Ace is primarily a ranged fighter, but his versatility makes him an asset in almost any situation.
Essential Details
Initial Status
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Basic Attributes
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Stats and Abilities
Growth by Level
| Level | Max HP | Max MP | Attack | Defense | Fire Magic | Ice Magic | Lightning Magic | Defense Magic |
|---|---|---|---|---|---|---|---|---|
| 6 | 230 | 250 | 58 | 47 | 53 | 55 | 56 | 57 |
| 10 | 276 | 265 | 62 | 48 | 55 | 57 | 58 | 59 |
| 20 | 387 | 304 | 72 | 51 | 60 | 62 | 63 | 64 |
| 30 | 488 | 343 | 82 | 53 | 65 | 67 | 68 | 69 |
| 40 | 578 | 382 | 92 | 56 | 70 | 72 | 73 | 74 |
| 50 | 660 | 421 | 102 | 58 | 75 | 77 | 78 | 79 |
| 60 | 731 | 460 | 112 | 61 | 80 | 82 | 83 | 84 |
| 70 | 793 | 500 | 122 | 63 | 85 | 87 | 88 | 89 |
| 80 | 844 | 539 | 132 | 66 | 90 | 92 | 93 | 94 |
| 90 | 887 | 578 | 142 | 68 | 95 | 97 | 98 | 99 |
| 99 | 916 | 609 | 151 | 70 | 99 | 101 | 102 | 103 |
| Class Zero Rank | 12th | 8th | 10th | 12th | 9th | 8th | 5th | 6th |
These numbers do not reflect stat bonuses granted by accessories or weapons.
Available Abilities
| Ability | Effect |
|---|---|
| Accelerate | Increase movement speed. |
| Twinspell | Equip two spells at once. |
| Quickdraw II | Cast level II finishing magic. |
| Quickdraw III | Cast level III finishing magic. |
| Triple Slip | Execute up to three dodges in succession. |
| Slipstream | Execute any number of dodges in succession. |
| Untouchable | Window for dodging increases. |
| Intel | Check status of locked-on targets. |
| Quick Reflexes | Dodge even during other actions. |
| Melee Attack | Perform a melee attack with Left Analog Stick Up + normal attack. |
| Melee Attack II | Perform a finishing move after melee attacks. |
| Quick Draw | Cast a finishing spell after melee attacks. |
| Focus | Perform a charged attack with Left Analog Stick Down + normal attack. |
| Focus II | Increase number of hits for charged strikes. |
| Finishing Blow | Perform a finishing move after normal attacks. |
| Quick Draw | Cast finishing magic after a normal attack. |
| Cut Cards | Draw cards from a deck of various effects. |
| Attack Hand | Draw cards from a deck stacked with attack effects. |
| Support Hand | Draw cards from a deck stacked with support effects. |
| Life Hand | Draw cards from a deck stacked with HP recovery effects. |
| Spirit Hand | Draw cards from a deck stacked with MP recovery effects. |
| Blind Stud | Lay a card on the ground and activate to damage enemies. |
| Blind Stud: Time Up | Blind Stud remains active for a longer time. |
| Blind Stud: AG Down | Reduce AG cost of Blind Stud. |
| Jackpot Shot | Fire a laser beam forward. |
| Jackpot Shot: Crit Up | Increase critical hit rate of Jackpot Shot. |
| Jackpot Shot: Time Up | Jackpot Shot remains active for a longer time. |
| Jackpot Shot: AG Down | Reduce AG cost of Jackpot Shot. |
| Jackpot Triad | Fire lasers in three directions. |
| Jackpot Triad: AG Down | Reduce AG cost of Jackpot Triad. |
| Wild Card | Teleport to location of enemy hit by card and attack. |
| Wild Card: Power Up | Increase power of Wild Card. |
| Wild Card: Crit Up | Increase critical hit rate of Wild Card. |
| Wild Card: AG Down | Reduce AG cost of Wild Card. |
Unlocking Abilities: Required Conditions
Recommended Strategies
Ace is an extremely versatile character. With his impressive assortment of available abilities, Ace can be customized to fit nearly any role.
First and foremost, Ace is a ranged fighter. His Max HP and Defense are relatively low, so it’s generally best to attack targets from medium to long distances. That said, Ace’s melee attacks are incredibly useful in dealing with particularly aggressive enemies—especially when an enemy offers a Breaksight or Killsight opportunity.
No matter which role you need Ace to fill, however, make sure you take full advantage of his evasion-focused abilities. Frequent dodging is the best way to ensure that Ace stays in a fight.
Unlocking Recommended Abilities
| Ability | Required Level | AP Cost |
|---|---|---|
| Melee Attack | — | 3 |
| Melee Attack II | — | 4 |
| Focus II | — | 4 |
| Spirit Hand | — | 6 |
| Accelerate | 11 | 2 |
| Triple Slip | 12 | 2 |
| Slipstream | 12 | 3 |
| Jackpot Shot | 13 | 8 |
| Jackpot: Crit Up | 13 | 5 |
| Jackpot: Time Up | 13 | 6 |
| Jackpot: AG Down | 13 | 8 |
| Untouchable | 19 | 5 |
Ace is a jack-of-all-trades, and your preferred play style will determine which abilities you’ll find most useful. In almost all cases, however, unlocking Ace’s Melee Attack ability should be your top priority.
Ace’s melee attacks can damage multiple enemies with each hit, making them ideal for clearing out groups of weaker enemies. A well-timed melee attack is also a great way to replenish Ace’s AG, allowing for increased use of his more powerful abilities.
The Spirit Hand ability can sometimes replenish MP for the entire party. Whether or not your play style favors magic, equipping Spirit Hand can help ensure that your allies are able to use magic-based commands as needed.
As you encounter tougher enemies, Ace’s evasion-focused abilities become increasingly important. Unlock Accelerate, Triple Slip, Slipstream, and Untouchable as they become available. This combination of abilities will greatly improve Ace’s chances of surviving difficult battles, and well-timed dodges can make it much easier to take advantage of Breaksight and Killsight opportunities.
The Jackpot Shot is a long-range attack that can deliver several hits to a single target. Once a Jackpot Shot has been fired, Ace is free to move around the area and take additional actions. A successful Jackpot Shot can also slow an enemy’s approach, making it a surprisingly versatile tool on the battlefield.
Combat Tips: AceWhen playing as Ace, focus on attacking your targets from a distance. Ace’s HP and Defense ratings are relatively low, and opting for ranged attacks is one of the better ways to keep Ace healthy during difficult battles.
Ace’s cards travel a bit slower than most projectiles, making it more difficult to hit fast-moving enemies. If Ace’s attacks aren’t landing, don’t hesitate to adjust your tactics. When needed, adjust your position, select a new target, or utilize Ace’s faster abilities.
If an enemy is simply resistant to Ace’s ranged attacks, move in closer to take full advantage of Breaksight and Killsight opportunities. This makes it much harder to spot incoming attacks, however, so dodge often to minimize the chances of taking damage.
The cards thrown during Ace’s normal attack arc a bit before traveling straight toward their intended target. This makes it possible for Ace to curve his attacks around obstacles, dealing damage without leaving the safety of cover. Attack Hand, Support Hand, and Life Hand can all be useful, and Ace’s Cut Cards ability offers versatility at the cost of predictability. If your play style relies on magic use, however, Spirit Hand is hard to beat. This ability is particularly helpful when Ace is teamed up with multiple magic users. If Ace draws three or more yellow cards in a single hand, the entire party recovers some MP when the cards are used!
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