Some status effects have positive effects, while others are negative. Negative effects can be caused by being attacked or being in a hazardous environment, while positive effects come from using certain magic spells, abilities, or items. Certain positive status effects are only effective against enemies, while others only work on you and your allies.
Status Effect Infliction
The probability of a status effect being inflicted depends on the target’s resistance and the difference between you and your target’s level.
Status Effect Infliction Rate (%)
Check Status Effects On Screen
The name of current status effects will be displayed over an ally’s name on the bottom of the screen, or below an enemy’s HP gauge when you are locked on to them. (The name is not displayed if the target is dead or if it is an effect that drains attribute resistance.) If the name of the status effect is outlined in blue, it has positive effects. If it is outlined in brown, this indicates that it has negative effects.
Most status effects alter the appearance of your allies or enemies.
Curing Negative Status Effects
Most negative status effects are cured when a certain amount of time has passed.
Status Effect List
How to Read the List
Name: The name of the status effect is displayed.
Effect/Description: The effect of the status effect is given with additional details where required.
How to Cure: The method of curing the status effect is given. The symbol
means that a status effect is cured, while × indicates that it is not.
Passage of Time: Indicates whether or not time will cure the effect.
Esuna, etc.: Indicates whether effect will be cured by the methods given in the “Esuna and Other Cures” note.
Death, Exit to Map of Orience: Indicates whether the effect is cured by death or exiting to the Map of Orience.
Other: Indicates there is a cure not listed above.
Negative Status Effects: Description and how to cure
| Name | Effect/Description | Passage of Time | Esuna, etc. | Death, Exit to Map of Orience | Other |
|---|---|---|---|---|---|
| Burn | Loss of 1/8 of total HP inflicted every five seconds along with recoil effect. |
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— |
| Shock | Loss of 1/128 of total HP inflicted every two seconds along with recoil effect. |
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— |
| Silence | Victim unable to cast magic spells or Vermilion Bird. Cannot affect enemies. |
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— |
| Poison | HP drained by 7.5 per second. Regen status canceled. If a Poison status is inflicted on a target who is already poisoned, its duration will be reset. |
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Trigger Regen status. |
| Stop | Victim unable to move. While frozen, automatic HP recovery will not function. Stops most of the extended effects of other status effects (damage from Burn and Shock, HP reduction from Poison, HP recovery effect of Regen, etc.). Cancels Haste status. |
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Trigger Haste status. |
| Attribute Resistance Down | When attribute resistance decreases, the damage taken from attribute-related attacks increases. When attribute resistance is reduced, it can be further lowered if another status effect reducing resistance is inflicted. Only works on enemies. | × | × |
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— |
| Stun | Victim unable to move. As soon as the victim crouches, Killsight or Breaksight will be displayed. Damage inflicted will be doubled. (Damage inflicted by Cinque’s Focus attack, Seven’s Insult to Injury strike and Machina’s Cyclone Drive will be quadrupled.) Only works on enemies. |
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× |
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Damage is taken. |
| Killsight | Any strike inflicted is fatal. If an enemy has been significantly damaged, whenever its Breaksight would normally appear, red Killsight will appear instead. Hitting an enemy that has its Killsight exposed will kill that enemy immediately. |
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Damage is taken. | |
| Death | Victim cannot perform any actions. Victim cannot participate in battle. All other status effects are canceled. | × | × | × | Use Phoenix Down. Use Raise. A surprise summon occurs. Enter Akademeia, or another town. |
*Will not be cured by Remedy, Mega-Remedy, Elixir, Megalixir, Aurum Medica, recovery portals, or invincibility.
