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Final Fantasy Type-0 HD eGuide
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Contents

  • Type-0 101: The Fundamentals of War
    • Your Party
    • Equipping Items
    • Battle
    • Lock-On
    • Killsight
    • Magic
    • Altocrystarium
    • Abilities
    • Squad Command
    • Obtaining Phantoma
    • Parameters
    • Status Effects
    • Tips for Winning Battles
  • Characters
    • Ace
    • Deuce
    • Trey
    • Cater
    • Cinque
    • Sice
    • Seven
    • Eight
    • Nine
    • Jack
    • Queen
    • King
    • Machina
    • Rem
  • Side Quests
    • Introduction
    • Tasks
    • Sub-Events
    • Optional Dungeons
    • l'Cie Crystals
    • Akane
    • Knowing Tags
  • Chocobo Breeding
    • Chocobo Breeding
  • Phantoma
    • Introduction
    • Phantoma Harvested from Enemies Changes Based on Various Factors
    • Phantoma Information
  • Eidolons
    • Introduction
    • Ifrit-Class
    • Golem-Class
    • Shiva-Class
    • Odin-Class
    • Diabolos-Class
    • Bahamut-Class
  • Playthrough Two
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World
    • Chapter 2: Raise the Vermilion Banner
    • Chapter 3: Weapons of Mass Destruction
    • Chapter 4: The Last Queens Return to Oblivion
    • Chapter 5: The First Battle of Judecca
    • Chapter 6: Terra Mortis-Khalias Decision
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Chapter 8: Verdict: Finis
  • Walkthrough
    • Introduction
    • Chapter 1: War-Three Hours that Changed the World-Mission 0
    • Chapter 2: Raise the Vermilion Banner
    • Mission 1
    • Mission 2
    • Mission 3
    • Chapter 3: Weapons of Mass Destruction
    • Mission 4
    • Mission 5
    • Chapter 4: The Last Queens Return to Oblivion
    • Mission 6
    • Chapter 5: The First Battle of Judecca
    • Mission 7
    • Mission 8
    • Chapter 6: Terra MortisKhalias Decision
    • Mission 9
    • Chapter 7: Fate of the Crystal-The Endless Battle
    • Mission 10
    • Mission 11
    • Chapter 8: Verdict: Finis
    • Mission 12
  • The Rubicus
    • Introduction
    • Weapons, Accessories, and Items
  • Bestiary
    • Bestiary Part 1
    • Bestiary Part 2

Final Fantasy Type-0 HD Guide › Walkthrough

Chapter 2: Raise the Vermilion Banner

Events, Tasks, and Expert Trials (First Break—6 Hours)

Events
Location Who Reward Note
Terrace Machina/Rem Cutscene and a Hi-Potion —
Cemetery Machina/Rem Cutscene and an X-Potion Must be either Machina or Rem
Sorcery Dr. Al-Rashia Hi-Potion —

Orientation

Welcome to your first day of school at Akademeia. This is the place where you will spend most of your time between Missions. There is a lot to do here, but we’ll get to that momentarily. First, head straight toward the newly restored fountain. Before you can actually reach the fountain, a fellow cadet named Aki will stop you and tell you to head to Class Zero’s homeroom. You can check where Classroom Zero is located by pressing either the Menu button on an Xbox One controller or Options on a PS4 controller to bring up the Info screen. While in Akademeia, or during a Mission, you’ll find a map of your location on the right side of the Info screen at all times. The flashing symbol on the map always points you to your next objective while in the school. While on a Mission, there will be no symbol, but the area you’re supposed to head toward will have a flashing circle around it.

There isn’t much you can do in the school at the moment, so proceed toward Classroom Zero for now. Head to the north side of the area and through the door to reach the Entrance. From here, go through the door at the end of the left hall to reach the Hallway. On your way through the Hallway, Class Zero’s “Mother” Dr. Al-Rashia will stop you. Once she’s finished with her conversation, head through the door at the end of the Hallway to enter Classroom Zero.

Once in Classroom Zero, head to the front of the room to start a cutscene. After the cutscene talk to the floating, white creature with a question mark above its head. This is Class Zero’s personal Moogle, Moglin—a creature that will teach you lessons whenever Kurasame isn’t around. Moglin won’t have anything to teach you at the moment, but we’ll make sure to let you know when it does.

Moglin instructs you to head to the Cemetery, which you can reach by heading through the door on the right side of the room. Before you go, stop and speak with the girl with the INFO icon above her head. Her name is Aria, and she serves as Class Zero’s personal Orderly, providing items for sale. She doesn’t have much to sell now, but you can purchase Potions and Ethers from her if you’d like. We suggest you buy at least 10-20 Potions; healing items are invaluable for battle, as they don’t take any Magic Points (MP) and don’t have a charge period before you can use them like Cure magic does.

