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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Introduction

Enemies

Pagan Min

The malicious and flamboyant king of Kyrat, Pagan Min rules with an iron fist in a hot pink glove. The son of a Hong Kong drug lord, Min inherited the family business when his father died under mysterious circumstances. But his flamboyant personality and ambition to expand his operations didn’t sit well with the old guard of China’s heroin trade. So, he changed his name to “Pagan”—after a Burmese king who murdered his family—and moved his whole operation, private army and all, to Kyrat. There, Pagan used his snake-like charm, keen mind, and utter lack of scruples to seize the throne and never let it go.

Pagan also knew your parents back in the day, and seems to delight in taunting you with deep, dark secrets about your family that even you didn’t know.

Pagan is brilliant but brutal, charismatic but cold, and kills without a second thought. Although he treats you like an honored guest, even his hospitality comes off as unsettling. After all, you can stand near a venomous snake without getting bitten. But give it a hug and trust it like a friend? That’s a whole other kettle of bleached-blonde fish.

Yuma Lau

Min’s right-hand woman and the commander of his armies, Yuma is hard. How hard? She thinks Min, the guy you watched murder one of his own soldiers with a ball-point pen, has gone soft. Obsessed with power, Yuma is also really into experimental drugs—specifically, she loves to pump huge amounts of psychoactives into prisoners to see how crazy they go from the hallucinations.

Noore Najjar

It’s tempting to feel sorry for Noore, who oversees both the gladiator arena and Min’s heroin manufacturing process. After all, she was originally a humanitarian, a doctor who came to Kyrat to help people, and only switched jobs because Min kidnapped her family and blackmailed her. But that was long ago, and when Sabal asks, “How many families did she kill to save her own?” you know the answer has far too many digits.

Paul “De Pleur” Harmon

What do you do when someone says you should make a living doing what you love, but the thing you love is brutally torturing prisoners until they either give up their secrets or die? In the case of Paul Harmon, you go where the work is, and if that means also overseeing Min’s opium poppy farms, so be it. A devoted family man, Paul can usually be found chatting with his wife and daughter on the phone. Except when he’s working with a new “client”, or vivisecting some poor soul with a hacksaw to wind down after a tough week.

The Royal Army

Min’s forces may provide order, but it’s far from lawful. Usually clad in gray and/or red, these thugs can be found all over southern Kyrat, usually driving a truck or technical and gunning down any Golden Path rebels they find. They also guard all of Min’s (or his underlings’) interests, from towers to outposts to fortresses, and do all sorts of other dirty jobs. They’re bad news.

The Royal Guard

Leave it to Min to have his own private army inside the army. The Royal Guard handles security for northern Kyrat, and they’re even more merciless and bloodthirsty than their southern counterparts. They’re also much better equipped, typically outfitted with powerful weapons and thick body armor. Taking even one down is a challenge. And you have a whole army of them to go through to get to Min.

Note

These are the Royal Army versions of each enemy (except the Charger), who terrorize southern Kyrat. Once you enter northern Kyrat, you’ll meet the Royal Guard versions of each enemy, who roll with thicker armor and deadlier firepower.

Enemy Types

Assaulter

Damage: 1

Armor: 1

Weapons: AK47, Frag Grenades

The standard soldier unit, assaulters have low health and armor and favor fighting from cover.

Defender

Damage: 1

Armor: 2

Weapons: AK47, Frag Grenades

An upgrade to the assaulter, defenders have extra body armor. They prefer long-range gunplay to close-quarters combat.

Berserker

Damage: 2

Armor: 1

Weapons: M133, Smoke Grenades

Berserkers like it up close. They move quickly, and like to pop a smoke grenade so you don’t see them coming. They can also roll sideways to avoid damage, which is actually even more annoying than it sounds.

Pyro

Damage: 3

Armor: 1

Weapon: Molotovs

Pyros love to stand back and bomb you with Molotovs from long range. But when shot in the chest, they burst into flame and run straight toward you. When this happens, dodge or aim a kill shot at their heads to stop the charge.

Beheader

Damage: 2

Armor: 1

Weapons: Machete, Throwing Knives

A beheader’s entire strategy consists of one word: CHARGE. If a beheader sees you, he’s running straight toward you, swinging his machete—which goes right through body armor—like a madman. The only time he does anything different is when he pauses to drill you with a throwing knife before resuming the chase.

Heavy Gunner

Damage: 5

Armor: 5

Weapon: PKM

Slow-moving giants with huge guns and thick armor, heavies are built to shake off your wimpy bullets while simultaneously filling your body with high-caliber shells. They’re impervious to normal takedowns, but the lowest-grade units have helmets you can shoot off for headshots.

Hunter

Damage: 2

Armor: 1

Weapons: Bow, Fire Arrows

These druid-like warriors eschew guns in favor of bows, which they employ with sniper-like precision. Tough to track and tag, they’re also capable of charming wild animals to fight alongside them.

Charger

Damage: 3

Armor: 2

Weapons: BZ19, Smoke Bombs

This deadlier, more durable version of the berserker prefers to fight from short- to midrange, where his sideways dodge gets him out of trouble just as his marksmanship gets you into it.

Sniper

Damage: 4

Armor: 1

Weapons: SVD, A2000

Snipers are happiest when they’re targeting you from a vantage point high above and far away. But if you get close, they’re happy to swap to their SMG and take you down from close range.

Rocketeer

Damage: 5

Armor: 1

Weapons: RPG-7, A2000

Like snipers, rocketeers prefer long-range fights, where their devastating main weapon makes precision aiming unnecessary. They’re more mobile than snipers, though, and can often be found riding in enemy technicals alongside other soldiers.

Heavy Flamer

Damage: 4

Armor: 4

Weapon: Flamethrower

Nearly as durable as heavy gunners (not to mention fireproof), heavy flamers are absolute murder in close quarters, where they can fill entire rooms with flames in the blink of an eye. If you encounter one, aim for the tank on his back for an explosive takedown of both flamer and anyone behind him.

Attack Dog

Damage: 1

Armor: 1

Weapon: Teeth

If you see him first, the attack dog can be distracted with bait or thrown rocks and disposed of quietly. If he sees (or even smells) you first, he’ll alert every enemy within earshot and do his best to put his jaws around your neck.

Demons

Hailing from another realm, perhaps even another consciousness, these masked invaders are as deadly as they are otherworldly. Are they a figment of your imagination? Maybe, but only if figments can fillet you with bone knives or skewer you with arrows, or cook you alive with magical hellfire. Demons come in several variations—Butchers, Lurkers, Scorchers, Beasts—but they all have one thing in common: They will not rest until every living thing they see lies carved into bloody, lifeless pieces.

Rakshasa

An arcane nightmare and the source of the demon horde, Rakshasa is pure, murderous rage distilled into liquid fire and poured into the shape of a gigantic bronze raven. Only something this evil could corrupt Shangri-La. And only you can defeat it…or can you?

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