There are several dungeons scattered around Orience that you do not need to visit at any point in the game, but will yield you rewards if you’re willing to brave them. Read on to find them all and gain all of the rewards they have to offer.
Corsi Cave
| Room | Item | Note |
|---|---|---|
| 1 | Rubrum Analects | Needed for Provost’s Task in Chapter 3, First Break |
| 4 | Knowing Tag | — |
| 6 | Mimett Greens 37.5%/Two Mimett Greens 37.5%/Two Curiel Greens 12.5%/Amulet 12.5% | — |
| 8 | Crystal Ball 50%/Megalixir 25%/Circlet 25% | — |
Northern Corridor
| Room | Item | Note |
|---|---|---|
| 2 | Knowing Tag | — |
| 3 | Megalixir 75%/Shock Armor 25% | — |
| 4 | Potion 90.6%/Mega-Potion 6.3%/Phoenix Pinion 3.1% | — |
Black Tortoise Crevasse
| Room | Item | Note |
|---|---|---|
| 2 | Knowing Tag | — |
| 3 | Five Potions 50%/Three X-Potions 50% | — |
| 4 | Knowing Tag | There are two total Knowing Tags spread around this area. |
Ultima Ground Zero
| Room | Item | Note |
|---|---|---|
| 2 | Mobilization Strategy | — |
| 3 | Eight X-Potions 25%/Two Megalixirs 25%/Shock Armor 25%/U2-Shock Damper | — |
| 5 | Eight X-Potions 25%/Three Megalixirs 25%/Shock Armor 25%/H2-Shock Absorber 25% | — |
| 6 | Lorican Diary | — |
| 7 | Eight X-Potions 25%/Two Megalixirs 25%/Soldier’s Gloves 25%/Shock Armor 25% | — |
| 9 | l’Cie Erragal’s Crystal | — |
| 10 | Adamant Shell 50%/H5-Shock Absorber 25%/Topaz Shield 25% | — |
Mount Jubanla
| Room | Item | Note |
|---|---|---|
| 2 | Knowing Tags | There are four total Knowing Tags spread around this area. |
| 4 | Knowing Tag | There are three total Knowing Tags spread around this area. |
| 5 | Firewyrm Armlet 50%/Six Fire Shards 31.2%/Eight Fire Shards 12.5%/Armlet of Ifrit 6.3% | — |
| 6 | Knowing Tag | — |
| 7 | Blaze Armlet 50%/Six Fire Shards 31.2%/Eight Fire Shards 12.5%/Armlet of Ifrit 6.3% | — |
| 10 | l’Cie Kaimanu’s Crystal | — |
| 11 | Armlet of Ifrit 49.6%/Elementalist Ring 25%/Smoke Hood 25%/Firewyrm Armlet 0.4% | — |
Tower of Agito
Also referred to as the “Tower of Judecca,” this is the most difficult dungeon to complete. One must use the airship Setzer to enter the tower, as it stands in the middle of a lake in the Eibon Region.
Preparations for Ascending the Tower of Agito
The enemies in the Tower of Agito are level 128 and extremely strong. Be sure to get your main party characters up to level 99 and equip the strongest weapon you have to increase their attack power as much as possible before entering the tower. Having the accessories listed in the table below will allow your characters to withstand some of the enemies attacks, even for a bit. Change your equipment while progressing through the tower to prepare for each set of enemies (check the “Encountered Enemies and Suggested Accessories for Fighting in the Tower of Agito” list for details about what to equip before each room). A Cosmic Malboro awaits at the top of the tower, but its attacks are easily avoided, so you won’t have to worry about enhancing your defensive stats for that battle.
It’s not uncommon to fail in the tower even with thorough preparations. We suggest bringing plenty of Phoenix Pinions and Anima Lanterns in advance and fight with the Reraise buff on when possible. Anima Lanterns are dropped by Tonberries, which can also be encountered within the tower, but it’s safer to obtain the items by repeatedly going through the “Mission Under Ceasefire” Mission (Chapter 4; second playthrough).
1. Tower of Agito (Safe Zone)
To head to the next floor of the tower, step onto the platform in the center of the room.
2. Walk of the Void (Safe Zone)
Head up the flight of stairs and through the door to reach area 3.
3. First Chamber
You’ll have to fight 100 Tonberries in order to move on to the next room.
4. Walk of the Void [2] (Safe Zone)
Head up the stairs and through the door to reach area 5.
5. Second Chamber
You’ll need to defeat 100 Coeurls to move on to the next area.
