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Final Fantasy Type-0 HD eGuide
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Contents

  • Type-0 101: The Fundamentals of War
    • Your Party
    • Equipping Items
    • Battle
    • Lock-On
    • Killsight
    • Magic
    • Altocrystarium
    • Abilities
    • Squad Command
    • Obtaining Phantoma
    • Parameters
    • Status Effects
    • Tips for Winning Battles
  • Characters
    • Ace
    • Deuce
    • Trey
    • Cater
    • Cinque
    • Sice
    • Seven
    • Eight
    • Nine
    • Jack
    • Queen
    • King
    • Machina
    • Rem
  • Side Quests
    • Introduction
    • Tasks
    • Sub-Events
    • Optional Dungeons
    • l'Cie Crystals
    • Akane
    • Knowing Tags
  • Chocobo Breeding
    • Chocobo Breeding
  • Phantoma
    • Introduction
    • Phantoma Harvested from Enemies Changes Based on Various Factors
    • Phantoma Information
  • Eidolons
    • Introduction
    • Ifrit-Class
    • Golem-Class
    • Shiva-Class
    • Odin-Class
    • Diabolos-Class
    • Bahamut-Class
  • Playthrough Two
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World
    • Chapter 2: Raise the Vermilion Banner
    • Chapter 3: Weapons of Mass Destruction
    • Chapter 4: The Last Queens Return to Oblivion
    • Chapter 5: The First Battle of Judecca
    • Chapter 6: Terra Mortis-Khalias Decision
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Chapter 8: Verdict: Finis
  • Walkthrough
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World-Mission 0
    • Chapter 2: Raise the Vermilion Banner
    • Mission 1
    • Mission 2
    • Mission 3
    • Chapter 3: Weapons of Mass Destruction
    • Mission 4
    • Mission 5
    • Chapter 4: The Last Queens Return to Oblivion
    • Mission 6
    • Chapter 5: The First Battle of Judecca
    • Mission 7
    • Mission 8
    • Chapter 6: Terra MortisKhalias Decision
    • Mission 9
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Mission 10
    • Mission 11
    • Chapter 8: Verdict: Finis
    • Mission 12
  • The Rubicus
    • Introduction
    • Weapons, Accessories, and Items
  • Bestiary
    • Bestiary Part 1
    • Bestiary Part 2

Final Fantasy Type-0 HD Guide › Type-0 101: The Fundamentals of War

Your Party

Active Members and Reserve Members

Those who actually fight in battle are called active members, and those who wait to switch in are called reserve members. During a mission, active members and reserve members are all party members. Those characters who are not party members cannot participate in any battles during a mission.

Organizing Your Party

There are only some circumstances when you can organize party members. Depending on the situation, the characters who can join the party will differ.

Organizing Members by Status

First, choose the members who will take part in the mission. Then, after deciding what to equip and the squad command, you can decide who from your party members should be active members. The rest become reserve members. Apart from RTS missions, you can normally choose up to three active members. The initial character you choose as an active member will be the active leader by default.

Active members that have joined from the pool of reserve members will be invincible for eight seconds.

When switching your active leader, the new active leader will attack the surrounding area with a shock wave, and the old active leader and new active leader will switch positions. These two characters will be invincible until they have switched positions (until the character you now control has finished its switch pose).

Party Characteristics

Active members (your allies) other than the active leader have several special characteristics.

Follow the Active Leader

Normally, your party will follow the active leader when moving. However, if a party member gets caught behind a wall or some other scenery and gets separated from the active leader, the party member will warp to where the active leader is.

Individual Fighting

Your allies choose which enemies they attack, dodge enemy attacks, and use Defense commands on their own. Party members will give priority to enemies other than the one the active leader is targeting.

Damage and MP/AP Consumption Are Reduced

The damage your allies take is halved and the costs to MP and AG are cut down to a third of normal. This will help avoid any deaths your allies might sustain from battling enemies while out of your control.

NextEquipping Items