Magic Types and Usage
Spells are divided into Defense spells and Attack spells. Both cost MP when you use them.
Equipping Magic
There are different buttons and different slots for Attack and Defense magic.
Hold Down the Button to Cast
During a mission or an encounter battle, hold down the assigned button for a particular spell to be cast.
During casting, the command bar will light up. For spells that can be charged, a light will continue to move to the right. When the light reaches the right side, the spell will reach its second stage. Some spells can even be charged to a third stage.
Recoiling or falling will interrupt casting and the spell will not be completed.
Release the Button to Complete the Cast
Once a spell is charged, release the button to cast the spell. The charge time differs between spells and changes due to enhancement at the Altocrystarium.
The Meanings of Spell Names
There are letters added to the end of the names of many of the fire, ice, and lightning spells. These letters are abbreviations of weapon names and show what kind of attack it is.
Abbreviations
| Abbreviation | Meaning |
|---|---|
| RF (Rifle) | Fires bullets forward |
| SHG (Shotgun) | Fires forward over an area |
| ROK (Rocket) | Lobs a grenade-like projectile that explodes on impact |
| MIS (Missile) | Fires a missile forward that explodes on impact |
| BOM (Bomb) | Releases an explosion around the active character that does damage within the immediate area |
Some Spells will Change to “ra” or “ga” When You Cast Them
When chargeable, most spells will change to higher-level spells before you cast them. For higher-level magic, the MP cost stays the same, but its power increases and/or multiple targets can be affected, among other things. However, if you are hit or release the button before the spell is charged to one of its higher levels, it will not become a higher-level spell for that attack.
While charging basic magic, a light on the command bar will start moving from the left. When it reaches the right, the spell becomes a ”ra” spell. If you continue to cast it, it may become a “ga” spell in the same way, depending on your magic stat and the how much you’ve leveled the spell up in the Altocrystarium.
Indicators Relating to Higher-Level Spells
When you equip a spell, the name of the highest-level spell that character can cast with his or her magic is displayed.
Spells and Magic
The spells are ordered by the magic necessary for them at the Altocrystarium.
Each spell requires different magic, and depends on the character’s fire magic, ice magic, lightning magic, or defense magic. The strength of each spell is determined by the magic stats displayed as part of your character stats in the Squad menu screen, the Armament screen, and so on.
Spells and Their Related Magic Stats
| Spells | Magic Stat |
|---|---|
| Fire Spells | Fire Magic |
| Ice Spells (Blizzard) | Ice Magic |
| Lightning Spells (Thunder) | Lightning Magic |
| Defense Spells, Holy | Defense Magic |
Unlocking Magic
Spells can be equipped for the first time once they are unlocked.