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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Amita: The Valley of Death

Back on the mainland, Amita sends you to destroy three artillery cannons before they can wipe Utkarsh off the map. The cannons are located in Kalesh, which would be a long drive in a straight line, let alone on twisting mountain roads. Take the nearby buzzer to make the trip more manageable. But park outside of town to the north, where the road forks.

Tip

You may also want to grab whatever weapon you like to use to kill helicopters. Just in case.

Stealth is tricky here. Kalesh is practically a fortress. High walls, sniper towers, mounted guns. And only one road in. Moreover, the cannons all live ten feet from an alarm pole and a mounted gun. So the defenders here can hit back. Hard.

You have three viable options. Take the left fork, a narrow trail with a sniper-rific view of much of the town. Or stick with the right fork and charge up the main road while holding down the trigger. By now, you should have the skills and the weaponry to make either strategy look easy. Your third choice is to come up from the road to the west (look for a grapple just past the spot where the trail splits off to the south). From there, you can snipe or stealth your way to the southern cannon.

You actually can’t damage the cannons even with C4, so focus on wiping out the soldiers. Then wipe out any reinforcements who show up wondering why the alarms are blaring and the cannons have stopped firing.

Once you’ve completely cleared the town of enemy soldiers, you’ll need to meet a team of “sappers” at the gate. They’ll come in with several technicals full of troops in hot pursuit, so jump into the guard tower on the south side of the road and man the grenade launcher.

The Royal Guard isn’t done yet. Once you’ve grenaded the first wave of technicals, you’ll have only a few seconds to place mines in the road before reinforcements start rolling in. You’ll have to deal with a couple helicopters as well, but remember there are mounted guns beside every cannon.

Will nailing a heavy flamer in the fuel tank ever not be fun?

Above all, keep enemies away from the sappers, who abandon their task and scamper into cover at the slightest hint of danger, then have to start all over.

Once you’ve guarded the sappers through the demolition of all three artillery cannons (or set the explosives yourself because the sappers all got capped), the mission ends.

Note

Amita will tell you to finish up your side business at the end of this mission. This is because the next mission triggers the campaign’s endgame. But once the story is done, you’ll get free reign of the open world again, and any side missions you haven’t completed will still be available.

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