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Final Fantasy Type-0 HD eGuide
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Contents

  • Type-0 101: The Fundamentals of War
    • Your Party
    • Equipping Items
    • Battle
    • Lock-On
    • Killsight
    • Magic
    • Altocrystarium
    • Abilities
    • Squad Command
    • Obtaining Phantoma
    • Parameters
    • Status Effects
    • Tips for Winning Battles
  • Characters
    • Ace
    • Deuce
    • Trey
    • Cater
    • Cinque
    • Sice
    • Seven
    • Eight
    • Nine
    • Jack
    • Queen
    • King
    • Machina
    • Rem
  • Side Quests
    • Introduction
    • Tasks
    • Sub-Events
    • Optional Dungeons
    • l'Cie Crystals
    • Akane
    • Knowing Tags
  • Chocobo Breeding
    • Chocobo Breeding
  • Phantoma
    • Introduction
    • Phantoma Harvested from Enemies Changes Based on Various Factors
    • Phantoma Information
  • Eidolons
    • Introduction
    • Ifrit-Class
    • Golem-Class
    • Shiva-Class
    • Odin-Class
    • Diabolos-Class
    • Bahamut-Class
  • Playthrough Two
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World
    • Chapter 2: Raise the Vermilion Banner
    • Chapter 3: Weapons of Mass Destruction
    • Chapter 4: The Last Queens Return to Oblivion
    • Chapter 5: The First Battle of Judecca
    • Chapter 6: Terra Mortis-Khalias Decision
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Chapter 8: Verdict: Finis
  • Walkthrough
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World-Mission 0
    • Chapter 2: Raise the Vermilion Banner
    • Mission 1
    • Mission 2
    • Mission 3
    • Chapter 3: Weapons of Mass Destruction
    • Mission 4
    • Mission 5
    • Chapter 4: The Last Queens Return to Oblivion
    • Mission 6
    • Chapter 5: The First Battle of Judecca
    • Mission 7
    • Mission 8
    • Chapter 6: Terra MortisKhalias Decision
    • Mission 9
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Mission 10
    • Mission 11
    • Chapter 8: Verdict: Finis
    • Mission 12
  • The Rubicus
    • Introduction
    • Weapons, Accessories, and Items
  • Bestiary
    • Bestiary Part 1
    • Bestiary Part 2

Final Fantasy Type-0 HD Guide › Type-0 101: The Fundamentals of War

Magic

“Ra” Level/“Ga” Level

When the end of the spell name ends in a “ra”, it is at its second stage. When the spell name ends in a “ga”, it is at its third stage. Before spells become “ra” or “ga” spells, they are simply “basic magic”.

Magic Types and Usage

Spells are divided into Defense spells and Attack spells. Both cost MP when you use them.

Equipping Magic

There are different buttons and different slots for Attack and Defense magic.

Hold Down the Button to Cast

During a mission or an encounter battle, hold down the assigned button for a particular spell to be cast.

During casting, the command bar will light up. For spells that can be charged, a light will continue to move to the right. When the light reaches the right side, the spell will reach its second stage. Some spells can even be charged to a third stage.

Recoiling or falling will interrupt casting and the spell will not be completed.

Release the Button to Complete the Cast

Once a spell is charged, release the button to cast the spell. The charge time differs between spells and changes due to enhancement at the Altocrystarium.

Tips to Remember!

Many attack spells have a cast time of zero, so you only need to press and release the corresponding button to use.

Basically, you can still move when casting an attack spell, or even dodge, although the charging will pause while you are dodging.

You can cancel some spells by releasing the button during the cast, or cast a weaker form of the spell by releasing the button before an attack spell is fully charged.

The Meanings of Spell Names

There are letters added to the end of the names of many of the fire, ice, and lightning spells. These letters are abbreviations of weapon names and show what kind of attack it is.

Abbreviations
Abbreviation Meaning
RF (Rifle) Fires bullets forward
SHG (Shotgun) Fires forward over an area
ROK (Rocket) Lobs a grenade-like projectile that explodes on impact
MIS (Missile) Fires a missile forward that explodes on impact
BOM (Bomb) Releases an explosion around the active character that does damage within the immediate area

Some Spells will Change to “ra” or “ga” When You Cast Them

When chargeable, most spells will change to higher-level spells before you cast them. For higher-level magic, the MP cost stays the same, but its power increases and/or multiple targets can be affected, among other things. However, if you are hit or release the button before the spell is charged to one of its higher levels, it will not become a higher-level spell for that attack.

Spells that Change to Higher-Level Spells

Fire: RF, SHG, ROK, MIS, BOM

Blizzard: RF, SHG, ROK, MIS, BOM

Thunder: RF, SHG, ROK, MIS, BOM

Cure

Protect

Invisible

Esuna

While charging basic magic, a light on the command bar will start moving from the left. When it reaches the right, the spell becomes a ”ra” spell. If you continue to cast it, it may become a “ga” spell in the same way, depending on your magic stat and the how much you’ve leveled the spell up in the Altocrystarium.

Indicators Relating to Higher-Level Spells

When you equip a spell, the name of the highest-level spell that character can cast with his or her magic is displayed.

Tips to Remember!

When a character has learned a ”ra” or ”ga” spell, if you cancel another action to use a spell, the casting time will be zero and the spell will be used in its most basic form if the character has enough magic for it.

Spells and Magic

The spells are ordered by the magic necessary for them at the Altocrystarium.

Each spell requires different magic, and depends on the character’s fire magic, ice magic, lightning magic, or defense magic. The strength of each spell is determined by the magic stats displayed as part of your character stats in the Squad menu screen, the Armament screen, and so on.

Spells and Their Related Magic Stats
Spells Magic Stat
Fire Spells Fire Magic
Ice Spells (Blizzard) Ice Magic
Lightning Spells (Thunder) Lightning Magic
Defense Spells, Holy Defense Magic

Unlocking Magic

Spells can be equipped for the first time once they are unlocked.

How to Unlock Spells Most Spells

Clear certain missions.

Successfully complete certain SOs.

Complete certain Tasks.

Attend certain Moogle Classes.

Accumulate SPP.

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