Cater can imbue her ranged attacks with a variety of useful effects, and her charged attacks offer unmatched target penetration.
Essential Details
Initial Status
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic Attributes
|
|
|
|
|
|
|
|
|
|
Stats and Abilities
Growth by Level
| Level | Max HP | Max MP | Attack | Defense | Fire Magic | Ice Magic | Lightning Magic | Defense Magic |
|---|---|---|---|---|---|---|---|---|
| 9 | 253 | 278 | 51 | 50 | 57 | 56 | 56 | 56 |
| 10 | 264 | 286 | 52 | 50 | 58 | 57 | 57 | 57 |
| 20 | 370 | 329 | 62 | 53 | 63 | 62 | 62 | 62 |
| 30 | 466 | 371 | 72 | 55 | 68 | 67 | 67 | 67 |
| 40 | 553 | 413 | 82 | 58 | 73 | 72 | 72 | 72 |
| 50 | 631 | 455 | 92 | 60 | 78 | 77 | 77 | 77 |
| 60 | 699 | 497 | 102 | 63 | 83 | 82 | 82 | 82 |
| 70 | 758 | 540 | 112 | 65 | 88 | 87 | 87 | 87 |
| 80 | 808 | 582 | 122 | 68 | 93 | 92 | 92 | 92 |
| 90 | 848 | 624 | 132 | 70 | 98 | 97 | 97 | 97 |
| 99 | 877 | 658 | 141 | 72 | 102 | 101 | 101 | 101 |
| Class Zero Rank | 13th | 6th | 14th | 10th | 5th | 8th | 6th | 9th |
These numbers do not reflect stat bonuses granted by accessories or weapons.
Available Abilities
| Ability | Effect |
|---|---|
| Accelerate | Increase movement speed. |
| Twinspell | Equip two spells at once. |
| Quick Draw II | Cast level II finishing magic. |
| Quick Draw III | Cast level III finishing magic. |
| Triple Slip | Execute up to three dodges in succession. |
| Slipstream | Execute any number of dodges in succession. |
| Untouchable | Window for dodging increases. |
| Intel | Check status of locked-on targets. |
| Quick Reflexes | Dodge or attack even during other actions. |
| Charged Shot | Charge shots when gun is unholstered but not in use. |
| Quick Draw | Cast finishing magic after a max-level charged shot. |
| Speedy Charge | Reduce amount of time needed to charge a shot. |
| Explosive Shell | Fire exploding shots with Left Analog Stick Up + normal attack. |
| Explosive Shell: Stun Up | Increase stun rate of Explosive Shell. |
| Bullet Boost | Increase power of rapid-fire bullets used in normal attacks. |
| Elementillery | Fire shots imbued with elemental magic (defaults to Fire). |
| Flame Shot: Power Up | Increase the power of Elementillery’s Flame Shot. |
| Frost Shot | Imbue shots with Ice magic with Left Analog Stick Up + Ability button. |
| Frost Shot: Crit Up | Increase critical hit rate of Elementillery’s Frost Shot. |
| Voltaic Shot | Imbue shots with Lightning magic with Left Analog Stick Down + Ability button. |
| Voltaic Shot: Power Up | Increase power of Elementillery’s Voltaic Shot. |
| Land Mine | Set a bomb in the ground that can be detonated later. |
| Land Mine: Power Up | Increase power of Land Mine. |
| Land Mine: AG Down | Reduce AG cost of Land Mine. |
| Debuff Shot | Fire shots that lower enemies’ Defense. |
| Debuff Shot: Effect Up | Increase effect of Debuff Shot. |
| Debuff Shot: AG Down | Reduce AG cost of Debuff Shot. |
| Stilling Shot | Fire ammo that inflicts Stop. |
| Stilling Shot: Time Up | Stilling Shot remains active for a longer time. |
| Stilling Shot: AG Down | Reduce AG cost of Stilling Shot. |
| Hawkeye | Aim and fire at distant enemies. |
| Hawkeye: AG Down | Reduce AG cost of Hawkeye. |
| Viral Spray | Release a venomous gas that inflicts Poison. |
| Viral Spray: Time Up | Viral Spray remains active for a longer time. |
| Viral Spray: AG Down | Reduce AG cost of Viral Spray. |
Unlocking Abilities: Required Conditions
Recommended Strategies
With her Elementillery-based skills, Cater can imbue her shots with special attributes to take advantage of her enemies’ specific weaknesses. Elementillery attacks do consume a fair amount of AG, however, so it’s best to use them sparingly. In many cases, Cater is most effective when she’s simply firing charged shots at distracted enemies.
