Machina is a skilled melee fighter with excellent survivability, and his aptitude for magic makes him a fairly versatile damage dealer.
Essential Details
Initial Status
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Basic Attributes
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Stats and Abilities
Growth by Level
| Level | Max HP | Max MP | Attack | Defense | Fire Magic | Ice Magic | Lightning Magic | Defense Magic |
|---|---|---|---|---|---|---|---|---|
| 10 | 433 | 302 | 73 | 64 | 61 | 63 | 62 | 58 |
| 20 | 606 | 347 | 83 | 67 | 66 | 68 | 67 | 63 |
| 30 | 764 | 391 | 93 | 69 | 71 | 73 | 72 | 68 |
| 40 | 906 | 436 | 103 | 72 | 76 | 78 | 77 | 73 |
| 50 | 1033 | 480 | 113 | 74 | 81 | 83 | 82 | 78 |
| 60 | 1144 | 525 | 123 | 77 | 86 | 88 | 87 | 83 |
| 70 | 1241 | 570 | 133 | 79 | 91 | 93 | 92 | 88 |
| 80 | 1322 | 614 | 143 | 82 | 96 | 98 | 97 | 93 |
| 90 | 1388 | 659 | 153 | 84 | 101 | 103 | 102 | 98 |
| 99 | 1435 | 694 | 162 | 86 | 105 | 107 | 106 | 102 |
| Class Zero Rank | 2nd | 4th | 3rd | 3rd | 2nd | 4th | 3rd | 7th |
These numbers do not reflect stat bonuses granted by accessories or weapons.
Available Abilities
| Ability | Effect |
|---|---|
| Accelerate | Increase movement speed. |
| Twinspell | Equip two spells at once. |
| Quick Draw II | Cast level II finishing magic. |
| Quick Draw III | Cast level III finishing magic. |
| Triple Slip | Execute up to three dodges in succession. |
| Slipstream | Execute any number of dodges in succession. |
| Untouchable | Window for dodging increases. |
| Intel | Check status of locked-on targets. |
| Finishing Cast | Cast finishing magic after a normal attack. |
| Combo Cast | Cast finishing magic after certain normal attacks. |
| Combo Bonus | Increase number of hits for normal attacks. |
| Cyclone Drive | Continue damaging enemies until user runs out of AG. |
| Cyclone Drive: Power Up | Increase power of Cyclone Drive. |
| Cyclone Drive: Power Up II | Further increase power of Cyclone Drive. |
| Finishing Blow | Add finishing kick to Cyclone Drive. |
| Finishing Blow: Crit Up | Increase critical hit rate of Cyclone Drive’s finishing kick. |
| Cyclone Drive: AG Down | Reduce AG cost of Cyclone Drive. |
| Awakening | Restore all HP and turn all normal attacks into Furious Blades until user takes damage. |
| Awakening: Power Up | Increase power of Furious Blades. |
| Flinchproof Awakening | Awakening continues even after taking damage. |
| Awakening: AG Down | Reduce AG cost of Awakening. |
| Stunning Slash | Strike with a high chance of inflicting Stun. |
| Stunning Slash: Effect Up | Increase stun rate of Stunning Slash. |
| Stunning Slash: AG Down | Reduce AG cost of Stunning Slash. |
| Guardian Blades | Summon spinning swords that simultaneously attack and defend. |
| Guardian Blades: AG Down | Reduce AG cost of Guardian Blades. |
| Siphon Sword | Attack enemies and drain HP. |
| Siphon Sword: Power Up | Increase power of Siphon Sword. |
| Siphon Sword: AG Down | Reduce AG cost of Siphon Sword. |
| Dark Side | Pierce multiple enemies in succession to drain HP and possibly inflict Stun. |
| Dark Side: Crit Up | Increase critical hit rate of Dark Side. |
| Dark Side: Targets Up | Increase number of targets for Dark Side. |
Unlocking Abilities: Required Conditions
Recommended Strategies
When it comes to core stats, Machina ranks near the top of Class Zero. He’s a short-range melee fighter, but he’s also a talented magic user, and his Dark Side ability offers an excellent option for long-range attacks. He’s not particularly fast, however, so his fighting style favors precision over raw aggression.
