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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Quests and Activities

Propaganda Center

You may have taken over Pagan Min’s radio broadcasts and torn down his posters, but he’s not going to stop spreading his completely one-sided and astoundingly warped view of things to the people. His backup plan is to establish Propaganda Centers to print up new flyers and keep the misinformation flowing. And your backup plan is to blow up his backup plans.

Abandoned Jheel

(x:477 y:322)

The first Propaganda Center quest will find you face-to-face with DJ Rabi, who—believe it or not—will act as your informant during these quests. Chatterbox he may be, but the guy cares.

Here’s how Propaganda Center quests shake out: You arrive on the scene and clean out the bad guys. Then, you start destroying Min’s equipment, which will show up as yellow on your mini-map. As you destroy more and more, fresh waves of Min’s troops will arrive to try to stop you. Take them out, break stuff until you trigger the next wave, and rinse and repeat until every piece of equipment lies shattered and every enemy has ceased to be.

Stealth isn’t really a factor here, because as soon as you start blowing things up, they know you’re there. So have fun and play it however you like. If you want to snipe the whole place clean from the hills above, you absolutely can. If you want to handle things at closer range, fine. When you’re done, drop some mines on the road and start smashing things.

Tip

Manage your ammo here by knowing the cheapest way to wreck each kind of gear. Desktop computers are hard to kill with Molotovs, but easy to kick. Shooting a printing press with a handgun works oddly well. And a single grenade or C4 pack can bring down a radio tower.

Most of the destructible gear is in the two main buildings, but you also have to destroy the radio tower on the hill and the two black trucks near the red barrel. You’ll find health, C4, mines, and grenades on crates arrayed around the main building, and more health near the tower.

The first wave of reinforcements will come down the road from the north in a truck and three ATVs after you’ve destroyed about half the gear. Two mines should handle them, but you could place a C4 as well as insurance. A second wave with the same composition will arrive from the south when you’ve destroyed almost all the gear. Once they’re all down, continue destroying equipment until the quest clears.

Tip

If you’re stuck at around 95% and can’t see any yellow left on the map, throw an explosive or two under the two scavengers parked in the corner—even if they look junked already, and even if you grenaded them before. The game wants them extra trashed.

x:359 y:577

This terraced cluster of mountainside buildings looks tougher than it is. As usual, any building that contains destructible propaganda machinery will appear yellow on your map.

The rack-mounted gear glows green when it’s functional and red once you’ve wrecked it.

Your biggest target is the middle building, which houses a high concentration of computers and printing presses. In fact, shoot your way up here (or down here, if you start by sniping from the hill above) and you can eliminate well over half of Min’s gear with just a few grenades (and don’t miss the boxes against the west wall outside).

On your way down, keep an eye out for reinforcements driving up the dirt road to the west.

x:571 y:778

You’ll likely approach this ramshackle assortment of sheds from the north, which is the perfect direction from which to snipe its guards. You’ll see a rocketeer, a sniper, and a heavy among the crowd, but if you take them down quickly and in that order, you won’t get a scratch.

Once it’s clear, slide down to the cabin on the northeast, with the fuel tank on one side and the radio tower on the other. Wreck the gear inside, blow the tower, and take the zipline down. Drop a couple mines or some C4 near the scavengers parked under the awning (but don’t detonate it yet) and then wreck the equipment in the other building.

Around this time, reinforcements should appear—and drive right over your mines or C4.

If they don’t, go ahead and blow the vehicles up anyhow.

Amazingly, it doesn’t end there. You’ll have a helicopter and a few more guards, some of whom arrive on ATVs.

Tip

If you need it, there’s an ammo crate at the base of the zipline.

x:710 y:709

This time, the gear you need to break is spread among several smaller huts, but the strategy is the same. Snipe your way in, break everything you see, and wait for reinforcements. They’ll come from both the hills to the south and the road to the north (unless you dropped mines in the road), in a sort of pincer attack. And again, they’ll have the support of a helicopter, but it’s nothing you can’t handle.

Especially with a compound bow and explosive arrows.

While we’re on the subject of explosions, as always, if you find yourself wandering around looking for that last 5% to destroy, bomb the vehicles.

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