Cater’s charged shots work differently from those of other ranged characters—keeping her weapons drawn and unfired will automatically charge her next shot. Cater can move, dodge, and utilize most of her command abilities without resetting a charge, so it’s often best to avoid using her normal attack until a shot is fully charged.
Cater doesn’t have many options in close-quarters combat. Evasion is usually the best strategy, but the Land Mine ability can be a big help in dealing with nearby enemies.
Unlocking Recommended Abilities
| Ability | Required Level | AP Cost |
|---|---|---|
| Accelerate | 10 | 2 |
| Triple Slip | 12 | 2 |
| Slipstream | 12 | 3 |
| Explosive Shell: Stun Up | 14 | 8 |
| Land Mine | 20 | 6 |
| Land Mine: AG Down | 20 | 12 |
| Land Mine: Power Up | 20 | 8 |
| Bullet Boost | 25 | 8 |
| Speedy Charge | 25 | 12 |
| Untouchable | 26 | 5 |
Like most ranged characters, Cater is fairly vulnerable in close-ranged combat. Unlock evasion-based abilities as they become available, then unlock Explosive Shell: Stun Up and Land Mine to improve her survivability. Cater’s charged shots will account for the bulk of her damage output, but experiment with her other abilities as you earn enough AP to unlock them.
Cater’s max HP and Defense are both fairly low, and she has relatively few options when it comes to close-quarters combat. Make sure you unlock Accelerate, Triple Slip, Slipstream, and Untouchable as they become available.
Explosive Shell: Stun Up increases the chances that Cater’s Explosive Shell attack will inflict affected targets with Stun. Cater’s projectiles move fairly slowly, so it can be difficult to hit agile enemies. Incapacitating a troublesome target is the best way to ensure a direct hit.
Cater’s Land Mine ability is a great way to deal with incoming enemies. Invest in Land Mine: AG Down and Land Mine: Power Up to surprise approaching hostiles and relocate while they recover.
Bullet Boost and Speedy Charge ensure that Cater maximizes her damage output over the course of a battle. Unlock both of these skills as soon as they become available.
Combat Tips: CaterWith her Elementillery abilities, Cater is a fairly versatile damage dealer, and her support-focused attacks can be helpful during tough battles. Repeated use of these abilities, however, will quickly deplete her AG. Focus on using Cater’s charged shots to deal reliable damage while regenerating her AG.
Cater moves fairly quickly while her weapons are drawn, but she can also dodge while her weapons are charging. Skills like Elementillery and Land Mine can also be used without penalty. Firing an Explosive Shell or suffering a knockdown, however, will fully deplete a charged shot.
Cater’s charged shots move fairly slowly, and nimble enemies won’t have much trouble avoiding them. Try to fire while a target is distracted, incapacitated, or recovering from a recent action. When all else fails, consider moving in a bit closer to minimize your chance of missing a shot.
Unlike her normal attacks, Cater’s charged shots are capable of penetrating enemies. Whenever possible, fire a fully charged shot through multiple targets to maximize the damage dealt with each attack. Cater’s Land Mine ability is a great way to deal damage and escape from approaching enemies. Tap the assigned button once to lay a trap for an incoming enemy. Double-tapping the assigned button will cause a mine to explode immediately after it appears. This is a great way to deal with nearby enemies.
|