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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Amitas Mission: Hunt or Be Hunted

If you choose to follow Amita’s lead and go after the Intel first, you’ll visit the same two locations, but in reverse order—and with very different results. First, she’ll send you Alpha Camp, to search the corpses of the fallen Golden Path fighters in search of the intel she wants. There are three pieces of intel in all, hidden in bodies whose general locations will be marked with yellow splotches on your mini-map. You’ll find one intel-holding body at the bottom of a small pond, another at the foot of a Kyra statue farther into the camp, and the third on a body hiding among the carved walls and columns of a temple-like structure above and to the east of the statue.

Each time you recover a bit of intel, a fresh batch of enemies will spawn, but they come in small groups and there’s quite a bit of cover here. As long as you clean out the camp between intel pieces, it shouldn’t be anything you can’t handle.

Once you have the intel, Amita will send you to Bravo Camp to help out. Be careful! The path is narrow and stacked with hunters, and just because a hunter is so far away you can barely see him doesn’t mean he can’t bull’s-eye you with a fire arrow. Take your time, use the trees and rocks for protection, and don’t be afraid to retreat and heal.

No matter how swiftly you arrive, Bravo Camp’s defenders are dead, overrun by hunters and chargers. There’s almost no way to stealth-kill everyone here—there are just too many enemies in too tight an area—but you can use the hunters’ preference for long-range combat against them. Stay on the high ground up top, crouched behind the stone walls and log stacks to take away their shooting angles, and pick them off one by one. A couple beheaders will probably storm up the stairs once they know you’re there, but the hunters will very rarely approach.

Molotovs and grenades can serve you well here, as the hunters often cluster together down below.

Caution

Do not fall for the game’s suggestion to throw bait to attract predators here. Similarly, do not shoot the door of the bear cage near the building. Hunters can charm animals, remember? Attracting or freeing predators is an almost sure-fire way to get yourself attacked by those same creatures. 


Once you become the only living thing left in the camp, the mission ends.

This next mission can be a challenge, so let’s pause and gear up a bit.

First off, if you haven’t peeled off to take at least three or four towers (if not more), now is a great time to do that. This will greatly increase your field of vision on the map, which is a big help. Amazing how much easier it is to get to a new location when you can actually see the roads and terrain.

Better.

Tip

You can get to towers quickly and safely by fast traveling to Khilana Bazaar and taking the buzzer.

Second, step out into the wilderness for a little huntin’ and craftin’. You’re going to want that weapon holster up to the full “three weapons plus one sidearm” capacity, so bag some tapirs and honey badgers (try the area around the tower at x:386 y:385, especially at night). Then track down two rhinos (check the riverbank south of the Kyra Tea Weigh Station) and level up that explosives bag.

Caution

Be careful! Rhinos are tough to kill and you can’t use mines this time because you need the hides intact. Save before engaging. Also, fire in short bursts from mid-to-long range and pause when the rhino flees (it’ll calm down in a few seconds). The kill will take longer, but the rhino will be less inclined to run you down.

Make sure your ammo bag is at least level two and get your loot bag up to level two. Syringe users will want that syringe kit up to level three, and it wouldn’t hurt to knock down some yaks (hunt north of Tirtha, around x:484 y:404) and dholes (northeast of Banapur) to bump up your throwables.

Tip

Trouble locating your prey? Zoom the in-game map all the way in and look for that animal’s icon. Then head to that location for the best chance of finding that animal. Or, check the handy map included in this guide.

Finally, no matter what play style you’re going after, spend all your skill points before taking on the next mission, because you want to go into it as pumped up as you can. For run-and-gunners, Running Reload and At the Ready are must-haves, Non-Stop is pricey but wonderful, and you may find Casual Marksman worth the point. Those on the blue side of the skills screen will want Survival Syringe Lv2, everything you can get in that health-increasing top row, and if you have leftovers, Trade Agreement and Inner Strength. If you’re dipping into both skill trees, focus on health and speed for this mission.

Tip

Need more skill points? Take on a few quests and activities, even an outpost or three. Most nearby ouposts should all be well within your current skill set, especially if you’ve scouted out the Outposts section in this guide.

All locked and loaded? Great. Let’s hit the monastery.

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