Prima Games eGuides Final Fantasy Type-0 HD eGuide

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Final Fantasy Type-0 HD eGuide Type-0 101: The Fundamentals of War

Magic

Magic Types and Usage

Spells are divided into Defense spells and Attack spells. Both cost MP when you use them.

Equipping Magic

There are different buttons and different slots for Attack and Defense magic.

Hold Down the Button to Cast

During a mission or an encounter battle, hold down the assigned button for a particular spell to be cast.

During casting, the command bar will light up. For spells that can be charged, a light will continue to move to the right. When the light reaches the right side, the spell will reach its second stage. Some spells can even be charged to a third stage.

Recoiling or falling will interrupt casting and the spell will not be completed.

Release the Button to Complete the Cast

Once a spell is charged, release the button to cast the spell. The charge time differs between spells and changes due to enhancement at the Altocrystarium.

The Meanings of Spell Names

There are letters added to the end of the names of many of the fire, ice, and lightning spells. These letters are abbreviations of weapon names and show what kind of attack it is.

Abbreviations
Abbreviation Meaning
RF (Rifle) Fires bullets forward
SHG (Shotgun) Fires forward over an area
ROK (Rocket) Lobs a grenade-like projectile that explodes on impact
MIS (Missile) Fires a missile forward that explodes on impact
BOM (Bomb) Releases an explosion around the active character that does damage within the immediate area

Some Spells will Change to “ra” or “ga” When You Cast Them

When chargeable, most spells will change to higher-level spells before you cast them. For higher-level magic, the MP cost stays the same, but its power increases and/or multiple targets can be affected, among other things. However, if you are hit or release the button before the spell is charged to one of its higher levels, it will not become a higher-level spell for that attack.

While charging basic magic, a light on the command bar will start moving from the left. When it reaches the right, the spell becomes a ”ra” spell. If you continue to cast it, it may become a “ga” spell in the same way, depending on your magic stat and the how much you’ve leveled the spell up in the Altocrystarium.

Indicators Relating to Higher-Level Spells

When you equip a spell, the name of the highest-level spell that character can cast with his or her magic is displayed.

Spells and Magic

The spells are ordered by the magic necessary for them at the Altocrystarium.

Each spell requires different magic, and depends on the character’s fire magic, ice magic, lightning magic, or defense magic. The strength of each spell is determined by the magic stats displayed as part of your character stats in the Squad menu screen, the Armament screen, and so on.

Spells and Their Related Magic Stats
Spells Magic Stat
Fire Spells Fire Magic
Ice Spells (Blizzard) Ice Magic
Lightning Spells (Thunder) Lightning Magic
Defense Spells, Holy Defense Magic

Unlocking Magic

Spells can be equipped for the first time once they are unlocked.