Prima Games eGuides Final Fantasy Type-0 HD eGuide

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Final Fantasy Type-0 HD eGuide Characters

Jack

Jack is capable of delivering devastating melee strikes, and the bulk of his abilities are focused on increasing his potential damage.

Essential Details

Initial Status
  • Level:
  • 9
  • EXP:
  • 9417
  • AP:
  • 8
  • Accessories:
  • Bronze Bangle; Cupric Ring
  • Weapon:
  • Katana
  • Commands:
  • Reflex; Fire RF
  • Defense Command:
  • Block
Basic Attributes
  • Movement Speed—Weapon Stowed:
  • 7.8 meters per second
  • Movement Speed—Weapon Drawn:
  • 2.1 meters per second
  • Flinch Resistance:
  • 1
  • Knockdown Resistance:
  • × 0.8
  • Knockback Resistance:
  • × 1.0

Stats and Abilities

Growth by Level
Level Max HP Max MP Attack Defense Fire Magic Ice Magic Lightning Magic Defense Magic
9 340 175 75 49 57 39 49 51
10 355 180 76 49 58 40 50 52
20 496 207 86 52 63 45 55 57
30 626 233 96 54 68 50 60 62
40 742 260 106 57 73 55 65 67
50 846 286 116 59 78 60 70 72
60 938 313 126 62 83 65 75 77
70 1017 340 136 64 88 70 80 82
80 1083 366 146 67 93 75 85 87
90 1137 393 156 69 98 80 90 92
99 1175 414 165 71 102 84 94 96
Class Zero Rank 9th 12th 1st 11th 5th 14th 8th 11th

These numbers do not reflect stat bonuses granted by accessories or weapons.

Available Abilities
Ability Effect
Accelerate Increase movement speed.
Twinspell Equip two spells at once.
Quick Draw II Cast level II finishing magic.
Quick Draw III Cast level III finishing magic.
Triple Slip Execute up to three dodges in succession.
Slipstream Execute any number of dodges in succession.
Untouchable Window for dodging increases.
Intel Check status of locked-on targets.
Ninja Slice Increase critical hit rate when attacking some enemies from the rear.
Quick Draw Cast finishing magic after a normal attack.
Combo Bonus Increase the number of hits in a normal attack.
Focus Concentrate to temporarily increase Attack with Left Analog Stick Down + normal attack.
Focus: Power Up Increase effect of Focus.
Reflex Read enemies’ attacks and deliver a mid-range counterslash.
Reflex: Power Up Increase power of Reflex.
Reflex: Crit Up Increase critical hit rate of Reflex.
Reflex: AG Down Reduce AG cost of Reflex.
Transience Consume user’s HP to inflict heavy damage on enemies.
Transience: Power Up Increase power of Transience.
Transience: Power Up II Further increase power of Transience.
Transience: AG Down Reduce AG cost of Transience.
Lightning Flash Slash in rapid succession.
Lightning Flash: Crit Up Increase critical hit rate of Lightning Flash.
Lightning Flash: AG Down Reduce AG cost of Lightning Flash.
Deliverance Rush at and attack enemies inflicted with Killsight.
Deliverance: AG Down Reduce AG cost of Deliverance.
Piercing Gleam Lower the enemy’s Defense.
Piercing Gleam: Effect Up Increase effect of Piercing Gleam.
Piercing Gleam: Power Up Increase power of Piercing Gleam.
Piercing Gleam: AG Down Reduce AG cost of Piercing Gleam.
Tranquility Read enemies’ attacks and deliver a devastating counterslash.
Tranquility: Power Up Increase power of Tranquility.
Tranquility: +Killsight Add Killsight effect to Tranquility.
Tranquility: AG Down Reduce AG cost of Tranquility.

Unlocking Abilities: Required Conditions

Recommended Strategies

Jack has the highest Attack rating in Class Zero, and he’s capable of dealing massive damage. He moves very slowly when his weapon is drawn, however, and he’s often left vulnerable after he performs an attack. This makes it very important for Jack to make the most of each strike.

Jack’s focus is on raw damage—he offers very little in terms of party support. Counterattacks like Reflex and Tranquility can be used to increase his survivability, but it’s often best to equip skills that are likely to boost his potential damage over the course of a mission.

Ninja Slice increases Jack’s critical hit rate when he attacks some enemies from the rear, and Focus allows him to temporarily increase his Attack power. When all else fails, however, Jack’s normal attacks are able to do serious damage to virtually any target.

Unlocking Recommended Abilities
Ability Anticipated Level AP Cost
Triple Slip 14 4
Combo Bonus 15 6
Lightning Flash 17 4
Slipstream 21 6
Piercing Gleam 23 5
Focus: Power Up 30 4
Deliverance 32 8
Tranquility 36 6
Transience 46 5
Quick Draw 57 12
Quick Draw II 72 20
Quick Draw III 97 38
Untouchable 99 4
Accelerate 99 7

Jack’s abilities have no level requirements, but they must be unlocked in order. This means you won’t have access to specific commands early in the game without investing time into leveling Jack up. Although you have no control over how you spend your AP, there are some abilities that are worth using as soon as they become available.

Jack has a very low movement speed—particularly when his weapon is drawn. Accelerate is the last skill to be unlocked, but Deliverance does give him some situational mobility. Use this command during a target’s Killsight state to perform a long-range lunge attack. Lightning Flash is a good high-speed melee combo with a bit of forward movement. It’s not suitable for moving between targets, but it can help him keep pace with an enemy that’s likely to dodge away from a normal attack.

Piercing Gleam is the closest thing Jack has to a support ability. Equip it when you expect your party to face a particularly durable enemy. Transience is a high-risk move that consumes Jack’s HP to inflict heavy damage. Tranquility is a devastating counterattack. It requires proper timing, but it allows Jack to deal massive damage to aggressive enemies.

Focus can be activated to temporarily increase Jack’s Attack. The effect triggers fairly quickly, so remember to use it whenever you want to deal a little extra damage.

Combat Tips: Jack

Jack’s raw damage makes him an asset on virtually any mission, but his limited mobility and relatively slow attack speed can make it difficult for him to deal with nimble targets. It’s sometimes best to switch leaders and allow Jack to deal damage on his own until a suitable target presents itself.

You can stow Jack’s weapon to increase his movement speed, but it leaves him particularly vulnerable to incoming damage. In most cases, it’s best to simply dodge toward enemies—particularly once you’ve unlocked Slipstream.

Jack’s Combo Bonus ability increases the number of hits in a normal attack, but he’s left vulnerable after each swing. If a normal attack misses, try to dodge the incoming counterattack and regroup for a second attempt.

Jack’s Ninja Slice can make him very effective against distracted opponents, but don’t put too much effort into trying to flank potential targets. It’s often better to simply attack than to spend time adjusting Jack’s position.

Jack’s Transience ability sacrifices nearly all of his HP to deal massive damage over a large area. During this attack, however, Jack is immune to damage. If one or more party members is capable of healing him, they’ll generally do so before the attack ends. This means that with suitable support, Jack can utilize the power of Transience with minimum risk.