6. Walk of the Void [3] (Safe Zone)
Head through the door at the top of the stairs to enter area 7.
7. Third Chamber
Your next challenge is to defeat 100 Glasya Labolas.
8. Walk of the Void [4] (Safe Zone)
Head up the stairs until you reach the door leading to area 9, then head through it.
9. Fourth Chamber
A hundred Mushussus wait for you in this area. Defeat them to move on.
10. Walk of the Void [5] (Safe Zone)
Head to the top of the stairs and through the door to reach area 11.
11. Fifth Chamber
You’ll have a brutal battle with 100 Behemoth Kings in this area.
12. Walk of the Void [6] (Safe Zone)
This is your last flight of stairs in the Tower of Agito. Head through the doors at the top of the stairs to enter the Chamber of Decision.
13. Chamber of Decision (Safe Zone)
There are no enemies in this room. There is a warp at the center of the room where you must make a choice: proceed on to the Chamber of Ruin or leave the tower. The Darksoul Swarm item obtained from the chest can be used to complete the “Slayer’s Spoils VII” Task available in Chapter 7 in your second Free Time session by taking it back to the Armory Guildmaster.
14. Chamber of Ruin
Unlike the previous rooms, there is a single Cosmic Malboro in the center of the room, and all you need to do is defeat it to complete this dungeon. The safest strategy is to dodge the Cosmic Malboro’s attacks while moving around the perimeter in a single direction, and using ranged attacks to inflict damage once the Cosmic Sludge drops have disappeared from the ground. Equip the Enchanted Badge and Grand Mage’s Badge you obtained in the tower to receive the Trance, Quick, and Freecast buffs and continually hit the Cosmic Malboro with Fire-based magic (its weakness). A chest containing the Agito Insignia and a warp to exit the tower will appear after defeating the Cosmic Malboro.
Innsmouth Coast
The treasure chest in this area can refill on subsequent visits, but after your first trip to the Innsmouth Coast, an Adamantoise will show up every time you enter this area.
| Room | Item | Note |
|---|---|---|
| 1 | Elixir 18.7%/Guardian Ring 18.7%/Shock Shield 18.7%/Sentinel Emblem 18.7%/Phoenix Pinion 6.3%/Pahsana Greens 6.3%/Sylkis Greens 6.3%/Gyzahl Greens 6.3% | — |
| 1 | l’Cie Clareus’s Crystal | On the east side of the area along the wall. (The sand makes it a bit hard to see.) |
Bethnel Caverns
| Room | Item | Note |
|---|---|---|
| 3 | Knowing Tags | There are six total Knowing Tags spread around this area. |
| 4 | Crystal Ball 25.0%/Circlet 25.0%/Dominion Helmet 25.0%/Red Cap 25% | — |
| 6 | Knowing Tags | There are four total Knowing Tags spread around this area. |
| 7 | Elixir 43.5%/[Cinque’s Weapon] Mace 12.5%/[Seven’s Weapon] Whipblade 12.5%/Reagan Greens 6.3%/[Cinque’s Weapon] Voltaic Mace 6.3%/[Seven’s Weapon] Voltaic Whipblade 6.3%/Red Beret 6.3%/Snow Goggles 6.3% | These are the potential contents of the northmost treasure chest in area 7. |
| 7 | Elixir 43.5%/[Deuce’s Weapon] Flute 12.5%/[Cater’s Weapon] Magicite Pistol 12.5%/Reagan Greens 6.3%/[Deuce’s Weapon] Voltaic Flute 6.3%/[Cater’s Weapon] Missing Score 6.3%/Circlet 6.3%/Mist Mask 6.3% | These are the potential contents of the northwestern treasure chest in area 7. |
| 7 | Diamond Ore | From the third chest going counterclockwise from the northmost chest. |
| 7 | Elixir 43.5%/[Eight’s Weapon] Brass Knuckles 12.5%/[Queen’s Weapon] Longsword 12.5%/Reagan Greens 6.3%/[Eight’s Weapon] Godhands 6.3%/[Queen’s Weapon] Voltaic Saber 6.3%/White Cape 6.3%/Smoke Hood 6.3% | These are the potential contents of the westmost treasure chest in area 7. |
| 7 | Elixir 43.5%/[Ace’s Weapon] Playing Cards 12.5%/[Trey’s Weapon] Longbow 12.5%/Reagan Greens 6.3%/[Ace’s Weapon] Cardshark’s Deck 6.3%/[Trey’s Weapon] Rune Bow 6.3%/Platinum Gloves 6.3%/Balaclava 6.3% | These are the potential contents of the southwestern treasure chest in area 7. |