Positive Status Effects: Description and removal
| Name/Change in Status | Effect/Description | Passage of Time | Esuna, etc. | Death, Exit to Map | Other |
|---|---|---|---|---|---|
| Protect | Damage taken from attacks will be halved. Character will not fall or recoil. Stun value will not increase (enemies only). Critical strikes will not be taken (enemies only). |
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× |
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— |
| Invisible | Lowers the likelihood of being attacked by enemies. (Note that you are still vulnerable to being struck by attacks intended for others if you are in the wrong location.) Cannot affect enemies. |
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× |
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Get hit by a strike. |
| Regen | HP will recover at a rate of 0.56% of maximum HP per second. (This is in addition to automatic HP recovered when character is not active.) Cures Poison status. |
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× |
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Become poisoned. |
| Reraise | Resurrects dead character with full HP. Cannot affect enemies. |
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× |
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Effect is triggered. |
| Aura | Doubles damage inflicted by certain moves. |
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× |
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— |
| Trance | Doubles damage inflicted by magic spells and Vermilion Bird. |
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× |
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— |
| Quick | Time required to cast spell is halved. Cannot effect enemies. |
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× |
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— |
| Haste | Movement speed doubles. Cures Stop status. |
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× |
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Stop status inflicted. |
| Endure | Character will not fall or recoil. Cannot affect enemies. |
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× |
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— |
| Barrier | Renders spells and Vermilion Bird ineffective. Only works on enemies. |
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× |
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— |
| Invincible | Character is invulnerable to all strikes. Character will not fall or recoil. Any status effect curable with Esuna or related spells will be cured. |
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× |
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— |
| Freecast | Spells can be cast without using MP. Cannot affect enemies. |
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× |
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— |
| Primed | Identical effects to Aura and Trance statuses. Damage taken is halved. (If this is used at the same time as the Protect status, the effects will not be combined.) Cannot affect enemies. | × | × |
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Clear or quit mission. |
| Rage | The same effects as one or all of Aura, Haste and Endure will be triggered. The effects triggered will vary depending on the enemy. When status ends, Killsight will be triggered for six seconds. Only works on enemies. |
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× |
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— |
Negative Status Effects: triggers and resistances
| Name | Triggers | Resistances |
|---|---|---|
| Burn | Hellthunder, Hellthunder II, Elementillery [Cater], Elementalash [Seven], Wildfire Mace [Cinque], Wildfire Whipblade [Seven], Wildfire Spear [Nine], Bewitching Fragrance [Sice], Ifrit, Firebrand, Rubricante, Vulcan, Calamity, Ignis, Vermilion Bird, Ambushed (self-triggered) | Mythril Armor, Mythril Helm, Ignis Codex, Tome of Ifrit, Blaze Armlet, Armlet of Ifrit, Sublimation Ring, Gemini Ring, Lunar Armlet, Aria’s Amulet, Flameshield Cloak, Gold Anklet, Ribbon, Super Ribbon, Lucid Lenses [Queen], SP Crystal, Genji Helm, Agito Insignia |
| Freeze | Hellthunder, Hellthunder II, Elementillery [Cater], Elementalash [Seven], Hoarfrost Mace [Cinque], Hoarfrost Whipblade [Seven], Hoarfrost Spear [Nine], Shiva, Shankara, Petite Shiva, Ambushed (self-triggered) | Mythril Armor, Glacies Codex, Tome of Shiva, Arctic Armlet, Armlet of Shiva, Sublimation Ring, Thundersnow Ring, Lunar Armlet, Aria’s Amulet, Frostshield Cloak, Mobility Gear, Gold Anklet, Ribbon, Super Ribbon, Lucid Lenses [Queen], SP Crystal, Genji Helm, Iceblade Hilt, Agito Insignia |
