Eight is a master of hand-to-hand combat. With his brute strength, blazing speed, and various fighting styles, Eight is an impressive close-combat specialist.
Essential Details
Initial Status
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Basic Attributes
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Stats and Abilities
Growth by Level
| Level | Max HP | Max MP | Attack | Defense | Fire Magic | Ice Magic | Lightning Magic | Defense Magic |
|---|---|---|---|---|---|---|---|---|
| 9 | 386 | 185 | 69 | 63 | 53 | 60 | 55 | 49 |
| 10 | 403 | 191 | 70 | 63 | 54 | 61 | 56 | 50 |
| 20 | 564 | 219 | 80 | 66 | 59 | 66 | 61 | 55 |
| 30 | 711 | 247 | 90 | 68 | 64 | 71 | 66 | 60 |
| 40 | 843 | 275 | 100 | 71 | 69 | 76 | 71 | 65 |
| 50 | 961 | 303 | 110 | 73 | 74 | 81 | 76 | 70 |
| 60 | 1065 | 331 | 120 | 76 | 79 | 86 | 81 | 75 |
| 70 | 1155 | 360 | 130 | 78 | 84 | 91 | 86 | 80 |
| 80 | 1230 | 388 | 140 | 81 | 89 | 96 | 91 | 85 |
| 90 | 1292 | 416 | 150 | 83 | 94 | 101 | 96 | 90 |
| 99 | 1335 | 438 | 159 | 85 | 98 | 105 | 100 | 94 |
| Class Zero Rank | 4th | 11th | 4th | 4th | 11th | 5th | 7th | 12th |
These numbers do not reflect stat bonuses granted by accessories or weapons.
Available Abilities
| Ability | Effect |
|---|---|
| Accelerate | Increase movement speed. |
| Twinspell | Equip two spells at once. |
| Quick Draw II | Cast level II finishing magic. |
| Quick Draw III | Cast level III finishing magic. |
| Triple Slip | Execute up to three dodges in succession. |
| Slipstream | Execute any number of dodges in succession. |
| Untouchable | Window for dodging increases. |
| Intel | Check status of locked-on targets. |
| Sidestep | Dodge sideways with Left Analog Stick Left/Right + normal attack. |
| Blind Strike | Increase critical hit rate when attacking some enemies from the rear. |
| Quick Draw | Cast finishing magic after a normal attack. |
| Rising Uppercut | Counterattack when downed by pressing normal attack at the right time. |
| Backhand | Deliver an attack with a high Stun rate with Left Analog Stick Down + normal attack. |
| One-Two Cast | Cast finishing magic after a backhand attack. |
| Swiftwind Stance | Shift to a simple stance and perform combos with the Ability button (and optionally, Left Analog Stick Up/Left/Right). |
| Swiftwind Special | Strike the ground during a combo by pressing Left Analog Stick Down + Ability button. |
| Swiftwind Stance: Power Up | Increase power of the series of punches in Swiftwind Stance. |
| Wildfire Stance | Shift to an aggressive stance and perform combos with the Ability button (and optionally, Left Analog Stick Up/Left/Right). |
| Wildfire Special | Conjure a pillar of fire during a combo by pressing Left Analog Stick Down + Ability button. |
| Wildfire Stance: Power Up | Increase power of charge attack by pressing Left Analog Stick Up + Ability button. |
| Quickbolt Stance | Shift to an erratic stance and perform combos with the Ability button (and optionally, Left Analog Stick Up/Left/Right). |
| Quickbolt Special | Strike enemies and absorb HP during a combo by holding Left Analog Stick Down + Ability button. |
| Quickbolt Stance: Power Up | Increase power of flying kick by pressing Left Analog Stick Up + Ability button. |
| Explosive Fist | Slowly approach enemies and deliver a devastating punch. |
| Explosive Fist: Power Up | Increase power of Explosive Fist. |
| Flinchproof Fist | Receive invulnerability while performing Explosive Fist. |
| Sacrificial Slug | Drop user’s HP down to 1 and inflict tremendous damage on enemies. |
| Lightspeed Jab | Deliver a weak but extremely fast punch. |
| Lightspeed Swarm | Teleport toward enemies with Lightspeed Jab. |
| Lightspeed Jab: Distance Up | Increase distance teleported with Lightspeed Jab. |
| Last Stand | Receive Haste and Aura, but inflict user with Killsight. |
| Last Stand: AG Down | Reduce AG cost of Last Stand. |
| Phantom Rush | Dodge all enemy attacks. |
| Phantom Rush: AG Down | Reduce AG cost of Phantom Rush. |
Unlocking Abilities: Required Conditions
Recommended Strategies
Among his classmates, Eight ranks well in max HP, Attack, and Defense, and his movement speed is fairly impressive. His various command abilities can provide a bit of utility on the battlefield, but Eight’s fighting stances offer true versatility.
All of Eight’s stances offer a variety of attacks, and each stance has its own unique strength. Swiftwind Stance favors fast strikes, Wildfire Stance can be used to fire projectiles or summon pillars of fire, and Quickbolt Stance can be used to regenerate Eight’s HP. Stance attacks also replenish Eight’s AG, and many of them feature high critical hit rates when a target is attacked from the rear.
