Prima Games eGuides Final Fantasy Type-0 HD eGuide

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Final Fantasy Type-0 HD eGuide Characters

Rem

Rem uses her daggers to deliver high-speed melee strikes, but she’s also a first-rate magic user with a variety of MP-restoring abilities.

Essential Details

Initial Status
  • Level:
  • 9
  • EXP:
  • 9377
  • AP:
  • 8
  • Accessories:
  • Cupric Ring; Gauntlets
  • Weapon:
  • Daggers
  • Commands:
  • Fira RF; Thundara SHG
  • Defense Command:
  • Curaga
Basic Attributes
  • Movement Speed—Weapon Stowed:
  • 7.8 meters per second
  • Movement Speed—Weapon Drawn:
  • 7.8 meters per second
  • Flinch Resistance:
  • 0
  • Knockdown Resistance:
  • × 0.92
  • Knockback Resistance:
  • × 1.0

Stats and Abilities

Growth by Level
Level Max HP Max MP Attack Defense Fire Magic Ice Magic Lightning Magic Defense Magic
9 322 546 64 51 64 66 71 70
10 337 563 65 51 65 67 72 71
20 471 645 75 54 70 72 77 76
30 594 728 85 56 75 77 82 81
40 704 811 95 59 80 82 87 86
50 803 894 105 61 85 87 92 91
60 890 977 115 64 90 92 97 96
70 965 1060 125 66 95 97 102 101
80 1028 1142 135 69 100 102 107 106
90 1080 1225 145 71 105 107 112 111
99 1116 1291 154 73 109 111 116 115
Class Zero Rank 10th 1st 8th 9th 1st 1st 1st 1st

These numbers do not reflect stat bonuses granted by accessories or weapons.

Available Abilities
Ability Effect
Accelerate Increase movement speed.
Twinspell Equip two spells at once.
Quick Draw II Cast level II finishing magic.
Quick Draw III Cast level III finishing magic.
Triple Slip Execute up to three dodges in succession.
Slipstream Execute any number of dodges in succession.
Untouchable Window for dodging increases.
Intel Check status of locked-on targets.
Guarded Finish Perform a defensive finishing blow after normal attacks with Left Analog Stick Down + normal attack.
Quick Draw Cast finishing magic after a Guarded Finish.
Strong Finish Perform a powerful finishing blow after normal attacks with Left Analog Stick Up + normal attack.
Finishing Cast Cast finishing magic after a Strong Finish.
Combo Cast Cast finishing magic after a normal attack.
Reflex Cast Cast finishing magic after a first attack.
Siphon Sphere Fire MP-draining energy orbs that can hit multiple times.
Siphon Sphere: Range Up Increase range of Siphon Sphere.
Siphon Sphere: Time Up Siphon Sphere remains active for a longer time.
Manalchemy Expend AG to restore MP to user and allies.
Manalchemy: AG Down Reduce AG cost of Manalchemy.
Undying Wish Grant Reraise to all allies for a brief period of time.
Undying Wish: AG Down Reduce AG cost of Undying Wish.
Seraphim Strike Summon magical energy to deliver a powerful strike from above.
Seraphim Strike: Power Up Increase power of Seraphim Strike.
Seraphim Strike: Speed Up Increase firing speed of Seraphim Strike.
Seraphim Strike: AG Down Reduce AG cost of Seraphim Strike.
Siphon Delta Generate a field that absorbs MP.
Siphon Delta: Power Up Increase power of Siphon Delta.
Siphon Delta: AG Down Reduce AG cost of Siphon Delta.
Dagger Boomerang Launch daggers to damage enemies.
Dagger Boomerang: AG Down Reduce AG cost of Dagger Boomerang.
Flying Daggers Launch daggers for a short-ranged but powerful attack.
Flying Daggers: Power Up Increase power of Flying Daggers.

Unlocking Abilities: Required Conditions

Recommended Strategies

In Class Zero, Rem ranks highest in max MP and all categories of magic, but she’s also an exceptionally nimble melee fighter. By combining her dagger strikes with offensive magic, Rem is capable of dealing significant damage.

In close combat, Rem favors speed over power. Take full advantage of her evasive abilities to minimize the damage she suffers. She has several abilities that augment her melee combos, and her normal attacks are ideal for landing Killsight strikes.

Rem has multiple abilities that replenish her MP, so she’s also capable of aggressive magic use. Siphon Sphere and Siphon Delta drain enemy MP as they deal damage. Manalchemy converts Rem’s AG into MP for herself and her allies. Along with Undying Wish—an ability that temporarily grants Reraise to all allies—Rem can be a valuable member of any party.

Unlocking Recommended Abilities
Ability Required Level AP Cost
Manalchemy 3
Guarded Finish 4
Triple Slip 11 3
Slipstream 11 4
Untouchable 11 5
Siphon Sphere 14 3
Siphon Sphere: Range Up 14 4
Siphon Sphere: Time Up 14 6
Siphon Delta 14 6
Siphon Delta: AG Down 14 8
Undying Wish 15 3
Undying Wish: AG Down 15 6
Quick Draw 17 8
Strong Finish 19 6
Finishing Cast 21 8
Accelerate 27 3
Reflex Cast 28 18
Quick Draw II 28 12
Quick Draw III 28 26

Rem has a variety of useful skills. During her earlier levels, however, it’s best to focus on abilities that replenish MP, improve her evasion, and enhance her melee combos. Proper AP investment will ensure that Rem offers true versatility on the battlefield.

Unlock Manalchemy to acquire one of Rem’s most useful support abilities, then grab Guarded Finish to augment her melee combos. Purchase Triple Slip, Slipstream, and Untouchable to improve her dodge.

Unlock Siphon Sphere and both of its upgrades, then purchase Siphon Delta and Siphon Delta: AG Down. Siphon Sphere summons a slow-moving projectile capable of landing several hits on a single target. Siphon Delta creates a mid-sized hazard on the ground. Both Siphon Sphere and Siphon Delta restore Rem’s MP as they deal damage.

Unlock and upgrade Undying Wish to increase Rem’s options for party support. Purchase the remaining recommended abilities to expand Rem’s melee combos and enhance her mobility, then use earned AP to unlock the rest of her abilities.

Combat Tips: Rem

With her agility, magic proficiency, and powerful support skills, Rem is a versatile melee fighter. Depending on which abilities you choose to equip, Rem can fill a variety of roles on the battlefield.

Rem’s Twinspell ability is available by default, and considering her aptitude for magic, equipping two offensive spells is a viable strategy. Aggressive magic use will drain her MP fairly quickly, however, and with two offensive spells equipped, Rem is unable to utilize any of her MP-restoring abilities. Still, with the right party members or a supply of MP-restoring items, Rem can be used as a dedicated spell-caster.

In most cases, it’s best to equip one of Rem’s MP-restoring abilities. Because Manalchemy also benefits party members, it’s usually the best choice when Rem is accompanied by at least one proficient magic user. Siphon Sphere or Siphon Delta should be equipped to improve Rem’s damage output when party support isn’t a priority.

Rem has several abilities that add special strikes or finishing magic to her melee combos. In fact, after a single normal attack, Rem has the option to perform a Guarded Finish, a Strong Finish, or finishing magic (Combo Cast). It’s often better to perform a finishing move after each normal strike than to attempt lengthier combos.

Rem’s Undying Wish ability grants a ten-second Reraise effect to nearby party members. This can be used to aid a desperate ally, but it can also be used just before summoning an Eidolon. Because the sacrificed character is automatically revived, you can call on an Eidolon multiple times without losing a single party member.