| Shock | Hellthunder, Hellthunder II, Elementillery [Cater], Elementalash [Seven], Voltaic Mace [Cinque], Voltaic Whipblade [Seven], Voltaic Spear [Nine], Ambushed (self-triggered) | Mythril Armor, Fulgur Codex, Tome of Ramuh, Thunderbolt Armlet, Armlet of Ramuh, Gemini Ring, Thundersnow Ring, Lunar Armlet, Aria’s Amulet, Sparkshield Cloak, Gold Anklet, Ribbon, Super Ribbon, Lucid Lenses [Queen], SP Crystal, Genji Helm, Agito Insignia |
| Silence | Ambushed (self-triggered) | Aegis Codex, Tome of Lakshmi, White Cape, Medical Kit, Ribbon, Super Ribbon, SP Crystal, Genji Helm, Agito Insignia |
| Poison | Bio, Hellthunder, Hellthunder II, Viral Spray [Cater], Toxic Mist [Sice], Venom Bow [Trey], Toxic Scythe [Sice], Black Widow [Jack], Bewitching Fragrance [Sice], Baalberith, Ambushed (self-triggered) | Star Pendant, Medical Kit, Ribbon, Super Ribbon, SP Crystal, Genji Helm, Agito Insignia |
| Attribute Resistance Down | Debuff Shot [Cater], Piercing Gleam [Jack] | — |
| Stun | Hellthunder, Hellthunder II, Ultima II, Enemy stun effect will increase until it reaches a set value | — |
| Killsight | Killfire, Killfire II, Death, Giga Burst [Ace], Burst Delta [Trey], Grand Delta [Trey], Last Stand (used on self) [Eight], Tranquility (after learning Tranquility: +Killsight) [Jack], Justice Guard [Queen], Odin, Grímnir, Ambushed (self-triggered), when Invincible status ends in “Darkside” mode (self-triggered) [Queen], Rage status ends | Angel’s Earrings, Super Ribbon, SP Crystal, Agito Insignia |
| Death | Grim Reaper [Sice], Reaper’s Tarot [Ace], Black Trump [Ace], Thanatos’ Bow [Trey], Yoichi’s Bow [Trey], Reaper’s Scythe [Sice], Persephone’s Scythe [Sice], Killer Knuckles [Eight], Rapture [Jack], Death Penalties [King], Valkyries [King], Assassin’s Daggers [Rem], Bewitching Fragrance [Sice], Zantetsuken [Odin], Shin-Zantetsuken [Grímnir], Hit enemy targets with Killsight displayed. | Safety Bit, Super Ribbon, SP Crystal, Agito Insignia |
Positive Status Effects: triggers
| Name | Triggers |
|---|---|
| Protect | Protect, Protectra, Protega, Boost, Boost II, Concerto [Deuce], Hymn of Healing [Deuce] (after learning Flinchproof Hymn), Rigid Scaleskin, Ice Shard, Pretty Pelt, Turtle Shell, Reed Cloak, U1-Vulcanizer, SP Robe, SP Shield, SP Cape, SP Armor, SP Helm, SP Crystal, Agito Insignia, agree to certain SOs |
| Invisible | Invisible, Invira, Inviga, Boost, agree to certain SOs |
| Regen | Ferrum Medica, Aes Medica, Argentum Medica, Tree Sap, Turtle Shell, U1-Vitality Apparatus, U2-Vitality Apparatus, Seraphim Score [Deuce], Lace Leggings [Seven], Hagakure [Jack], Betrothal Ring [Rem], SP Cape, SP Armor, SP Helm, SP Crystal, Assault Targe, Agito Insignia, agree to certain SOs |
| Reraise | Reraise, Reraise II, Giga HP Charge [Ace], Undying Wish [Rem], Phoenix Pinion, Anima Lantern, Life Armlet (Only on Chapter 1), Vermilion Bird |
| Aura | Boost, Boost II, Concerto [Deuce], Concerto ff [Deuce], Last Stand [Eight], Fortified Ration, First Aid Kit, Strength Serum, Support Serum, Fire Shard, Fury Bristle, Pretty Pelt, Bomb Core, Onion Armor, U1-Strength Apparatus, U2-Strength Apparatus, SP Armor, SP Helm, SP Crystal, Amulet of Mwynn, Assault Targe, Agito Insignia, Golem, Gigas, Troll, Titan, Surprise Strike, agree to certain SOs |
| Trance | Full-Magic II, Concerto ff [Deuce], Flan Ooze, Bomb Core, Beast Flesh, Crystal Mail, SP Armor, SP Helm, SP Crystal, Enchanted Badge, Agito Insignia, First Strike, agree to certain SOs |
| Quick | Full-Magic II, Lightning Shard, Flan Ooze, Dragon Fang, Cactus Spine, Armlet of Etro, Black Cowl, Enchanted Badge, Akatoki Amethyst, Agito Insignia, agree to certain SOs |
| Haste | Last Stand [Eight], agree to certain SOs |
| Endure | Thick Hide, Adamant Armlet, Oracle’s Codex [Ace], Transcendent Scroll [Eight], Meteor Buckle [Nine], agree to certain SOs |
| Barrier | Automatically triggered by certain enemies |
| Invincible | Dragon Ore, Golem, Gigas, Troll, Titan, enter “Darkside” mode [Queen], join battle from Reserves, reverse Death status, agree to certain SO |
| Freecast | Full-Magic, Full-Magic II, Giga MP Charge [Ace], Light Feather, Dragon Fang, Beast Horn, SP Helm, SP Crystal, Ring of Pulse, Grand Mage’s Badge, Agito Insignia, Surprise Strike, agree to certain SOs |
| Primed | Start mission |