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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Free Willis

A strange W has shown up on the map. Let’s go check it out. And bring your sniper rifle. And your rocket launcher.

Tip

This mission is much easier to complete during the daytime unless you have an illuminated sniper scope. Also, a silenced sniper rifle or other ranged stealth weapon (bow, Auto-Cross, even throwing knives) will greatly facilitate the death-dealing.

As you approach a set of ramshackle structures (one of which has a poster), you’ll get a call to meet someone named Willis at the airport.

Approach the airport carefully—you need to take out six snipers without anyone seeing you, and the first is in a tower just to the left of the front gate.

Blast the sniper, then his little ground-bound support staff in the parking lot. Four more snipers are arrayed on the main airport tarmac, which you can see by either peeking through the fence or climbing the now-vacant sniper tower. Take them out in any order you like, but do not shoot any of the ground crew near the planes.

Airport

Guards

Mortar

Sniper 1 (in tower)

Sniper 2 (in tower)

Sniper 3 (on roof)

Sniper 4 (on roof)

Sniper 5 (in tower)

Sniper 6 (on roof)

Commander

Hide under first-story roof to avoid mortar fire.

Entrances to tunnel under runway.

The final sniper is on the roof of the yellow control “tower” right next to you, so creep around the base of the structure until you can get a clean shot on him. Then head up the control tower and follow Willis’s instructions.

Tip

Believe it or not, you can take the snipers out by hand if you so desire. Start with the sniper on the control tower, then work your way around the area clockwise, sticking to the high walkways that ring the airport tarmac.

After the cutscene, do as Willis says and provide cover fire for him when his meeting inevitably goes sour. This can be tricky, because he can meander and his warnings about where the enemies are coming from aren’t always precise. In his defense, he does have a lot going on at the time.

When the helicopter arrives, get off the roof immediately (even if you have a rocket launcher), because if the chopper’s big gun doesn’t get you, the mortar fire the enemy is about to blanket the roof with definitely will.

Once you’ve found cover (the ground-level overhang on the west side of the control tower, for instance), the mortar should lose track of you. Now’s your chance to snuff the mortar operator. He can be hard to locate, but you’ll find him in a little shack halfway up the cliffs to the extreme northeast.

Snipe him out, but be aware this will trigger the spawning of a few more guards, including one with a rocket launcher. Wipe out the remaining enemies. Once everyone is dead, Willis will come out of the warehouse.

After all this, the mission isn’t over. There’s one more thing to do. Just watch the cutscene, follow the instructions on screen, and . . . .

This part can be as tricky as it is cool. Like the glider, the wingsuit doesn’t gain altitude well, so only dive if you really, really mean to. And don’t oversteer. After you’ve caught up with the plane and showed off some very quick midair thinking, you’ll land and get a call from Willis that ends the mission.

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