Prima Games eGuides Far Cry 4 eGuide

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Far Cry 4 eGuide Campaign Missions

Amita: Reclamation

Amita is thinking preservation instead of pyromania, so her take on this mission is notably simpler. There are no generators to destroy, no fuel tankers to explode. But you still have to fill a ton of bad guys with holes.

The map itself is exactly the same in both versions of this mission. As such, it boasts the same defenses: a mortar on the southeast balcony that the enemy won’t hesitate to use to blanket the area beyond the fence with fire, a machine gun nest off the house’s western corner, and guards all around, especially inside the house. However, it also boasts the same opportunities. The terraced hills on the west offer plenty of cover, the whole southwest-to-east ridge is remarkably well protected, and the little shack on the northeast corner has only a guard and a couple dogs nearby. As long as you snipe down the two guards on patrol on the high balcony, you can close in on the main house before anyone realizes you’re even there.

In fact, if you choose your targets carefully, you can stand in the raised parking area straight east of the main house and snipe a huge percentage of the farm’s outside defenders without anyone noticing. Then, make a dash for the alarm box on the house’s eastern corner and disable it.

In contrast to Sabal’s mission, you now have to sweep the farm clean of enemies without destroying all the fields and opium. It’s a simple request, but with so many explosive barrels, fuel trucks, and gas canisters around, plenty could go wrong in the heat of battle. The safest approach is to either go full stealth, so enemies never fire a shot, or roar in like a tornado and take them down before they have time to realize what’s happening. Also, turn on the generators that power the sprinklers in each poppy field and move any fuel tankers a safe distance away from any nearby fields, preferably before you kill the final enemy. You’ll want them that way later.

Sometimes you want to blow them to smithereens, sometimes you want to keep them from harm.

Once you’ve conquered the farm, Amita will send a crew to help you protect it. From what? Why, De Pleur’s counterattack, of course. In a twist that has Sabal agreeing with De Pleur for once, you now need to defend the sprinklers and fields from an assault force that wants to destroy them. That’s why you’ve already turned on the sprinklers—when they’re running, they make the fields immune to fire.

The first round of enemies will come from the south and west, and will naturally include a large percentage of Molotov-tossing chargers. If they do manage to light a field on fire, turn on the sprinkler to put it out (assuming they haven’t destroyed the generator).

The next wave will come from the east, and the wave after that from the north. Persevere, stay mobile, and watch and listen for announcements that a field is on fire. Eventually, you’ll eliminate the final invader and the farm will belong to the Golden Path.

You’re not completely on your own. The Golden Path sends you some backup.

Amita said not to burn the poppies. She didn’t say anything about not burning other things.