One of the first bosses you fought in this game, General Bashtar, is out to settle the score. Not much has changed from the last time you fought him. He’s still incredibly fast and you’ll need to wait for a Breaksight strike opportunity to really damage him, but he is definitely stronger than when you last met him.
Bashtar is all bluster: he may move fast and look menacing, but his moves are still as simple as they were last time. He’ll dash around the room faster than you can keep up with, but any time he pauses, it means an attack is on its way. You can avoid pretty much every attack by dodging to the left or right whenever you see Bashtar pause.
Bashtar’s Breaksight will pop up frequently, but only for a moment. The most consistent way to hit it is to never stop unloading on him. A bullet will hit his Breaksight sooner rather than later, which will send him crumpling to the ground. When he has fallen to the ground, several Breaksight strike opportunities will pop up until he gets on his feet again.
It only takes two or three Breaksight strikes that result in him falling to the ground to defeat Bashtar.
Mission Accomplished
Completing this Mission will net you the Fire BOM-II spell.
You’ll need to head back to Akademeia on foot; the “Return to Akademeia” option isn’t available at this time. There isn’t anything that will prevent you from reaching the academy, so hop on a chocobo and head home. The yellow waypoint on your minimap will guide you there.