Trey is a master at dealing heavy damage from long range.
Essential Details
Initial Status
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Basic Attributes
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Stats and Abilities
Growth by Level
| Level | Max HP | Max MP | Attack | Defense | Fire Magic | Ice Magic | Lightning Magic | Defense Magic |
|---|---|---|---|---|---|---|---|---|
| 9 | 288 | 299 | 68 | 58 | 51 | 63 | 48 | 55 |
| 10 | 301 | 308 | 69 | 58 | 52 | 64 | 49 | 56 |
| 20 | 420 | 353 | 79 | 61 | 57 | 69 | 54 | 61 |
| 30 | 530 | 398 | 89 | 63 | 62 | 74 | 59 | 66 |
| 40 | 629 | 444 | 99 | 66 | 67 | 79 | 64 | 71 |
| 50 | 717 | 489 | 109 | 68 | 72 | 84 | 69 | 76 |
| 60 | 795 | 534 | 119 | 71 | 77 | 89 | 74 | 81 |
| 70 | 862 | 580 | 129 | 73 | 82 | 94 | 79 | 86 |
| 80 | 918 | 625 | 139 | 76 | 87 | 99 | 84 | 91 |
| 90 | 964 | 670 | 149 | 78 | 92 | 104 | 89 | 96 |
| 99 | 996 | 706 | 158 | 80 | 96 | 108 | 93 | 100 |
| Class Zero Rank | 11th | 3rd | 5th | 7th | 13th | 3rd | 9th | 10th |
These numbers do not reflect stat bonuses granted by accessories or weapons.
Available Abilities
| Ability | Effect |
|---|---|
| Accelerate | Increase movement speed. |
| Twinspell | Equip two spells at once. |
| Quick Draw II | Cast level II finishing magic. |
| Quick Draw III | Cast level III finishing magic. |
| Triple Slip | Execute up to three dodges in succession. |
| Slipstream | Execute any number of dodges in succession. |
| Untouchable | Window for dodging increases. |
| Intel | Check status of locked-on targets. |
| Charged Shot | Fire charged shots by holding down the normal attack button. |
| Charge Level-IV | Increase speed and power of charged shots. |
| Charge Level-V | Further increase speed and attack power of charged shots. |
| MAX Charge | Drastically increase speed and attack power of charged shots. |
| Quick Draw | Cast finishing magic after a max-level charged shot. |
| Raining Arrows | Shower enemies with arrows. |
| Raining Arrows: Power Up | Increase power of Raining Arrows. |
| Raining Arrows: AG Down | Reduce AG cost of Raining Arrows. |
| Freezing Rain | Shower enemies with Stop-inducing arrows. |
| Freezing Rain: Time Up | Freezing Rain remains active for a longer time. |
| Freezing Rain: AG Down | Reduce AG cost of Freezing Rain. |
| Burst Delta | Generate a portal that drains enemies’ HP and inflicts Killsight. |
| Grand Delta | Generate a portal that drains more of enemies’ HP and inflicts Killsight. |
| Dynamite Arrow | Fire explosives that detonate after a short time. |
| Dynamite Arrow: Power Up | Increase power of Dynamite Arrow. |
| Dynamite Arrow: AG Down | Reduce AG cost of Dynamite Arrow. |
| Hawkeye | Aim and fire at distant enemies. |
| Hawkeye: AG Down | Reduce AG cost of Hawkeye. |
| Firewall | Attack enemies while conjuring a barrier of flame. |
| Firewall: Power Up | Increase power of direct attacks from Firewall. |
| Firewall: Time Up | Firewall remains active for a longer time. |
| Firewall: AG Down | Reduce AG cost of Firewall. |
| Concentrate | Focus attention in order to temporarily increase Attack. |
| Concentrate: Effect Up | Increase effect of Concentrate. |
| Concentrate: Time Up | Concentrate remains active for a longer time. |
Unlocking Abilities: Required Conditions
Recommended Strategies
Trey can deal massive damage from almost anywhere on the battlefield. Support is hardly his focus, but he has a few abilities that are quite effective at limiting enemy movements.
Trey’s Charged Shot is easily his most useful ability. It’s capable of dealing massive damage from great distances, and it can be released any time a Breaksight or Killsight opportunity appears. This powerful attack has the added benefit of replenishing Trey’s AG, helping to ensure that support abilities can be used as needed.
Trey is somewhat limited when it comes to close-quarters combat, but skills like Freezing Rain and Firewall can be used to hinder enemy movements. His max MP is relatively high, and he’s surprisingly proficient with Ice Magic, so spells like Blizzard BOM can be a big help when dealing with persistent enemies.
Unlocking Recommended Abilities
| Ability | Required Level | AP Cost |
|---|---|---|
| Triple Slip | — | 1 |
| Slipstream | — | 6 |
| Charge Level-IV | 11 | 2 |
| Charge Level-V | 11 | 8 |
| MAX Charge | 11 | 12 |
| Accelerate | 14 | 3 |
| Freezing Rain | 15 | 2 |
| Freezing Rain: Time Up | 15 | 10 |
| Freezing Rain: AG Down | 15 | 12 |
| Untouchable | 18 | 3 |
| Concentrate | 19 | 1 |
| Concentrate: Effect Up | 19 | 6 |
| Concentrate: Time Up | 19 | 8 |
Once you’ve unlocked Triple Slip and Slipstream, upgrading Trey’s Charged Shot ability should be your priority. His support abilities can be very handy in combat, but Trey’s at his best when he’s dealing damage.
Trey has average Defense, but his max HP is relatively low. Unlock Triple Slip, Slipstream, Accelerate, and Untouchable to improve his survivability on the battlefield.
Charge Level-IV, Charge Level-V, and MAX Charge all become available at Level 11. Combined, they cost a fair amount of AP, but they’re well worth the investment. Firing a series of fully charged shots is generally the best way for Trey to contribute to a battle.
Freezing Rain is probably Trey’s most useful support skill. Unlock and upgrade this ability to hinder enemy movements and minimize incoming attacks whenever you spot a cluster of enemies.
The combination of Concentrate, Concentrate: Effect Up, and Concentrate: Time Up can significantly increase Trey’s damage output over the course of a battle. If your priority is raw damage, this combination of abilities is a great option.
Combat Tips: TreyTrey’s support skills can be very helpful, but dealing damage is what he does best. His charged shots should account for the bulk of his attacks, so Trey’s AG is rarely an issue. When playing as Trey, staying healthy is likely to be your most difficult challenge. Dodge regularly and try to keep all active enemies in your field of view.
Trey’s running slows a bit while he’s charging a shot, but it’s best to keep moving. Trey can dodge without resetting a charged shot, but doing so will prolong the charging process. Whenever possible, use basic movement to avoid attacks as you charge Trey’s shots. In an emergency, it’s best to simply stop attacking and run to a safer location.
Trey is particularly good at exploiting Breaksight and Killsight opportunities. With his considerable attack range and fast-moving projectiles, he’s an expert at picking off vulnerable targets. When you spot such an opportunity, immediately perform a normal attack (or release a Charged Shot) to deal massive damage.
Combining the effects of Trey’s fully upgraded Concentrate ability with his charged shots can be devastating. When it comes to heavy, single-target damage, you’ll be hard pressed to find a better combination. With Trey’s high max MP and impressive Ice Magic proficiency, spells like Blizzard BOM can be very useful in close quarters. Depending on the terrain, Trey’s Firewall ability can make it very difficult for enemies to approach. Regardless of your preference, it’s usually wise to equip at least one ability that can help Trey deal with agile enemies.
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