Machina possesses multiple abilities that allow him to quickly regain HP in the heat of battle. He doesn’t offer much in the way of party support, but some of his techniques have a fair chance of inflicting their targets with Stun. Machina’s normal attacks regenerate AG fairly quickly, allowing for frequent use of his more powerful abilities.
It’s usually best to equip Machina with a long-range attack and at least one ability capable of recovering HP. Most of his damage is likely to come from well-placed normal attacks, but his more powerful command abilities can devastate incapacitated targets.
Unlocking Recommended Abilities
| Ability | Required Level | AP Cost |
|---|---|---|
| Cyclone Drive: Power Up | — | 3 |
| Accelerate | — | 2 |
| Triple Slip | — | 2 |
| Slipstream | — | 3 |
| Untouchable | — | 5 |
| Cyclone Drive: Power Up II | — | 4 |
| Finishing Blow | — | 5 |
| Siphon Sword | — | 16 |
| Siphon Sword: Power Up | — | 6 |
| Siphon Sword: AG Down | — | 8 |
| Dark Side | — | 5 |
| Dark Side: Crit Up | — | 8 |
| Dark Side: Targets Up | — | 10 |
| Combo Bonus | — | 3 |
| Awakening | — | 4 |
| Flinchproof Awakening | — | 4 |
| Awakening: AG Down | — | 8 |
| Awakening: Power Up | — | 6 |
Machina’s abilities have no level requirements, but most of them only become available once prerequisite abilities have been unlocked. The faster Machina earns AP, the earlier he can obtain specific abilities.
Unlock Cyclone Drive: Power Up, then invest AP in all of Machina’s evasion-focused abilities. Once you’ve acquired Untouchable, unlock Cyclone Drive: Power Up II.
Unlock Siphon Sword and both of its upgrades. This short-range attack heals Machina as it damages enemies. As AP becomes available, purchase Dark Side and both of its upgrades. This command also heals Machina as it damages enemies, but it has a very long range.
Unlock Combo Bonus to extend his normal attacks, then purchase Finishing Blow. This ability adds a melee strike to the end of Cyclone Drive, but it’s also a prerequisite skill for Awakening. Purchase Awakening and all three of its upgrades, then unlock Machina’s remaining abilities as AP becomes available.
Combat Tips: MachinaMachina is an effective short-range fighter with some versatile command abilities. He’s not the most nimble character, but he boasts some of the highest attributes in Class Zero. With his high max HP, impressive Defense rating, and multiple HP-restoring abilities, he can withstand a lot of damage over the course of a mission.
Most of Machina’s attacks will only hit enemies that are directly in front of him. Use the Lock-On feature to ensure that Machina is facing a target when he begins each attack. Machina’s combat style can also make it difficult for him to damage multiple opponents with a single strike. It’s often better to dodge between attacks than to try and lure multiple enemies into Machina’s attack range.
In addition to healing magic, Machina has multiple abilities that can restore his HP. Siphon Sword and Dark Side both drain HP from their targets, and Awakening restores all of Machina’s HP when it’s activated. Consider equipping one of these command abilities whenever Machina participates in a mission.
Machina is at his best in close combat, but it’s usually wise to equip some type of long-range attack. With its ability to drain HP, Dark Side is an excellent option. However, Machina has very high ratings in Max MP and most types of magic, so an appropriate offensive spell can be very effective on the battlefield. Skills like Stunning Slash and Dark Side have a chance to inflict enemies with Stun. This makes it easier to land Killsight attacks, but it’s also much easier for Machina to utilize his more powerful attacks when the intended target is stunned.
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