Eight’s Phantom Rush allows him to automatically evade incoming attacks. This ability drains his AG, however, so dodging is still important. A fully upgraded Lightspeed Jab allows him to zip around the battlefield, taking advantage of Killsight opportunities. Abilities like Sacrificial Slug and Last Stand grant massive damage output while leaving Eight extremely vulnerable. As always, experiment with the available abilities to find a combination that matches your play style.
Unlocking Recommended Abilities
| Ability | Required Level | AP Cost |
|---|---|---|
| Swiftwind Special | — | 2 |
| Rising Uppercut | — | 2 |
| Wildfire Stance | — | 2 |
| Wildfire Special | — | 2 |
| Backhand | — | 3 |
| Accelerate | 17 | 2 |
| Triple Slip | 17 | 2 |
| Slipstream | 17 | 3 |
| Untouchable | 17 | 5 |
| Phantom Rush | 17 | 3 |
| Phantom Rush: AG Down | 17 | 5 |
| Quickbolt Stance | 17 | 2 |
| Quickbolt Special | 17 | 2 |
| Lightspeed Jab | 17 | 6 |
| Lightspeed Swarm | 17 | 8 |
| Lightspeed Jab: Distance Up | 17 | 6 |
Most of Eight’s abilities have relatively low AP costs, so it’s easy to invest in a wide variety of skills. Early in the game, focus on unlocking Eight’s fighting styles and their specials, his evasion-based abilities, and any abilities that don’t require a command slot.
Swiftwind Special, Wildfire Stance, and Wildfire Special will dramatically improve Eight’s versatility in battle. Backhand provides a quick attack with a high Stun rate.
Accelerate, Triple Slip, Slipstream, and Untouchable provide the expected boost to Eight’s survivability. Phantom Rush and Phantom Rush: AG Down, however, combine to form a particularly impressive defensive ability. When Phantom Rush is equipped, holding the Ability button causes Eight to automatically dodge incoming attacks—even while Eight is running. The effect lasts until the button is released or Eight’s AG is depleted.
Unlock Quickbolt Stance and Quickbolt Special to give Eight a reliable option for HP recovery. Combine Lightspeed Jab, Lightspeed Swarm, and Lightspeed Jab: Distance Up for unmatched mobility. Not only does this combination allow Eight to dart between targets, it’s an excellent way to strike a distant enemy inflicted with Breaksight or Killsight. Once you’ve acquired the recommended skills, use earned AP to enhance your preferred stances, then unlock Eight’s remaining abilities.
Combat Tips: EightEight has impressive speed and strength, good Defense, and a diverse arsenal of abilities. Phantom Rush is particularly valuable during tough battles, but a fully upgraded Lightspeed Jab is great for dealing with scattered enemies. These two abilities make a formidable combination, but don’t underestimate the usefulness of Eight’s various stances. Swiftwind Stance, Wildfire Stance, and Quickbolt Stance each have their own unique moves and combinations, so it’s worth taking the time to master all of them.
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Swiftwind Stance Attacks
| Command | Attack |
|---|---|
| Ability button | Eight performs a stepping jab followed by a flurry of quick punches. Hold the Ability button to extend the flurry. Attacking from behind the target grants a high chance of critical damage. |
| Left Analog Stick Up + Ability button | Eight slides forward to deliver a low kick. Attacking from behind the target grants a high chance of critical damage. |
| Left Analog Stick Down + Ability button | (Requires Swiftwind Special) Eight leaps up and drives his fist into the ground, creating a small shock wave. |
| Left Analog Stick Left/Right + Ability button | Eight performs a sweeping aerial kick. Attacking from behind the target grants a high chance of critical damage. |
Wildfire Stance Attacks
| Command | Attack |
|---|---|
| Ability button | Eight fires a slow-moving projectile of energy. Rapidly tap the Ability button to fire a steady stream of projectiles. |
| Left Analog Stick Up + Ability button | Eight crouches down and charges forward for a damaging attack. Attacking from behind the target grants a high chance of critical damage. |
| Left Analog Stick Down + Ability button | (Requires Wildfire Special) Eight slams his fists into the ground, summoning a pillar of fire. |
| Left Analog Stick Left/Right + Ability button | Eight performs a spinning handstand, resulting in a brief flurry of kicks. Attacking from behind the target grants a high chance of critical damage. |
Quickbolt Stance Attacks
| Command | Attack |
|---|---|
| Ability button | Eight leaps forward, performing two quick aerial kicks. Double tap and hold the Ability button to perform an extended flurry of kicks after Eight’s initial attack. Attacking from behind the target grants a high chance of critical damage. |
| Left Analog Stick Up + Ability button | Eight launches himself forward with both legs extended. Double tap and hold the Ability button to perform an extended flurry of kicks after Eight’s initial attack. Attacking from behind the target grants a high chance of critical damage. |
| Left Analog Stick Down + Ability button | (Requires Quickbolt Special) Eight drops to the ground and emits a shock wave capable of draining HP from nearby enemies. Hold the Ability button to meditate, regenerating HP at a rate of 7.5% of max HP per second. |
| Left Analog Stick Left/Right + Ability button | Eight performs a stepping palm strike. The hand Eight uses corresponds to the choice of Analog Stick Left/Right. Repeat a command for a two-hit combo, or alternate the commands for an extended series of palm strikes. Attacking from behind the target grants a high chance of critical damage. |