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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Payback

Your attempt to take out Min may not work out as hoped, but it will open up two missions on the map—one personal and one for the Golden Path. Let’s check out the personal one first. After a brief interlude to liberate a couple nearby towers (just a suggestion, but it’ll make travel easier), head to newly discovered Ghumantu Camp at x:578 y:804 to receive an interesting challenge via Min’s televised speech. Time to go after Yuma.

Head for the mines. To get there, run straight toward the marker until you hit the building with the poster on the second floor wall. When you hit the wall of rock, follow the path to the right until it curves back into the mountains at about x:604 y:833. This trail will lead you to the excavation site.

Delve into the cave. A passage on the left leads to a room with a massive gold statue.

Examine the letter on the table to the side of the statue. And get ready for a visitor.

Aaaaand you’re drugged up again.

Stumble forward through the hallucinations. When you reach a room full of hunters, wipe them out. Your takedowns still work here, incidentally.

Once they’re down, shoot one of the lit urns just past the ironwork gate.

Next comes an extended sequence of grapples. Despite the different look, if you steer into them, they shouldn’t prove too threatening. Remember, you don’t have to take them all in a row. Treat each one like a separate jump if it helps.

The dismount from the last grapple can be tricky. Release too low, you’ll smack into the cliff. Too high, and the fall to land will kill you. There is a sweet spot in there, but trying it yourself and tweaking your timing accordingly is the only way to find it.

After this, wander back through the tunnels and yet more hallucinations to finally reach a good, old-fashioned boss fight against Kalinag.

The biggest problem here is keeping track of Kalinag, who tends to teleport to another part of the arena just as you get a bead on him. When you do finally get an arrow into him, he’ll drop to his knees. Rush in (you can totally walk on the blood water) and do a takedown. But don’t think it’s over.

He’ll reappear, accompanied by hunters and a familiar-looking white tiger. This is good, in that they’re easier to hit than Kalinag, but bad in that the tiger likes to charge straight in and pounce-tackle you. Take the helpers out early and target Kalinag when you can. The third time you connect on a takedown, he should go down for good and the hallucination (along with the mission) will end.

Tip

Don’t overlook the explosive urns rimming the whole arena. Kalinag tends to teleport to spots around the edge, so you may be able to catch him in a blast if you’re quick. Even if you can’t get the main man, they’re a great way to dispose of the hunters or the tiger.

Tarun Matara or teenage girl? Bhadra leaves it up to you to determine her fate.

Now for the Golden Path mission. As usual, Sabal and Amita have some dirty work for you to do. And as usual, they have exactly opposite concepts of what exactly that dirty work is. So torch the poster in the meeting hall and decide whether you want to follow Amita’s command to tear down Jalendu Temple or respect Sabal’s wish to protect it.

Be warned: This is the last Amita vs. Sabal choice you’ll have to make, and both leaders have two unique follow-up missions after this one. So whatever choice you make here will lock you into that leader’s specific story ending and missions—and lock you out of the other leader’s story and missions.

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