Prima Games eGuides Far Cry 4 eGuide

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Far Cry 4 eGuide Introduction

The Armory

Not all of Kyrat’s problems can be solved with guns...some require knives and explosives.

Attachments

Guns are deadly enough, but many of them can be further modified with the purchase of attachments, such as improved sights or high-capacity magazines. Here’s a quick look behind the counter.

Extended Barrel

Available only on the occasional handgun, the extended barrel gives a boost to accuracy, damage, and range.

Extended Magazine

More bullets per clip means more shooting and less reloading, which means you have a greater chance of staying alive.

High-Power Scope

The highest-power zoom of any attachment in the game. If you want to kill from two states away, this is your scope.

Enhanced Scope

Those black crosshairs in the other scopes sure are handy…unless it’s dark. The enhanced scope gives up a smidge of range in exchange for red crosshairs, which are far more helpful during those 2 a.m. outpost takeovers.

Marksman Sight

The marksman sight delivers magnification comparable to that of a sniper scope. Like the optical sight, it blocks a lot of your view when you aim through it. But it can also turn an LMG or assault rifle into a rapid-fire, mid-range sniper rifle. And that, friend, is a very scary proposition.

Night Sight

Similar to the illuminated scope, the night sight comes with three brightly colored dots painted on it to help you aim. Flashy? No. But functional.

Optical Sight

Two out of every three Signature Weapons come with the optical sight pre-installed. Why? Because it offers the greatest accuracy boost of any attachment in the game. It blocks off a large chunk of the screen when you look through it, but the increased odds that you’ll hit what you’re aiming at makes this a fair trade.

Red Dot Sight

Perhaps the most popular sight in all of shooter-dom, the red dot sight has almost zero magnification and offers only a slight bump to handling. So why the love? It literally projects a red dot on the spot where your bullets will strike. Which means you, in turn, can achieve significant success by putting that red dot on enemies’ foreheads.

Reflex Sight

A near-clone of the red dot sight. To an engineer, the two use different technologies. To everyone else, they use different colors. The reflex sight has a blue dot and a thinner, circular shape that some players find less intrusive.

Sound Suppressor

Commonly called a silencer, the sound suppressor decreases the volume of your shots, enabling you to operate with a greatly decreased chance of alerting nearby enemies.

Handguns

A few notable exceptions aside, handguns typically lack the raw power of two-handed weapons. But, because they only need one hand to operate, you can use them while simultaneously driving a vehicle, carrying a corpse, or flying a buzzard. And that’s important. Because it turns out, you’ll need to fire a weapon while doing one of those things quite a bit more often that you probably imagine.

Mark IV
Accuracy: 4
Damage: 3
Range: 2
Fire Rate: 2
Handling: 4

Action: Single

Mag Size: 6

Attachments: None

A six-shot, break-top service revolver used by the British in WWI. No frills, just kills.

M712
Accuracy: 3
Damage: 3
Range: 2
Fire Rate: 3
Handling: 4

Action: Semi-automatic

Mag Size: 8

Attachments: 1 Allowed; Night Sight

A German-designed, Belgian-manufactured semi-automatic handgun popular in the early 1900s.

1911
Accuracy: 4
Damage: 3
Range: 2
Fire Rate: 4
Handling: 5

Action: Semi-automatic

Mag Size: 8

Attachments: 1 Allowed; Night Sight, Extended MAG

Standard-issue for the U.S. military for more than 70 years, this dependable classic may look big and heavy, but it’s got accuracy and power.

6P9
Accuracy: 5
Damage: 2
Range: 2
Fire Rate: 5
Handling: 6

Action: Semi-automatic

Mag Size: 8

Attachments: 2 Allowed; Night Sight, Suppressor, Extended MAG

A Soviet-era pistol with a detachable suppressor, its small size and precision make it ideal for clandestine wetwork.

.44 Magnum
Accuracy: 7
Damage: 7
Range: 5
Fire Rate: 3
Handling: 7

Action: Double

Mag Size: 6

Attachments: 1 Allowed; Night Sight, Reflex Sight, Red Dot Sight

An American-made revolver that packs some serious punch at close range but has limited ammo capacity.

D50
Accuracy: 6
Damage: 9
Range: 3
Fire Rate: 3
Handling: 6

Action: Semi-automatic

Mag Size: 8

Attachments: 2 Allowed; Night Sight, Reflex Sight, Red Dot Sight, Optical Sight, Extended MAG

AKA the Hollywood Hand Cannon, this pistol delivers unbelievable damage at the cost of a low rate of fire.

