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Final Fantasy Type-0 HD eGuide
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Contents

  • Type-0 101: The Fundamentals of War
    • Your Party
    • Equipping Items
    • Battle
    • Lock-On
    • Killsight
    • Magic
    • Altocrystarium
    • Abilities
    • Squad Command
    • Obtaining Phantoma
    • Parameters
    • Status Effects
    • Tips for Winning Battles
  • Characters
    • Ace
    • Deuce
    • Trey
    • Cater
    • Cinque
    • Sice
    • Seven
    • Eight
    • Nine
    • Jack
    • Queen
    • King
    • Machina
    • Rem
  • Side Quests
    • Introduction
    • Tasks
    • Sub-Events
    • Optional Dungeons
    • l'Cie Crystals
    • Akane
    • Knowing Tags
  • Chocobo Breeding
    • Chocobo Breeding
  • Phantoma
    • Introduction
    • Phantoma Harvested from Enemies Changes Based on Various Factors
    • Phantoma Information
  • Eidolons
    • Introduction
    • Ifrit-Class
    • Golem-Class
    • Shiva-Class
    • Odin-Class
    • Diabolos-Class
    • Bahamut-Class
  • Playthrough Two
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World
    • Chapter 2: Raise the Vermilion Banner
    • Chapter 3: Weapons of Mass Destruction
    • Chapter 4: The Last Queens Return to Oblivion
    • Chapter 5: The First Battle of Judecca
    • Chapter 6: Terra Mortis-Khalias Decision
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Chapter 8: Verdict: Finis
  • Walkthrough
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World-Mission 0
    • Chapter 2: Raise the Vermilion Banner
    • Mission 1
    • Mission 2
    • Mission 3
    • Chapter 3: Weapons of Mass Destruction
    • Mission 4
    • Mission 5
    • Chapter 4: The Last Queens Return to Oblivion
    • Mission 6
    • Chapter 5: The First Battle of Judecca
    • Mission 7
    • Mission 8
    • Chapter 6: Terra MortisKhalias Decision
    • Mission 9
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Mission 10
    • Mission 11
    • Chapter 8: Verdict: Finis
    • Mission 12
  • The Rubicus
    • Introduction
    • Weapons, Accessories, and Items
  • Bestiary
    • Bestiary Part 1
    • Bestiary Part 2

Final Fantasy Type-0 HD Guide › Type-0 101: The Fundamentals of War

Altocrystarium

Altocrystarium

Spending Phantoma in the Altocrystarium improves magic. To enhance magic, you will first need to connect with the Altocrystarium before the Phantoma you have collected can be used. Furthermore, only the spells that have already been unlocked can be enhanced.

Using the Altocrystarium

Phantoma can increase the level of your spells’ individual stats, such as power, cast time, range, and more.

When Upgrading Spells Becomes Available

Upgrading spells becomes available in Chapter 2, after your first Free Time session and after checking in at the Altocrystarium.

Access to Upgrading Spells

You can check in at the Altocrystarium or select “Altocrystarium” from the Relic Terminal.

Spell Properties

When upgrading spells, choose from one to five properties to enhance. The properties you can select will differ depending on the spell.

Changes Depending on Level of Each Property
Property Changes Depending on Level
Power, Recovery For each 1.6-1.7 increase in level, basic power (damage output/heal effectiveness) will increase by 1 (if the spell is of magic type II, the basic power will increase by 1 for every 0.1-0.2 increase in level)
MP Cost MP cost is reduced by 1 for each 0.3-0.4 increase in level
Cast Time Cast time is reduced by 0.1% for each 0.1 increase in level
Range Range increases by 4 cm for each 0.1 increase in level
Speed Bullet speed increases by 4.5 cm per second for each 0.1 increase in level
Homing The change of angle per second gets greater by 0.75 degrees for each 0.1 increase in level
Duration Increases by 1 second for every 1.1-1.2 increase in level
Resilience Increases the amount of damage Wall can withstand

Necessary Phantoma

The necessary Phantoma type and amount differs depending on the type of spell and the property to be enhanced. (There are cases where two types of Phantoma are required.) Furthermore, the necessary Phantoma will change depending on the level of the property to be enhanced.

Levels of Each Property

The strength of each property is shown by its level. There may be instances when upgrading a property increases the level of the selected property, but also decreases the level of another property.

Tips to Remember!

Enhancing properties other than MP Cost will, in most cases, reduce the level of MP Cost.

When enhancing MP Cost, there are many cases where the level of another property will be reduced, although this depends on the spell.

There Is a Max and Min for Each Property’s Level

By carrying out upgrades, you can enhance a spell, but you cannot perform infinite enhancements. The maximum level for each spell and each property is already determined, and even if you attempt to enhance past the maximum level, it will have no effect. Each level also has a minimum (all spell properties share a minimum level of 1.0). When an upgrade is carried out that would reduce the level of another property below the minimum, it will not fall below the minimum. Instead the level will not decrease at all.

Tips to Remember!

When you earn SP ranks, spells that you have gained the right to use (special spells) will be maxed out from the very first time you use them, and you cannot enhance them further.

The Strength of Spells Varies

The level of each property of a spell is shown on screen with any decimal places removed, but the strength of the spell is still influenced by these decimal places. Because of this, even if the spell is shown on the screen to be at the same level as another spell of the same type, but different element, there may be a difference in the spell’s strength.

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