Once you’ve finished your business with Aria, head through the door to her left to reach the Back Garden. This tranquil little yard is where most Class Zero members tend to spend their off hours. There isn’t much to do now, so head to the end of the Back Garden and hit the Action button on the metal gate.

Free Time in Akademeia

Once the cutscene in the Cemetery completes, a question mark appears above the Cemetery gate. Pressing the Action button to inspect the gate will notify you that you should bring either Rem or Machina to inspect the gate. Ignore that for now and instead head back to Classroom Zero.

Moglin goes over some of the details regarding spending free time (that is, time in between Missions) in Akademeia. Moglin only covers a small part of life as a Class Zero cadet, so we’ll explain the rest of the details for you.

Head to the great portal in the center of the Entrance, just outside of the Hallway leading to Classroom Zero. Head to the Sorcery room and talk to the man with the INFO icon above his head. Tell him to allow SOs.

Special Orders

Special Orders (SOs) are challenges that are issued to you in every area during a Mission. When you see an envelope icon appear at the top of the screen during a Mission, hit the touch pad button on the PS4 or the View button on the Xbox One to take a look at the SO. SOs always give you a challenge that, if you accept, will require you to complete a task while you remain in the area you took the challenge in. You’ll be required to complete the task within a time limit upon risk of death, but completing SOs offers additional rewards at the end of a Mission—some even offer a specific item right then and there. You’ll also be given a temporary buff to help you complete the SO.

Time

Every time you are given free time after a Mission, you’ll be given a time limit. During this first break period you’ll only have a scant six hours to explore Akademeia’s halls and try out some of the Events. Time doesn’t tick down by normal means in Final Fantasy Type-0 HD. Instead it ticks down every time you take part in an Event, leave Akademeia outside of a Mission, or take on an Expert Trial. (We’ll talk more about Expert Trials later.) Leaving Akademeia takes up six hours, while taking part in an Event only takes two. Completing an Expert Trial takes twelve hours, which constitutes a full day in Final Fantasy Type-0 HD.

Over-Eager

If you’re dying to move on to the next Mission and aren’t looking to see everything Final Fantasy Type-0 HD has to offer, you can always head to Central Command and speak with the Dominion Tribune in the back of the room. He will allow you to skip ahead to the day of your next Mission to get you into the action without further delay.

Events

Any time you see a green exclamation point above an NPC’s head it means you can hold a conversation with that character. Every time you speak with an NPC you’ll be rewarded with an item and sometimes be given a new cutscene that will either be displayed right then and there, or put in the Rubicus—a sort of record book of every enemy, character, and most cutscenes you’ve seen, just to name a few of its features.

The classes that Moglin offers are also considered Events, so they only pass two hours of time as well. Make taking classes in Classroom Zero the main priority over anything else during your free time. Classes offer Experience Points (EXP) or permanent boosts to your MP, Hit Points (HP), or magic power to your entire party just for completing them.

Tasks

Tasks are marked by a yellow icon with the word TASK in it and serve largely as Type-0 HD’s side quests. Whenever you talk to someone with the TASK icon above his or her head you’ll be given an objective. If you complete the objective, you’ll be rewarded with an item, magic ability, accessory, or so on. Most Tasks require you to leave Akademeia, which automatically deducts six hours from your remaining free time. Always take Moglin’s classes first, then seek out Tasks that can be done without leaving Akademeia—we’ll make sure to note them for you when they appear.

There are other free time activities you can partake in called Expert Trials. You won’t see Expert Trials for a bit, so we’re going to hold off on discussing them for now. Don’t worry, we’ll let you know as soon as they show up.

Support Personnel Points

Before a Mission starts, you are given the choice of allowing SP (Support Personnel) into your Mission. SP are support characters that replace your party members temporarily during a Mission. AThe more enemies they defeat, and the longer they’re on the field, the more Support Personnel Points (SPP) you get (provided they don’t die of course). When SP leave, their accrued SPP will be added to your SPP wallet. We don’t suggest using SP on your first trip through a Mission, but there are plenty of opportunities to use SP later...we promise!

What to Do First

At the beginning of every Free Time section of a chapter in this walkthrough, you’ll find a list of all of the Events, Tasks, and Expert Trials available to you during this period, where they are located, how to activate them, and what reward you get for completing them.

