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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Banapur

After Sabal digs you out of the avalanche, you’ll arrive at Banapur, a peaceful village populated by gentle farmers, noble Golden Path revolutionaries…and this guy.

Don’t judge. The last game character we saw dressed like this could spit fire.

You’ll be met at the entrance by Amita, Sabal’s co-leader in the Golden Path, as well as a young girl named Bhadra. Amita’s reaction to you falls somewhat short of “warm” and ”welcoming”.

Head up the main street and turn into the trading post on the right. Sell everything except the animal skins and try not to listen to the shopkeeper talk about her hobby: writing bawdy erotica.

If you’ve looted consistently, you should have plenty of cash and at least two guns: the Skorpion and the AK47. But you can only carry one, so take your favorite. Feel free to spring for an extended clip or health vials, but hold off on any additional items for now. Head farther up the street and go through the door to your left with the gold emblem on it.

Gun Play

Paying for a regular weapon is rarely the best use of your cash. Any time you find or loot a new weapon and carry it back to a trading post, you’ve officially unlocked that weapon for the rest of the game. Plus, you’ll unlock many guns for free by completing missions and liberating towers. So save your rupees for the best-in-game Signature Weapons, which you can only get by buying them.

This is your safe house. Every city and liberated outpost has one. You’ll see an open gun cabinet, which is essentially a store without the “Fifty Shades of Uncomfortable” shopkeeper. You’ll also find a bed, which enables you to fast-forward if you’d rather take on a mission during a specific time of day. Finally, the red-and-gold book on the dresser is a collectible Mohan Ghale journal.

Outside, follow the A on your mini-map to Amita and Bhadra. Amita will apologize for her previous cold shoulder and give you a bow, arrows, and a mission.

Don’t be fooled by Amita’s apathy. She’s actually much less happy to meet you than she lets on.

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