A.J.M. 9

Tier: UPLAY

Accuracy: 6
Damage: 6
Range: 5
Fire Rate: 4
Handling: 5

Action: Burst Fire

Mag Size: 9

Attachments: 2 Allowed; Suppressor, Extended MAG

The future is now with this burst-fire handgun that can shred targets and protect the innocent. Sure, UPLAY points are precious. But a lot of players are going to feel the same way about the A.J.M. 9.

A99
Accuracy: 6
Damage: 6
Range: 5
Fire Rate: 3
Handling: 7

Action: Full Auto

Mag Size: 20

Attachments: 2 Allowed; Reflex Sights, Red Dot Sight, Optical Sight, Suppressor, Extended MAG

This full-auto machine pistol has been banned in a number of countries. Its ease of use and stopping power are renowned.

Skorpion
Accuracy: 2
Damage: 3
Range: 2
Fire Rate: 7
Handling: 6

Action: Full Auto

Mag Size: 24

Attachments: 0 Allowed

Need an SMG with low recoil? The Skorpion is perfect for close-range encounters and for spraying targets in a run-and-gun clinch.

Auto-Cross
Accuracy: 6
Damage: 6
Range: 6
Fire Rate: 6
Handling: 6

Action: Semi-automatic

Mag Size: 8

Attachments: 2 Allowed; Reflex Sight, Red Dot Sight, Optical Sight, Extended MAG

Sandman

Tier: ULC

Accuracy: 6
Damage: 5
Range: 3
Fire Rate: 5
Handling: 6

Action: Semi-automatic

Mag Size: 10

Attachments: Red Dot Sight, Suppressor, Extended MAG

Take the 1911 and rig it for stealth with a suppressor, optics, and reworked guts to land you this silent, accurate, and highly reliable sidearm.

Cannon

Tier: Signature

Accuracy: 8
Damage: 8
Range: 5
Fire Rate: 4
Handling: 7

Action: Double

Mag Size: 6

Attachments: Optical Sight, Barrel Length

Add an extended barrel and optics to a Magnum and you get this heavy duty sidearm with improved range and accuracy. It’s a one-shot stop for most anything man-sized or smaller.

Signature Weapons

Signature Weapons are the cream of the crop, the ultimate forms of their respective models. They come with special paint jobs, unique attachments that are often not possible in the weapon’s base version, and a little something extra—in other words, even if you could put an extended barrel on an M133, it wouldn’t be a Bull. Signature Weapons cost a lot more than regular models, but you can’t loot them from fallen enemies or find them lying around the way you can other weapons.

Rebel

Tier: Signature

Accuracy: 9
Damage: 6
Range: 4
Fire Rate: 8
Handling: 8

Action: Full Auto

Mag Size: 40

Attachments: Red Dot Sight, Suppressor, Drum Mag

Adding a drum magazine to this modified A99 removes the need to constantly reload, making it a must for drivers looking to steer and shoot.

Sixer

Tier: Signature

Accuracy: 5
Damage: 4
Range: 3
Fire Rate: 2
Handling: 5

Action: sm-float-left2 Auto

Mag Size: 6

Attachments: Red Dot Sight

The old meets the new. This variation of the classic Mark IV revolver comes mounted with modern-day optics.

HS77

Tier: Signature

Accuracy: 4
Damage: 3
Range: 4
Fire Rate: 3
Handling: 5

Action: Semi-automatic

Mag Size: 10

Attachments: Red Dot Sight, Suppressor, Extended MAG

An M712 enhanced with a silencer, extended magazine, and optics for quicker handling to ensure you always shoot first.

SMG

MP34
Accuracy: 4
Damage: 3
Range: 4
Fire Rate: 5
Handling: 5

Action: Full Auto

Mag Size: 24

Attachments: 0

WWII-era submachine gun with a side-loading magazine used by the Waffen SS and brought to Kyrat early in the civil war.

A2000
Accuracy: 4
Damage: 2
Range: 2
Fire Rate: 8
Handling: 6

Action: Full Auto

Mag Size: 24

Attachments: 1 Allowed; Reflex Sight, Extended MAG

A mainstay of Royal Army snipers as a go-to weapon for up-close enemies, it’s a reliable, no-frills SMG across the board.

MP5
Accuracy: 4
Damage: 3
Range: 3
Fire Rate: 8
Handling: 6

Action: Full Auto

Mag Size: 24

Attachments: 2 Allowed; Reflex Sight, Red Dot Sight, Suppressor, Extended MAG

This German-made submachine gun is the weapon of choice for counter-terrorism operators worldwide.

Vector .45 ACP
Accuracy: 6
Damage: 3
Range: 4
Fire Rate: 10
Handling: 7

Action: Full Auto

Mag Size: 30

Attachments: 3 Allowed; Reflex Sight, Red Dot Sight, Optical Sight, Suppressor, Extended MAG

Few weapons throw down like this SMG. The larger magazine, high firing rate, and reduced recoil means it’s more accurate at longer range.