| 7 | Elixir 43.5%/[Sice’s Weapon] Scythe 12.5%/[Jack’s Weapon] Katana 12.5%/Reagan Greens 6.3%/[Sice’s Weapon] Persephone’s Scythe 6.3%/[Jack’s Weapon] Conquerer 6.3%/Mage’s Miter 6.3%/Sand Visor 6.3% | These are the potential contents of the southmost treasure chest in area 7. |
| 9 | Knowing Tags | There are two total Knowing Tags spread around this area. |
| 10 | Elixir 43.5%/[King’s Weapon] Twin Revolvers 12.5%/[Rem’s Weapon] Daggers 12.5%/Reagan Greens 6.3%/[King’s Weapon] Supershot STs 6.3%/[Rem’s Weapon] Voltaic Daggers 6.3%/Star Pendant 6.3%/Rain Hood 6.3% | — |
| 11 | Knowing Tag | — |
| 12 | Elixir 43.5%/[Nine’s Weapon] Lance 12.5%/[Machina’s Weapon] Bolt Rapiers 12.5%/Reagan Greens 6.3%/[Nine’s Weapon] Voltaic Spear 6.3%/[Machina’s Weapon] Icebrands 6.3%/Hermes’ Sandals 6.3%/Waterproof Mask 6.3% | These are the potential contents of the northmost treasure chest in area 12. |
| 12 | l’Cie Urshanabi’s Crystal | — |
| 12 | Red Beret 50%/Tiara 25%/Duke’s Gauntlets 25% | — |
Silent Key
| Room | Item | Note |
|---|---|---|
| 4 | Frostshield Cloak 50%/Platinum Bracelet 25%/Bulletproof Vest 25% | — |
| 7 | Flameshield Cloak 50%/Auric Ring 25%/Mythril Ring 25% | — |
| 10 | Sparkshield Cloak 50%/Platinum Gloves 25%/Warrior Ring | — |
| 11 | Voyage Log | — |
| 13 | Unusual Artifact | You also obtain a Lost Tome when you activate the console in this room. |
| 14 | l’Cie Satori’s Crystal | — |
The Valley of Monsters
| Room | Item | Note |
|---|---|---|
| 5 | Elixir 25%/Megalixir 25%/Sylkis Greens 25%/Two Sylkis Greens 25% | — |
| 6 | l’Cie Nimrud’s Crystal | — |
| 7 | Ignis Veritas 18.8%/Glacies Veritas 18.8%/Fulgur Veritas 18.8%/Aegis Veritas 18.8%/Phoenix Pinion 18.5%/Black Cowl 6.3% | — |
Gilgamesh’s Challenge
Somewhere in the world, a tear in the fabric of reality can be found where Gilgamesh awaits challengers. You can obtain powerful weapons by accepting his challenge and successfully defeating him.
Gilgamesh’s portal will first be accessible near the Black Tortoise Crevasse by leaving the Deserted House in Chapter 4 on your third playthrough. In order for it to appear, you must have defeated Gilgamesh in previous playthroughs at the end of Chapter 6, the unidentified version of him in Chapter 8, and in the “Machina’s Struggle” mission in Chapter 7 during the second playthrough.
Enter the Tear in the Fabric of Reality and Battle Gilgamesh
Tears in the fabric of reality appear on the world map during successive playthroughs after the “Machina’s Struggle” mission has been completed. Coming into contact with a tear will trigger a battle against Gilgamesh. A character is chosen at random to take part in a one-on-one battle without the use of reserves—the use of Teleport Stones is prohibited as well. The only way to return to the world map is to either defeat Gilgamesh or be defeated by him.
The tears are found in four possible locations (listed in the “Locations Where A Tear in Reality Appears” note). The tear first appears at location (1) Old Lorica and rotates to the next location every time Gilgamesh is faced. When the tear is entered at the Innsmouth Region, it will restart its cycle and go back to the Old Lorica Region.
The tears look like floating black orbs, and they only appear on the world map. Coming into contact with one will transport one random character to the Throne Room to face off with Gilgamesh.
Gilgamesh may now have eight arms, but the fight with him still has the same ebb and flow of your past encounters. Don’t stand still at any point in this fight. His attacks are just as devastating as they’ve always been and now they’re a bit harder to read. Constantly circling him and then waiting for an opening will make most of this fight relatively easy. After just about every attack he does, his Breaksight will appear. Hitting it will stun him momentarily and allow you the opportunity for more Breaksight strikes.
