Rem uses her daggers to deliver high-speed melee strikes, but she’s also a first-rate magic user with a variety of MP-restoring abilities.
Essential Details
Initial Status
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Basic Attributes
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Stats and Abilities
Growth by Level
| Level | Max HP | Max MP | Attack | Defense | Fire Magic | Ice Magic | Lightning Magic | Defense Magic |
|---|---|---|---|---|---|---|---|---|
| 9 | 322 | 546 | 64 | 51 | 64 | 66 | 71 | 70 |
| 10 | 337 | 563 | 65 | 51 | 65 | 67 | 72 | 71 |
| 20 | 471 | 645 | 75 | 54 | 70 | 72 | 77 | 76 |
| 30 | 594 | 728 | 85 | 56 | 75 | 77 | 82 | 81 |
| 40 | 704 | 811 | 95 | 59 | 80 | 82 | 87 | 86 |
| 50 | 803 | 894 | 105 | 61 | 85 | 87 | 92 | 91 |
| 60 | 890 | 977 | 115 | 64 | 90 | 92 | 97 | 96 |
| 70 | 965 | 1060 | 125 | 66 | 95 | 97 | 102 | 101 |
| 80 | 1028 | 1142 | 135 | 69 | 100 | 102 | 107 | 106 |
| 90 | 1080 | 1225 | 145 | 71 | 105 | 107 | 112 | 111 |
| 99 | 1116 | 1291 | 154 | 73 | 109 | 111 | 116 | 115 |
| Class Zero Rank | 10th | 1st | 8th | 9th | 1st | 1st | 1st | 1st |
These numbers do not reflect stat bonuses granted by accessories or weapons.
Available Abilities
| Ability | Effect |
|---|---|
| Accelerate | Increase movement speed. |
| Twinspell | Equip two spells at once. |
| Quick Draw II | Cast level II finishing magic. |
| Quick Draw III | Cast level III finishing magic. |
| Triple Slip | Execute up to three dodges in succession. |
| Slipstream | Execute any number of dodges in succession. |
| Untouchable | Window for dodging increases. |
| Intel | Check status of locked-on targets. |
| Guarded Finish | Perform a defensive finishing blow after normal attacks with Left Analog Stick Down + normal attack. |
| Quick Draw | Cast finishing magic after a Guarded Finish. |
| Strong Finish | Perform a powerful finishing blow after normal attacks with Left Analog Stick Up + normal attack. |
| Finishing Cast | Cast finishing magic after a Strong Finish. |
| Combo Cast | Cast finishing magic after a normal attack. |
| Reflex Cast | Cast finishing magic after a first attack. |
| Siphon Sphere | Fire MP-draining energy orbs that can hit multiple times. |
| Siphon Sphere: Range Up | Increase range of Siphon Sphere. |
| Siphon Sphere: Time Up | Siphon Sphere remains active for a longer time. |
| Manalchemy | Expend AG to restore MP to user and allies. |
| Manalchemy: AG Down | Reduce AG cost of Manalchemy. |
| Undying Wish | Grant Reraise to all allies for a brief period of time. |
| Undying Wish: AG Down | Reduce AG cost of Undying Wish. |
| Seraphim Strike | Summon magical energy to deliver a powerful strike from above. |
| Seraphim Strike: Power Up | Increase power of Seraphim Strike. |
| Seraphim Strike: Speed Up | Increase firing speed of Seraphim Strike. |
| Seraphim Strike: AG Down | Reduce AG cost of Seraphim Strike. |
| Siphon Delta | Generate a field that absorbs MP. |
| Siphon Delta: Power Up | Increase power of Siphon Delta. |
| Siphon Delta: AG Down | Reduce AG cost of Siphon Delta. |
| Dagger Boomerang | Launch daggers to damage enemies. |
| Dagger Boomerang: AG Down | Reduce AG cost of Dagger Boomerang. |
| Flying Daggers | Launch daggers for a short-ranged but powerful attack. |
| Flying Daggers: Power Up | Increase power of Flying Daggers. |
Unlocking Abilities: Required Conditions
Recommended Strategies
In Class Zero, Rem ranks highest in max MP and all categories of magic, but she’s also an exceptionally nimble melee fighter. By combining her dagger strikes with offensive magic, Rem is capable of dealing significant damage.
