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Final Fantasy Type-0 HD eGuide
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Contents

  • Type-0 101: The Fundamentals of War
    • Your Party
    • Equipping Items
    • Battle
    • Lock-On
    • Killsight
    • Magic
    • Altocrystarium
    • Abilities
    • Squad Command
    • Obtaining Phantoma
    • Parameters
    • Status Effects
    • Tips for Winning Battles
  • Characters
    • Ace
    • Deuce
    • Trey
    • Cater
    • Cinque
    • Sice
    • Seven
    • Eight
    • Nine
    • Jack
    • Queen
    • King
    • Machina
    • Rem
  • Side Quests
    • Introduction
    • Tasks
    • Sub-Events
    • Optional Dungeons
    • l'Cie Crystals
    • Akane
    • Knowing Tags
  • Chocobo Breeding
    • Chocobo Breeding
  • Phantoma
    • Introduction
    • Phantoma Harvested from Enemies Changes Based on Various Factors
    • Phantoma Information
  • Eidolons
    • Introduction
    • Ifrit-Class
    • Golem-Class
    • Shiva-Class
    • Odin-Class
    • Diabolos-Class
    • Bahamut-Class
  • Playthrough Two
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World
    • Chapter 2: Raise the Vermilion Banner
    • Chapter 3: Weapons of Mass Destruction
    • Chapter 4: The Last Queens Return to Oblivion
    • Chapter 5: The First Battle of Judecca
    • Chapter 6: Terra Mortis-Khalias Decision
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Chapter 8: Verdict: Finis
  • Walkthrough
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World-Mission 0
    • Chapter 2: Raise the Vermilion Banner
    • Mission 1
    • Mission 2
    • Mission 3
    • Chapter 3: Weapons of Mass Destruction
    • Mission 4
    • Mission 5
    • Chapter 4: The Last Queens Return to Oblivion
    • Mission 6
    • Chapter 5: The First Battle of Judecca
    • Mission 7
    • Mission 8
    • Chapter 6: Terra MortisKhalias Decision
    • Mission 9
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Mission 10
    • Mission 11
    • Chapter 8: Verdict: Finis
    • Mission 12
  • The Rubicus
    • Introduction
    • Weapons, Accessories, and Items
  • Bestiary
    • Bestiary Part 1
    • Bestiary Part 2

Final Fantasy Type-0 HD Guide › Type-0 101: The Fundamentals of War

Obtaining Phantoma

Phantoma 

Phantoma can be thought of as soul energy. Magical research would be impossible without it. It can be obtained from enemies that fall on the battlefield and can be used to conduct upgrades in the Altocrystarium.

How to Get Phantoma

You can get Phantoma from deceased foes, or from Phantoma vendors.

1. A Mark is Displayed

Target fallen enemies and a mark will be displayed around the target indicator. The type of Phantoma will be different depending on the color and shape of this mark.

2. Preparing to Take the Phantoma

Lock on to a target and your active leader will prepare to harvest the Phantoma. The fallen enemy will float and a red line will connect it to your character.

3. Obtaining Phantoma

Press the assigned button while locked on to a deceased target to take the Phantoma. You can get the Phantoma from every enemy you are connected to by a red line at the same time.

Effect of Obtaining Phantoma

Once an enemy’s Phantoma has been harvested, it will explode, doing damage to any other enemies in the vicinity.

Balls of light will fly at high speeds from the enemies. If your active leader comes into contact with these balls, it can have the effects listed below. Note that you will be invulnerable for a short period after obtaining Phantoma, but the duration of this period varies according to the character.

MP Recovered by Obtaining Phantoma
Phantoma Type MP Recovered
Red, Blue (excluding Argent), Yellow 8
Green 12
Purple 30

Tips to Remember!

Any enemies that are still alive will be targeted prior to fallen enemies. If you wish to obtain Phantoma from a fallen enemy prior to taking on another foe, press the Right Analog Stick up to cycle between an active target and deceased target while locked on.

Enemies will disappear ten to fifteen seconds after dying, so you need to obtain their Phantoma before that. Once your active leader is connected to a dead enemy with a red line, the enemy will remain on screen for four times longer.

Phantoma cannot be harvested from mechanical enemies such as Martinets, unless they are piloted by soldiers.

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