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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Dont Look Down

You’ll awake in Durgesh, a mountaintop “sky prison” where the cells have three walls and an amazing view. And you have company.

The woman is Yuma, Min’s humorless second in command. You’d think a girl with that hairdo would be a little less serious, but nope.

The “sky” part is fine, but “prison” is a bit unsettling—as are the massive, drug-induced hallucinations—so let’s get out of here. There’s an obvious spot to grapple down, but we’ll need to find a new rope and hook.

The Hook

Go left from your cell and follow the hall until it opens into a narrow outdoor walkway.

Note the grapple descend point here, and continue on until the walkway becomes an orange-lit tunnel. You should see a demon up ahead. And as you are completely unarmed, you’ll want to avoid him.

Wait for the demon to move into a side tunnel, then walk straight past both braziers and into the short hallway. When it splits, follow the curve left, then go up the stairs on your right. You should see a brightly lit altar with your new hook on it.

Granted, it’s embedded in someone’s spine. But hey, no deal is perfect.

The Rope

Head back to your cell and follow the hall to the right this time. A newly opened door will open to a blue-lit hall. Follow it until you come up behind a demon who appears to be struggling. At that point, turn right, then left just before you enter an orange-lit room. This should put you in a hall parallel to the one the demon occupies. Follow it until you reach another orange-lit room and your new rope.

Cut it free, retrace your steps back to that cliffside grapple point along the walkway, and get out of this strange, strange place.

It’ll take a few more grapples to get back down to Earth-—the whole “sky prison” thing is more than just a marketing term—but the only tricky moment happens at the wooden bridge.

It’s going to give way when you step on it, so center yourself and prepare to guide your slide down. Hug the right side to give yourself the best chance of landing safely on the ledge a little farther down instead of sliding all the way down to your doom.

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