Deuce is an outstanding support character with some interesting offensive abilities.
Essential Details
Initial Status
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic Attributes
|
|
|
|
|
|
|
|
|
|
Stats and Abilities
Growth by Level
| Level | Max HP | Max MP | Attack | Defense | Fire Magic | Ice Magic | Lightning Magic | Defense Magic |
|---|---|---|---|---|---|---|---|---|
| 8 | 209 | 309 | 52 | 44 | 60 | 52 | 45 | 63 |
| 10 | 228 | 318 | 54 | 44 | 61 | 53 | 46 | 64 |
| 20 | 319 | 365 | 64 | 47 | 66 | 58 | 51 | 69 |
| 30 | 403 | 412 | 74 | 49 | 71 | 63 | 56 | 74 |
| 40 | 478 | 459 | 84 | 52 | 76 | 68 | 61 | 79 |
| 50 | 545 | 506 | 94 | 54 | 81 | 73 | 66 | 84 |
| 60 | 604 | 553 | 104 | 57 | 86 | 78 | 71 | 89 |
| 70 | 655 | 600 | 114 | 59 | 91 | 83 | 76 | 94 |
| 80 | 697 | 646 | 124 | 62 | 96 | 88 | 81 | 99 |
| 90 | 732 | 693 | 134 | 64 | 101 | 93 | 86 | 104 |
| 99 | 757 | 731 | 143 | 66 | 105 | 97 | 90 | 108 |
| Class Zero Rank | 14th | 2nd | 13th | 13th | 2nd | 11th | 13th | 2nd |
These numbers do not reflect stat bonuses granted by accessories or weapons.
Available Abilities
| Ability | Effect |
|---|---|
| Accelerate | Increases movement speed. |
| Twinspell | Equip two spells at once. |
| Quick Draw II | Cast level II finishing magic. |
| Quick Draw III | Cast level III finishing magic. |
| Triple Slip | Execute up to three dodges in succession. |
| Slipstream | Execute any number of dodges in succession. |
| Untouchable | Window for dodging increases. |
| Intel | Check status of locked-on targets. |
| Melee Attack | Perform a melee attack with Left Analog Stick Up + normal attack. |
| Melee Attack II | Perform a finishing move after melee attacks. |
| Quick Draw | Cast a finishing spell after melee attacks. |
| Tone Cluster | Place a tone cluster with Left Analog Stick Down + normal attack. |
| Fermata | Increase power of Tone Cluster. |
| Acoustic Amplifier | Increase power of normal attacks. |
| Acoustic Amplifier II | Further increase power of normal attacks. |
| Concerto | Enhance allies’ abilities and force them to fight. |
| Flinchproof Concerto | Prevent flinching while playing Concerto. |
| Concerto: AG Down | Reduce AG cost of Concerto. |
| Concerto ff | Force allies to fight using only physical attacks. |
| Concerto ff: AG Down | Reduce AG cost of Concerto ff. |
| Requiem of Ruin | Damage enemies. |
| Flinchproof Requiem | Prevent flinching while playing Requiem of Ruin. |
| Requiem of Ruin: Power Up | Increase power of Requiem of Ruin. |
| Requiem of Ruin: AG Down | Reduce AG cost of Requiem of Ruin. |
| Dissonant Sonata | Damage surrounding enemies and possibly inflict Stun. |
| Flinchproof Sonata | Prevent flinching while playing Dissonant Sonata. |
| Dissonant Sonata: Effect Up | Increase stun rate of Dissonant Sonata. |
| Dissonant Sonata: AG Down | Reduce AG cost of Dissonant Sonata. |
| Hymn of Healing | Restore HP to all allies. |
| Flinchproof Hymn | Receive Protect status while playing Hymn of Healing. |
| Hymn of Healing: HP Up | Increase amount of HP recovered with Hymn of Healing. |
| Hymn of Healing: AG Down | Reduce AG cost of Hymn of Healing. |
| Crescendo | Increase power of normal attacks. |
| Crescendo Molto | Increase maximum Crescendo level. |
Unlocking Abilities: Required Conditions
Recommended Strategies
Deuce is best used as a support character. When needed, however, she does have access to some fairly effective offensive abilities.
Deuce’s normal attack creates a mass of sound that bounces around the area, randomly striking nearby enemies. This provides some interesting tactical options, but it does limit her ability to focus her attacks on a specific target. She also has very low ratings in Attack and Defense, and she has the lowest max HP in all of Class Zero.
In most cases, it’s best to let Deuce support your party as you take direct control of more attack-focused characters. Her Concerto and Hymn of Healing are particularly helpful during difficult battles, and keeping her away from the action will help ensure her survival.
Unlocking Recommended Abilities
| Ability | Required Level | AP Cost |
|---|---|---|
| Triple Slip | 13 | 3 |
| Slipstream | 13 | 4 |
| Acoustic Amplifier | 15 | 10 |
| Acoustic Amplifier II | 15 | 18 |
| Untouchable | 20 | 8 |
| Hymn of Healing | 23 | 6 |
| Flinchproof Hymn | 23 | 4 |
| Hymn of Healing: HP Up | 23 | 6 |
| Hymn of Healing: AG Down | 23 | 6 |
| Accelerate | 25 | 4 |
| Melee Attack II | 27 | 8 |
Flinchproof Concerto and Concerto: AG Down are both useful abilities, but unlocking them requires a significant amount of AP. Focus on increasing Deuce’s survivability, enhancing her normal attack, and maximizing her Hymn of Healing.
Keeping Deuce healthy during heated battles can be fairly challenging, so make sure you unlock Triple Slip and Slipstream as soon as possible. Invest in Untouchable and Accelerate as they become available to maximize Deuce’s survivability.
Acoustic Amplifier and Acoustic Amplifier II will make Deuce’s normal attacks significantly more powerful. These abilities cost a large amount of AP, but they allow Deuce to deal more damage while she focuses on party support.
Hymn of Healing is arguably Deuce’s most valuable support skill, so unlocking and upgrading this ability should be a priority. Keeping her allies healthy is often the best contribution Deuce can make to a battle.
It’s often necessary to engage in direct combat. When Deuce is pursued by a particularly aggressive enemy—or when she needs to replenish her AG—combining melee attacks with her normal attack can be very effective. Unlock her Melee Attack II ability to make the most of these situations.
Combat Tips: DeuceDeuce is a valuable member of any party, but knowing when to move her in and out of the leader role is an important part of maximizing her effectiveness in combat. She’s best at providing support, but taking direct control of Deuce can present some interesting tactical opportunities.
Deuce’s normal attack is unconventional, but it can be very effective. The large mass of sound that appears during a normal attack can land multiple hits—as it does, Deuce is free to take additional actions. Dodging is often the best option, but performing melee attacks or offensive magic after initiating a normal attack can greatly increase Deuce’s damage output. Using short-range attacks is also a great way to score Breaksight and Killsight hits.
Deuce’s support abilities can quickly deplete her AG. Whenever you take control of Deuce, look for opportunities to replenish her reserves. Dash in and attack distracted enemies, or dodge around a single target as Deuce’s normal attack deals damage. Doing so will weaken enemy forces while ensuring that Deuce is able to continue supporting her allies.
Deuce moves much slower while she’s playing her flute. Move to a safe location before beginning a normal attack, and invest in any abilities that prevent flinching during your preferred support commands. Deuce has a number of powerful abilities, and all of them have their place on the battlefield. Hymn of Healing can be useful in virtually any scenario, but consider equipping a support skill in the second command slot. Concerto or Crescendo can be a big help against formidable enemies when your party is relatively healthy.
|