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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

A Cultural Exchange

Fast travel back to Khilana Bazaar, grab a rocket launcher if you have one, and hop in your buzzer to chase down the big S on your mini-map. The conversation will flow slightly differently depending upon whose mission you just completed, but the end result is the same. He sends you to the monastery.

Tip

Before you leave, walk around the hut’s south side to find a propaganda poster (see Collectibles section) to save yourself a trip back to grab it later.

When you first reach the monastery, don’t run up the steps to the main entrance just yet. First, detour to the right, to the cave near the truck. This is the armory, and you should make a point to loot everything you can. You’ll see ammo crates by the truck, health packs, grenades, and especially mines and C4 on the cement blocks near the entrance. Inside, note the statue and the doors beyond it. They’ll be open soon.

Caution

Mines and C4 are particularly useful in this battle. If you don’t have at least four mines on hand, your path to victory is much more difficult.

Leave the armory and head toward the pond. On the north (your left), you’ll see another statue facing the pond and the monastery, surrounded by carvings and columns. We’ll call this the shrine. It, too, will be tactically important soon.

Now explore the rest of the courtyard. Notice that the courtyard has three levels. There is the ground, where the shrine and armory are located. Next is the mid level, with its sandbag bunkers and two mounted machine guns—one facing the left entry road and the armory entrance, and one facing the right entry road—both of which can point into the shrine.

Finally, there is the upper level, where two large doors provide entrance to the monastery. Note the two ziplines to the ground level, and the ledges that enable you to drop down to the mid level’s machine guns without taking damage. Be aware there are entry roads on both sides of the shrine, and co-op players in particular should know there’s a grapple point that lets you climb onto the hill above the shrine.

Once you’ve gotten used to the geometry, head inside the monastery and meet with Raju.

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