attack, and Defense, but her more elaborate attacks can leave her extremely vulnerable to incoming damage. Fortunately, Cinque’s normal attacks are among the strongest in Class Zero, and a single normal attack is capable of sweeping through multiple targets.
Cinque’s Focus ability allows her to perform charged attacks, and her Earthquake can inflict nearby enemies with Stun. Upgrading these abilities should be your priority, but make sure you experiment with all of her available commands as you’re able to unlock them. Consider the balance of power and attack speed and select abilities that complement your play style.
Unlocking Recommended Abilities
| Ability | Required Level | AP Cost |
|---|---|---|
| Focus | — | 2 |
| Charge II | — | 4 |
| Charge III | — | 6 |
| Magnitude 7.0 | — | 3 |
| Magnitude 10.0 | — | 3 |
| Flinchproof Quake | — | 5 |
| Untouchable | 9 | 5 |
| Gaia Pulse | 14 | 3 |
| Gaia Pulse: Effect Up | 14 | 5 |
| Triple Slip | 15 | 2 |
| Slipstream | 15 | 3 |
| Accelerate | 16 | 2 |
Cinque’s fighting style makes it difficult for her to avoid incoming attacks. Focus on maximizing her damage output before you spend AP on her evasion-focused abilities. This allows you to make the most of Cinque’s earlier levels, but it also means relying on allies, magic, and healing items to keep Cinque standing during difficult battles.
Unlock Focus, Charge II, and Charge III to deal maximum damage with a single strike. This allows Cinque to retreat between attacks with a minimum drop to her overall damage output.
Magnitude 7.0 and Magnitude 10.0 greatly increase the stun rate of Cinque’s Earthquake ability, and Flinchproof Quake helps ensure that she can utilize the command when needed. Investing in these skills makes it much easier for Cinque to deal with swarming enemies.
Untouchable can be unlocked at Level 9, but Triple Slip and Slipstream don’t become available until Level 15. These skills allow Cinque to dodge in and out of attack range, increasing her overall survivability.
Gaia Pulse has a much longer range than most of Cinque’s attacks, and unlocking Gaia Pulse: Effect Up increases the chances of stunning targeted enemies. This combination is a great way for Cinque to incapacitate nimble enemies before initiating one of her more elaborate attacks.
Combat Tips: CinqueCinque is capable of dealing massive damage, but her slow attack speed makes proper timing a must. When in doubt, stick to normal attacks and adjust her position as needed.
Cinque’s charged attacks can generate impressive burst damage, but they severely limit her movement. She’s able to dodge without depleting a charge, but it’s often best to utilize charged attacks against enemies that are distracted or incapacitated. Beginning a charged attack immediately after stunning an enemy, for example, can be very effective.
In most cases, Cinque’s normal attacks offer the best balance between damage output and survivability. Deliver a single blow, then dodge away from incoming attacks. This not only helps keep Cinque relatively healthy, it also minimizes her chances of flinching or being knocked down.
Cinque can absorb more damage than most characters, but her fighting style can make it difficult to stay healthy. Her Payback ability can be a big help in tough battles, but relying on it can quickly deplete her AG. When playing as Cinque, make sure at least one ally is proficient in group healing, and try to keep a decent stockpile of HP items on hand. The Gaia Pulse ability can damage and stun distant enemies, but its usefulness is limited by the terrain. Before using this attack, make sure you have a clear path to your intended targets. Depending on the specific mission, you may find it helpful to exchange Gaia Pulse for one of Cinque’s other command abilities.
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