Generally we make a few suggestions on which Events, Tasks, and Expert Trials you should do, but deciding what to do after that will be up to you. You won’t have enough time to do everything on your first playthrough of Final Fantasy Type-0 HD, so don’t freak out about trying to see it all. Instead, try picking any Tasks you can do without leaving Akademeia first, as they take no time. Do any Expert Trials that you’re strong enough to handle. But first and foremost, always, ALWAYS take Moglin’s classes. After you’ve done all of that, look through the list of Events, Tasks, and Expert Trials, gauge how much time you have left and what rewards each of those “side missions” offers, and then make a decision on what you want to do from there.

There are only three things you can do today, and they are all Events, so go ahead and knock those out now to pass the time. Once you’ve finished it’ll be time for another Mission.

Chocobos

Make sure to stop by the Chocobo Ranch through the great portal and talk to O’bane, who is directly in front of the portal’s exit. She’ll give you ten male and ten female chocobos, which will be very helpful in the Missions to come.

Missions

We’re not going to spend too much time talking about this subject here, but if you’re having a hard time understanding anything about how the game works or what this guide says about Missions, head to the “Type-0 101” section of the guide to find more detailed information about Missions.

For now, the main elements you need to be thinking about when dealing with Missions are your party composition, what Primed status means and how to obtain it, and the benefits of quitting a Mission before receiving a “Game Over”.

Squad Composition

Squad composition is incredibly important in Type-0 HD, as there are a lot of situations you’ll run into while in the field that can completely block your progress without the right squad under your control. Generally, your squad should always consist of a melee attacker, a ranged attacker, and anyone with a healing ability or Cure spell. The melee party member can be subbed out, but they typically do the most damage. A ranged character and a character with Cure are non-negotiable.

There are plenty of situations that call for a ranged character, most of which give you a very hard time if a ranged character isn’t available. Make sure to replace a KO’d ranged attacker with an able-bodied one to keep your team fighting-fit.

Another factor to consider is Primed status, which you can get by putting certain characters into your party at the start of a Mission. Primed status is awarded to any characters that have gold borders around their names when you first select your team at the start of a Mission. Primed status is a buff that has the same effects as Aura and Trance. This means that as long as you have Primed status, you’ll do double physical and magical damage.

The last necessary element to consider when selecting a team is the individual levels of your party members. Your party members only gain EXP when in battle or through Moglin’s classes; if a character doesn’t fight, he or she won’t gain experience. The best way to determine whether or not to bring a lower- or higher-level character to a Mission is whether or not you’ve done the Mission before. If you’re redoing Missions from the Title Screen, feel free to pick whoever you want for battle. But if you’re going through a Mission or Expert Trial for the first time, you almost always want to bring your best characters to the fight. If you’re doing Tasks outside of Akademeia, however, you are almost always better off bringing your lower-level characters, since a lot of Tasks involve defeating monsters at different points of the World Map. This will give you a lot of time to fight monsters that are almost always manageable for your lower-level characters, allowing your lower-level party members to gain some very necessary levels.

Live to Fight Another Day

The last thing to keep in mind before starting a Mission is quitting. We know, we know, quitting is never the answer. But in the case of Type-0 HD, quitting is often not only an option, but it’s also a very good idea. If every member of Class Zero is KO’d while outside of Akademeia or a town, you’ll be given a “Game Over,” which forces you to reload your most recent save. If you open the menu during a Mission, however, you can select “Abort Mission” and be taken back to the point you were last at before the Mission started while keeping all of the EXP you gained during that Mission. You’ll lose all of the items and SPP you collected along the way, but leaving with all of your EXP intact means you’ll be that much stronger for the next time you challenge that Mission again. So never be afraid to quit out of a Mission when things are looking particularly hairy.

Battle Preparation

Before you leave Akademeia for your first real Mission, make sure to stop by the Relic Terminal at either the Hallway or the Main Gate and select “Promotion” to upgrade each of your characters’ abilities. If you need some suggestions on which skills you should be working toward for each character, check out the “Class Zero” section of the guide.

A Brave New World

Once you leave Akademeia, you’ll be on the World Map. You’ll have to deal with random encounters while on the World Map, but you can use chocobos if you’re not in the mood to fight.

Head to McTighe, the town directly in front of Akademeia, to start your next Mission.

About Support Personnel

Whenever you start a Mission, you’ll be asked if you want to allow SPs to join you. Always say no on your first time through a Mission. Support Personnel will randomly replace your party members, but they aren’t controllable, leave at random times, and if they are KO’d during a Mission, it counts as a Casualty on your Report Card at the end of the Mission. Save SPs for when you redo Missions from the “Missions” option on the Title Screen—you’ll have plenty of opportunities to use SPs then.

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