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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Sabal: Take Cover

Immediately after “Cease and Desist” ends, Sabal will realize Min’s forces are bombing Utkarsh. And guess whose job it is to fend off the bombing forces? Yep.

You have a limited time to reach the town before it’s reduced to a crater. Jump on the hovercraft and dash back to shore. Stick to the woods when you can. Min’s troops are swarming the roads, and you don’t have time to mess with them.

In town, stock up at the ammo crates. Then speak to the man at the window.

Utkarsh

Window to speak with people

Ammo chest

Shelter: When the artillery strike comes, hide here.

– Choke points for enemy waves

Vantage point for first two enemy waves

A timer will start, giving you several seconds to prepare for the enemy soldiers. Wave one will come entirely from the east, so place mines there and take up position at the top of the main stairs.

Your AI partners will do a good job here as well. Just watch for stragglers sneaking up the parallel street just to the north and you’ll be fine.

When Sabal tells you to take cover, head for any of the three houses with safe, stone-lined cellars, marked on your mini-map with yellow mission icons. The largest and easiest to locate of these lies to the north. Look for the prayer flags draped all across its porch.

When the artillery strike ends, you’ll have a brief pause to regroup (during which you could reset the mines). Wave two will start in the east, then move counterclockwise, with more troops approaching from the north and then the west.. A high-damage weapon like one of the signature LMGs helps keep things manageable. At least until the helicopter arrives. Take it down quickly with a rocket launcher, sticky grenades, or whatever else you brought along. Or, you could wait for the second artillery strike and see how the copter fares.

The third and last wave will come after a slight pause—better restock at the ammo crate—first from the west, and then the north, then both. Be mobile here, and be sure to take out the heavy flamers quickly by targeting his tanks.

When the third artillery strike comes in, it should wipe out any remaining enemies.

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