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Final Fantasy Type-0 HD eGuide
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Contents

  • Type-0 101: The Fundamentals of War
    • Your Party
    • Equipping Items
    • Battle
    • Lock-On
    • Killsight
    • Magic
    • Altocrystarium
    • Abilities
    • Squad Command
    • Obtaining Phantoma
    • Parameters
    • Status Effects
    • Tips for Winning Battles
  • Characters
    • Ace
    • Deuce
    • Trey
    • Cater
    • Cinque
    • Sice
    • Seven
    • Eight
    • Nine
    • Jack
    • Queen
    • King
    • Machina
    • Rem
  • Side Quests
    • Introduction
    • Tasks
    • Sub-Events
    • Optional Dungeons
    • l'Cie Crystals
    • Akane
    • Knowing Tags
  • Chocobo Breeding
    • Chocobo Breeding
  • Phantoma
    • Introduction
    • Phantoma Harvested from Enemies Changes Based on Various Factors
    • Phantoma Information
  • Eidolons
    • Introduction
    • Ifrit-Class
    • Golem-Class
    • Shiva-Class
    • Odin-Class
    • Diabolos-Class
    • Bahamut-Class
  • Playthrough Two
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World
    • Chapter 2: Raise the Vermilion Banner
    • Chapter 3: Weapons of Mass Destruction
    • Chapter 4: The Last Queens Return to Oblivion
    • Chapter 5: The First Battle of Judecca
    • Chapter 6: Terra Mortis-Khalias Decision
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Chapter 8: Verdict: Finis
  • Walkthrough
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World-Mission 0
    • Chapter 2: Raise the Vermilion Banner
    • Mission 1
    • Mission 2
    • Mission 3
    • Chapter 3: Weapons of Mass Destruction
    • Mission 4
    • Mission 5
    • Chapter 4: The Last Queens Return to Oblivion
    • Mission 6
    • Chapter 5: The First Battle of Judecca
    • Mission 7
    • Mission 8
    • Chapter 6: Terra MortisKhalias Decision
    • Mission 9
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Mission 10
    • Mission 11
    • Chapter 8: Verdict: Finis
    • Mission 12
  • The Rubicus
    • Introduction
    • Weapons, Accessories, and Items
  • Bestiary
    • Bestiary Part 1
    • Bestiary Part 2

Final Fantasy Type-0 HD Guide › Type-0 101: The Fundamentals of War

Squad Command

You can choose from a range of options prior to starting a mission. The three main categories for squad commands are Triad Maneuver, Eidolon, and Vermilion Bird. Some of these commands may only be used once the required conditions have been met, or may entail suffering severe damage.

Triad Maneuver

This is when the three members of your party join forces to unleash a powerful move.

Triad Maneuver Availability

Enabled from the start of Chapter 3 on the first playthrough.

Enabled from the start of Chapter 2 on the second playthrough.

Triad Maneuver Conditions

Triad Maneuvers must be equipped.*

Your party must have three members, none of whom have Frozen, Stop, or KO status.

The active leader must have a full Ability Gauge.

*Once the Triad Maneuver is equipped, it will remain equipped whenever you are not on a mission.

Using Triad Maneuvers

Giving the Signal

Press the appropriate buttons at the same time to signal the start of a Triad Maneuver. Your Ability Gauge will be drained. The active leader will unleash a shock wave hitting all foes in the vicinity.

Triad Maneuver Strikes

The other two members of your party will charge at the target and strike with shock waves and their Triad Maneuver attack. Press the normal attack button and your active leader will unleash a Triad Maneuver attack.

Returning to Original Positions

When your allies have finished their attack, they will instantly return to their initial positions. From the time your allies receive the signal to attack to the end of the Triad Maneuver, they are invulnerable to enemy attacks.

Launch a Triad Maneuver and a shock wave will stop all enemies in their tracks by inflicting Stop status on them.

Triad Maneuvers vary depending on the character. The name of the move is displayed on the top of the screen.

Tips to Remember!

During a Triad Maneuver, only the Ability Gauge of the active leader will be used up.

If the active leader dodges or is struck after issuing the signal for a Triad Maneuver, the active leader will be unable to use his or her Triad Maneuver strike. (Normal attack button attacks will revert to standard strikes.)

Eidolons

Eidolons refers to powerful creatures that can be summoned to fight in place of the active leader.

When Eidolons Can Be Summoned

You will be able to summon Eidolons after receiving the required Summoning Permit during ”The Capture of Togoreth Stronghold” mission or from the start of Chapter 3. (You will only be able to enable the Eidolon squad command from Chapter 3 onwards.)

Eidolons you have unlocked will level up and gain abilities in the same way as active leaders. During your second playthrough, you’ll be able to use Eidolons from the start of Chapter 2. That being said, you can only summon an Eidolon during missions.

Conditions for Summoning an Eidolon

The Eidolon must be equipped before starting a mission. (Only unlocked Eidolons can be equipped. On your first playthrough, once you have obtained the required Summoning Permit and unlocked Ifrit, this Eidolon will be automatically equipped.)

Eidolon cannot be dead.

How to Unlock Eidolons

Clear certain missions.

Successfully complete certain SOs.

Summoning Eidolons

Opening a Portal

Pressing the two assigned buttons together for 0.4 seconds will open a portal below your active leader. Your active leader will then die and an Eidolon will be summoned.