In close combat, Rem favors speed over power. Take full advantage of her evasive abilities to minimize the damage she suffers. She has several abilities that augment her melee combos, and her normal attacks are ideal for landing Killsight strikes.
Rem has multiple abilities that replenish her MP, so she’s also capable of aggressive magic use. Siphon Sphere and Siphon Delta drain enemy MP as they deal damage. Manalchemy converts Rem’s AG into MP for herself and her allies. Along with Undying Wish—an ability that temporarily grants Reraise to all allies—Rem can be a valuable member of any party.
Unlocking Recommended Abilities
| Ability | Required Level | AP Cost |
|---|---|---|
| Manalchemy | — | 3 |
| Guarded Finish | — | 4 |
| Triple Slip | 11 | 3 |
| Slipstream | 11 | 4 |
| Untouchable | 11 | 5 |
| Siphon Sphere | 14 | 3 |
| Siphon Sphere: Range Up | 14 | 4 |
| Siphon Sphere: Time Up | 14 | 6 |
| Siphon Delta | 14 | 6 |
| Siphon Delta: AG Down | 14 | 8 |
| Undying Wish | 15 | 3 |
| Undying Wish: AG Down | 15 | 6 |
| Quick Draw | 17 | 8 |
| Strong Finish | 19 | 6 |
| Finishing Cast | 21 | 8 |
| Accelerate | 27 | 3 |
| Reflex Cast | 28 | 18 |
| Quick Draw II | 28 | 12 |
| Quick Draw III | 28 | 26 |
Rem has a variety of useful skills. During her earlier levels, however, it’s best to focus on abilities that replenish MP, improve her evasion, and enhance her melee combos. Proper AP investment will ensure that Rem offers true versatility on the battlefield.
Unlock Manalchemy to acquire one of Rem’s most useful support abilities, then grab Guarded Finish to augment her melee combos. Purchase Triple Slip, Slipstream, and Untouchable to improve her dodge.
Unlock Siphon Sphere and both of its upgrades, then purchase Siphon Delta and Siphon Delta: AG Down. Siphon Sphere summons a slow-moving projectile capable of landing several hits on a single target. Siphon Delta creates a mid-sized hazard on the ground. Both Siphon Sphere and Siphon Delta restore Rem’s MP as they deal damage.
Unlock and upgrade Undying Wish to increase Rem’s options for party support. Purchase the remaining recommended abilities to expand Rem’s melee combos and enhance her mobility, then use earned AP to unlock the rest of her abilities.
Combat Tips: RemWith her agility, magic proficiency, and powerful support skills, Rem is a versatile melee fighter. Depending on which abilities you choose to equip, Rem can fill a variety of roles on the battlefield.
Rem’s Twinspell ability is available by default, and considering her aptitude for magic, equipping two offensive spells is a viable strategy. Aggressive magic use will drain her MP fairly quickly, however, and with two offensive spells equipped, Rem is unable to utilize any of her MP-restoring abilities. Still, with the right party members or a supply of MP-restoring items, Rem can be used as a dedicated spell-caster.
In most cases, it’s best to equip one of Rem’s MP-restoring abilities. Because Manalchemy also benefits party members, it’s usually the best choice when Rem is accompanied by at least one proficient magic user. Siphon Sphere or Siphon Delta should be equipped to improve Rem’s damage output when party support isn’t a priority.
Rem has several abilities that add special strikes or finishing magic to her melee combos. In fact, after a single normal attack, Rem has the option to perform a Guarded Finish, a Strong Finish, or finishing magic (Combo Cast). It’s often better to perform a finishing move after each normal strike than to attempt lengthier combos. Rem’s Undying Wish ability grants a ten-second Reraise effect to nearby party members. This can be used to aid a desperate ally, but it can also be used just before summoning an Eidolon. Because the sacrificed character is automatically revived, you can call on an Eidolon multiple times without losing a single party member.
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