BZ19
Accuracy: 5
Damage: 5
Range: 4
Fire Rate: 7
Handling: 6

Action: Full Auto

Mag Size: 64

Attachments: 3 Allowed; Reflex Sight, Red Dot Sight, Optical Sight, Suppressor, Extended MAG

This SMG has a common ancestor in the AK47, but features a high-capacity helical magazine.

Shredder

Tier: Signature

Accuracy: 6
Damage: 6
Range: 5
Fire Rate: 10
Handling: 8

Action: Full Auto

Mag Size: 50

Attachments: Optical Sight, Suppressor, Extended MAG

What’s not to love about an accurate SMG with reduced recoil, a suppressor, and an ungodly firing rate? How about being on the wrong end of the muzzle?

Stinger

Tier: Signature

Accuracy: 3
Damage: 4
Range: 3
Fire Rate: 7
Handling: 6

Action: Full Auto

Mag Size: 30

Attachments: Optical Sight, Suppressor, Extended MAG

The signature Skorpion combines a high rate of fire with a suppressor for close-up combat, turning it into one dangerous stealth weapon.

Stormer

Tier: Signature

Accuracy: 5
Damage: 4
Range: 5
Fire Rate: 5
Handling: 6

Action: Full Auto

Mag Size: 40

Attachments: Red Dot Sight, Extended MAG

A beefed-up MP34, the Stormer takes a classic submachine gun and adds modern enhancements such as optics, extended magazines, harder-hitting ammo, and a recoil buffer.

Shotguns

M133
Accuracy: 2
Damage: 8
Range: 1
Fire Rate: 2
Handling: 6

Action: Pump

Mag Size: 7

Attachments: 0 Allowed

Russian-made pump-action shotgun that excels at close combat, hitting targets hard and clearing rooms in tight spaces like no one’s business.

D2
Accuracy: 2
Damage: 9
Range: 1
Fire Rate: 3
Handling: 8

Action: Double Shot

Mag Size: 2

Attachments: 0 Allowed

Double-barrel, sawed-off shotgun that is devastating at point-blank range. Best of all, it fits in your sidearm slot.

1887
Accuracy: 3
Damage: 8
Range: 2
Fire Rate: 3
Handling: 8

Action: Lever

Mag Size: 7

Attachments: 1 Allowed; Night Sight, Reflex Sight, Red Dot Sight, Extended MAG

This traditional lever-action shotgun is good at range, thanks to a longer barrel, but less desirable for closer targets or in confined spaces.

SPAS-12
Accuracy: 4
Damage: 8
Range: 1
Fire Rate: 5
Handling: 8

Action: Semi-automatic

Mag Size: 7

Attachments: 2 Allowed; Night Sight, Reflex Sight, Red Dot Sight, Extended MAG

An Italian semi-automatic shotgun that can be fired quickly, unloading on a target and decimating targets at close range. Note the fire rate of this beast. Rapid-tap the trigger, and people will think it’s raining buckshot. Sideways.

87

Tier: Signature

Accuracy: 2
Damage: 10
Range: 1
Fire Rate: 5
Handling: 6

Action: Lever

Mag Size: 9

Attachments: Reflex Sight, Extended Mag

A sawed-off version of the 1887, this shotgun delivers higher damage and is perfect for firing while behind the wheel.

Bull

Tier: Signature

Accuracy: 2
Damage: 10
Range: 3
Fire Rate: 2
Handling: 10

Action: Pump

Mag Size: 9

Attachments: Reflex Sight, Suppressor, Extended MAG

The signature version of the M133 features reflex sights, extended barrel, and increased damage. Watch where you point it.

Assault Rifles

.700 Nitro
Accuracy: 7
Damage: 9
Range: 8
Fire Rate: 2
Handling: 3

Action: Semi-automatic

Mag Size: 2

Attachments: 1 Allowed; Night Sight, Reflex Sight, Red Dot Sight, Optical Sight

The ultimate in stopping power, this big game rifle is overkill on all but the heaviest targets: elephants, rhinos, vehicles, and armored enemies. Uses sniper rifle ammo.

AK47
Accuracy: 4
Damage: 5
Range: 4
Fire Rate: 4
Handling: 5

Action: Full Auto

Mag Size: 30

Attachments: 0 Allowed

No weapon symbolizes guerilla warfare better than the AK47, the reliable companion of soldiers everywhere for its steady, even performance.