Controlling Eidolons in Battle

You can control the Eidolon just like your active leader, but it will differ in the ways listed in the section below. Some Eidolons will move automatically and cannot be controlled.

The Eidolon Vanishes

Once the period for the summon expires, the Eidolon will vanish and be replaced by your dead active leader. (You will need to switch active leaders in order to control your party.)

If you try to open a portal in a space that is too narrow, it will not fully open and no Eidolon will be summoned. (Your active leader will not die.)

The remaining time that the Eidolon you have summoned will fight for is displayed above the Ability Gauge.

Main Ways Eidolons are Different from Active Leaders

They only appear for a certain amount of time. The length of time they appear for differs depending on the Eidolon. (Learning Summon Extension in the Promotion menu for Eidolons will extend the time they appear for.)

MP will recover automatically at a rate of 4.4-4.6% per second. (This can be accelerated with certain abilities.)

They cannot dodge.

They will not obtain Phantoma.

They will not obtain items.

Ability commands cannot be changed.

Tips to Remember!

After summoning an Eidolon, you can switch to other party members, but you will be unable to return to controlling the Eidolon.

Eidolons Can Come When You Fall in Battle

The affinity felt towards you by the Eidolon is a hidden stat you won’t see displayed on-screen. If there is an Eidolon with a high affinity for you, they may be automatically summoned and come to the rescue when your party falls in battle. This is known as a surprise summon. Surprise summons will only take place when you are on a mission and have an Eidolon squad command equipped. This will not occur during battles on the Map of Orience.

1. Wiped Out

When all members of your party, including reserve members, have died, the Game Over screen will be displayed.

2. Surprise Summon

If you have met the required conditions and it’s your lucky day, a surprise summon could occur. The summoned Eidolon will do battle automatically for 30 seconds.

3. Resurrection

If the Eidolon falls in battle or the summon period expires, it will disappear. Your entire party will be resurrected and your game will continue.

Eidolons Assigned to Surprise Summons

Which Eidolon appears is determined by which one you have the highest affinity with and whether or not that Eidolon is still alive. The Eidolon that shows up may not be the one you equipped at the start of the mission.

Eidolon affinity levels will increase and only increase at the end of a mission; they do not change during missions. Affinity starts at 50 and has a minimum of 0 and a maximum of 255, which increases or decreases based on whether or not the Eidolon you summoned is killed in combat or disappears naturally after its timer runs out.

If you die more than once during a mission, the probability of a surprise summon will decrease. It will decrease to half the second time you fall, before being reduced to a third, then a quarter, and lower. After clearing a mission or saving and reloading data, the probabilities will return to their original values.

Tips to Remember!

You cannot boost the time an Eidolon appears for during a surprise summon.

If there is insufficient room for a portal in your present location, a surprise summon will not take place.

Vermilion Bird

Vermilion Bird is a squad command that inflicts damage on an enemy while also possibly conferring the Reraise status on your active leader.

When You Can Use Vermilion Bird

In your first playthrough, you can use Vermilion Bird from Chapter 3, when you have completed the required Task during your second Free Time session.

From your second playthrough, you will be able to use it from Chapter 2, assuming you unlocked it in your first playthrough.

Vermilion Bird can only be equipped during missions.

Conditions for Using Vermilion Bird

It must be equipped as a squad command.

Your party must have three members, none of whom have Frozen, Stop, or KO status.

Using Vermilion Bird

1. Casting the Spell

Press the assigned buttons at the same time to begin casting Vermilion Bird. Keep the buttons held down and, as with other magic spells, you will see light moving from left to right at the command bar’s location. MP will be consumed as you cast the spell.

2. Increasing Vermilion Bird Level

When the light reaches the limit on the right, the spell will reach Level 1 and you will be able to cast it. Keep the button held down and the light will travel from left to right again. Each time it reaches the right side, the level will increase until reaching the maximum level possible.

3. Launching the Attack

Release the buttons to unleash Vermilion Bird. Your allies will encircle the enemy at a high speed and all launch the fiery attack. They will then return to their original positions. Your party will be invulnerable while Vermilion Bird is being used.

Vermilion Bird Levels and MP Consumption

If your active leader’s MP runs out before Vermilion Bird reaches Level 1, he or she will be unable to continue casting it and it will be canceled.

If your active leader’s MP runs out with Vermilion Bird at Level 1 or above, its level will not increase further.

Even if Vermilion Bird has reached its maximum level, continuing to hold down the button will still drain MP.

Only the active leader’s MP will be drained.

Tips to Remember!

The degree of damage dealt by Vermilion Bird will vary according to the power of your fire magic.

Vermilion Bird Power Varies According to Level

Value of Vermilion Bird Level

Initial value is set at 5.

By using Crystal Shards within the Promotion menu, this value can be increased by a single level at a time, up to a maximum of 100.

Your current Vermilion Bird level type is displayed above the Ability Gauge. The maximum level is 100.

Variation According to Level of Vermilion Bird
Change Level 5 Vermilion Bird (Default Value) Variation According to Level of Vermilion Bird
Casting time before reaching Level 1 3.17 seconds With each additional level, this is reduced by 0.03 seconds. (Minimum value is 0.17 seconds.)
Variation Depending on Level When Launched
Change Value at Lv. 1 Variation Depending on Level When Launched
Reraise status probability 26.5% For every increase of 2 levels, probability is boosted by 1.5%, up to a maximum of 100%.

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