The move you have to watch out for the most is when Gilgamesh’s weapons float around him and glow with a gold hue. When you see this, immediately get near him; after a couple of seconds of floating in the air, Gilgamesh’s Breaksight will appear. If you hit it you’ll interrupt the move. If you miss, continually dodge and pray, because those weapons are going to rain down on top of you for more than enough time to deal significant damage to your active leader.
Obtain the Most Powerful Weapons by Defeating Gilgamesh
Defeating Gilgamesh will reward you with that character’s best weapon. But be careful, as Gilgamesh will steal the equipped weapon if you lose. If you do not possess any other equippable weapons, Gilgamesh will not take anything.
Vanquishing the Nox Suzaku
S-Rank Requirements
| Time | Phantoma | Casualties |
|---|---|---|
| 4:00 | 0 | 0-5 |
Rank Rewards
| Rank | Reward |
|---|---|
| S-Rank | Crystal Shard 50%/Soul of Thamasa 50% |
| A-Rank | Gold Hairpin 87.5%/Crystal Shard 12.5% |
| B-Rank | Crystal Ring 50%/Crystal Bracelet 50% |
| C-Rank | Regal Crown 50%/Grand Bangle 50% |
The Nox Suzaku is a large enemy that appears in the skies of Orience. You will need to use the Setzer to infiltrate and subdue this mysterious foe. In order to unlock the ability to face this massive monster, you’ll need to complete “The Last Line of Defense” Mission in Chapter 6 on your second playthrough.
Challenging Nox Suzaku
Nox Suzaku appears and disappears after certain conditions have been met from your second playthrough or later. Use the Setzer to infiltrate it and commence the special “Vanquishing the Nox Suzaku” Mission. Follow the battle flow detailed in the “Defeating Nox Suzaku” section to defeat the Nox Suzaku and earn the rewards listed in this section.
Attempting to harvest Phantoma while the Nox Suzaku is present will result in the Nox Suzaku stealing the Phantoma. Be extremely careful when trying to obtain rare Phantoma. Phantoma extracted from a defeated enemy will head to the sky while the Nox Suzaku is present on the world map.
Defeating Nox Suzaku
You’ll select your squad members, your equipment, and Squad Command after entering the Nox Suzaku. Eidolons are unavailable for this Mission, so be sure to select another option for your Squad Command.
The Nox Suzaku doesn’t normally appear on the battle map, but if a squad member falls, it will appear for a short period of time. It will appear with a Breaksight, so be sure to land an attack as soon as possible. But defeating the other enemies will transition the battle to consecutive rounds as detailed with the chart shown here, and continuing on this path will result in failure. You must get the Nox Suzaku to appear and defeat it before reaching this point. As you need to have multiple party members perish to complete this mission, we suggest you always have one character you don’t often use in your squad at all times. The Nox Suzaku will appear and attempt to harvest Phantoma when one of your squad members is defeated, so you’ll want to have the unused squad member die on purpose while the remaining squad members focus on attacking the Nox Suzaku.
Landing a hit while a Breaksight is present will make the Nox Suzaku stop. It will disappear after seven seconds, so deal as much damage to it as you can before then.
Nox Suzaku Battle Flow
The battle with Nox Suzaku can be dramatically different for different people. That’s because the enemies you face while fighting Nox Suzaku are somewhat random. We’ve included a breakdown of the potential enemies you’ll encounter during the battle to help you stay on top of the fight. Keep in mind that you do not need to complete all of these waves in order to defeat the Nox Suzaku. If you kill it at any point during the fight, all remaining enemy waves will be forfeit.
Wave 1—No. of Enemies: 4
*One enemy from each of the groups A-D found in the “Enemy Group Details” note will spawn.
After four enemies have been defeated, Wave 2 will start.
Wave 2—No. of Enemies: 3
*One enemy from one of the groups (A-D) will spawn.
*One enemy from group E will spawn.
*One enemy from group F will spawn.
After three enemies have been defeated, Wave 3 will start.
Wave 3—No. of Enemies: 2
*One enemy from group F will spawn.
*One enemy from group G will spawn.
After two enemies have been defeated, enemies will cease to appear. You only need to take out Nox Suzaku to complete the Mission.
Mission Failed
If you fail to defeat the Nox Suzaku, your party will be teleported back to the world map, the Nox Suzaku will disappear, and you’ll be given a Megalixir as a consolation prize.
Mission Completed
When the Nox Suzaku has been successfully vanquished, your party will be teleported back to the world map with the Nox Suzaku having disappeared after the mission results and rewards screens has displayed.