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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Sermon on the Mount

When you step inside the tent, Longinus will send you to pick up a shipment lost in a helicopter crash. And just outside, a friendly sherpa will auto-transport you to a location that’s . . . a bit different than anywhere you’ve gone previously.

See that icy overhang? You can shoot to make it collapse.

Min’s troops are here as well, searching for the same lost shipment. But they don’t see well in the blizzard, so stealth should come easier than usual here. However, oxygen does not. At this high altitude, you need an breathing mask to survive. And you need it fast.

Head up the trail to a single soldier shoveling snow. Take him down (or drop the ice on his head) and you’ll have an oxygen mask. Congratulations! You might avoid an agonizing death by cerebral edema—assuming you’re able to keep your mask topped off with refill canisters.

Up here, continued breathing looks like this. Watch for these canisters dropping from defeated enemies.

Before heading to the crash site, continue down the path until you see a huddle of enemy tents to the left. Clear out the four or five enemies now to save doing it later, and grab a P416 off one of them. It’s a fantastically versatile assault rifle that you probably haven’t collected yet and absolutely want. Then head south and catch your ride to the yellow diamond.

Caution

A note about the snowmobiles: be careful. Visibility here is terrible and ice, as you might guess, can be slick. So your chances of slipping over a crevice are far too high. You can complete this whole mission on foot. Don’t be afraid to do so.

It’s a long way down from some of these crevices.

The diamond will lead you to a downed helicopter. Search the body nearby and you will discover what looks like an empty cigar box. No value. But you’ll also get three new locations to visit.

Marker #1

From the downed helicopter, go east, across the frozen pond, until the three soldiers pull up (two on snowmobiles). Cap them quickly, then follow the tracks up and to the south. As you near the yellow marker, you’ll have two options: follow the trail around, which will put you in melee distance of the two guards below, or peel off to the right and shoot them from the cliff above.

Either way, a quintet of reinforcements will show almost immediately even if you stealth-killed the original two. Take them down quickly using your preferred style and search the bodies to find…the same empty box.

Marker #2

Retrace your route to the frozen lake and go north until you reach a climbable ledge. Go over it and down into a tunnel.

When the tunnel splits, stay to the left. Then stay left again at the next fork, which should run you right into a searchable corpse that will hold another no-value box. Also note this is the lair of an angry bear, so have a big gun (shotty, harpoon, LMG) ready. One marker left.

Marker #3

Take yet another left-side tunnel to a series of several climbable ledges and leaps, which will take you into the third search zone. This one is up high, and black eagle attacks will be a nuisance. If you’re lucky, you may also happen across a snow leopard or two, whose pelts are vital for crafting.

Considering the air itself wants to kill you up here, it’s no shock the zoology is also hostile.

Follow the indicator to a body on an odd sort of precipice almost tucked away amid the jagged terrain. Search it, then head across the precipice to a long grapple back down and back through the tunnel.

You’ll emerge right in the midst of a replenished group of enemies, but don’t panic. Most of the enemies will stay on the low ground to your left. Take the high ground and use cover when needed, and you’ll be able to survive, possibly even pass unchallenged. If you don’t mind a gunfight, keep an eye out for an enemy toting the RPG-7 rocket launcher. That’s well worth looting. After clearing out or avoiding this crew, heal up and climb the ledge to the enemy camp.

Soldiers here will go on alert just as you arrive. But remember, your goal is just to get to the extraction point, not to fight. So if you want to run straight past the camp and follow the curve to the right to meet your sherpa, do that. If you’d rather fight, go for it. You may have already looted the camp, but XP gain is never a bad thing. You should notice several explosive barrels around, as well as a snow-covered ammo chest on the camp’s western edge, and there’s plenty of cover around. A helicopter will drop by as well, but if you brought a launcher, the copter is more of an opportunity than a threat. When this battle is over, trek in peace to meet your sherpa and head back to the unfrozen world, where Longinus reveals the true value of those boxes you’ve collected.

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