STG-90
Accuracy: 8
Damage: 6
Range: 4
Fire Rate: 5
Handling: 6

Action: Full Auto

Mag Size: 30

Attachments: 1 Allowed; Red Dot Sight, Extended MAG

This Swiss-built assault rifle compensates average damage with better accuracy and a respectable rate of fire.

F1
Accuracy: 6
Damage: 3
Range: 4
Fire Rate: 7
Handling: 7

Action: Burst

Mag Size: 30

Attachments: 2 Allowed; Reflex Sight, Red Dot Sight, Suppressor, Extended MAG

A burst-fire bullpup assault rifle made by the French, this weapon has above-average accuracy and trades power for a higher rate of fire.

MS16
Accuracy: 7
Damage: 6
Range: 4
Fire Rate: 4
Handling: 6

Action: Semi-automatic

Mag Size: 15

Attachments: 2 Allowed; Reflex Sight, Red Dot Sight, Optical Sight, Suppressor, Extended MAG

The last great American battle rifle that was introduced during the Vietnam War, this semi-automatic rifle is considerably accurate.

P416
Accuracy: 6
Damage: 5
Range: 4
Fire Rate: 9
Handling: 6

Action: Full Auto

Mag Size: 30

Attachments: 2 Allowed; Reflex Sight, Red Dot Sight, Optical Sight, Marksman Sight, Extended Mag

A step up from the AK47 in terms of accuracy and rate of fire, this weapon is expensive and deadly in the hands of precision shooters. It’s also one of the most versatile weapons in the game, thanks to its ability to accept a wide range of sights.

A52
Accuracy: 6
Damage: 8
Range: 5
Fire Rate: 7
Handling: 5

Action: Full Auto

Mag Size: 30

Attachments: 2 Allowed; Reflex Sight, Red Dot Sight, Optical Sight, Marksman Sight, Extended MAG

Israel’s answer to the AK, this rifle delivers a heavy punch best served in short bursts thanks to its even heavier recoil.

Elephant Gun

Tier: ULC

Accuracy: 8
Damage: 10
Range: 8
Fire Rate: 2
Handling: 3

Action: Semi-automatic

Mag Size: 2

Attachments: Optical Sight

This large gun lives up to its name, stopping elephants in their tracks and putting a hefty bruise into the shooter’s shoulder. Uses sniper rifle ammo.

Bushman

Tier: Signature

Accuracy: 8
Damage: 6
Range: 6
Fire Rate: 9
Handling: 7

Action: Full Auto

Mag Size: 40

Attachments: Marksman Sight, Suppressor, Extended MAG

One of the rare assault rifles with the perfect assembly for balanced performance in assault combat. Which means someone took the most well-rounded gun in Kyrat, the P416, and ran it through the even-better-ator.

Warrior

Tier: Signature

Accuracy: 6
Damage: 6
Range: 4
Fire Rate: 4
Handling: 6

Action: Full Auto

Mag Size: 40

Attachments: Red Dot Sight, Suppressor, Extended MAG

A signature AK that, among other things, includes optics, an extended magazine, and some extra punch to earn its name.

Trooper

Tier: Signature

Accuracy: 7
Damage: 6
Range: 4
Fire Rate: 4
Handling: 6

Action: Semi-automatic

Mag Size: 20

Attachments: Marksman Sight, Suppressor, Extended MAG

A signature version of the MS16 that takes the already formidable weapon and improves its accuracy and usability.

Light Machine Guns (LMGs)

PKM
Accuracy: 5
Damage: 5
Range: 6
Fire Rate: 8
Handling: 2

Action: Full Auto

Mag Size: 100

Attachments: 0 Allowed

This Russian-made machine gun trades off its longer reload time with long-range supremacy and a magazine that holds enough ammo to end most fights before reloading becomes an issue.

U100
Accuracy: 6
Damage: 5
Range: 6
Fire Rate: 6
Handling: 4

Action: Full Auto

Mag Size: 60

Attachments: 1 Allowed; Reflex Sight, Red Dot Sight, Optical Sight, Extended MAG

This easy-to-handle light machine gun from Singapore checks all the right boxes with its accuracy and quick reloading.

MKG
Accuracy: 6
Damage: 7
Range: 6
Fire Rate: 9
Handling: 3

Action: Full Auto

Mag Size: 80

Attachments: 2 Allowed; Reflex Sight, Red Dot Sight, Optical Sight, Marksman Sight, Extended MAG

A proven battlefield weapon designed for squad support with its very high rate of fire, this weapon makes short work of ground forces.

MG42
Accuracy: 7
Damage: 7
Range: 7
Fire Rate: 8
Handling: 2

Action: Full Auto

Mag Size: 100

Attachments: 2 Allowed; Reflex Sight, Red Dot Sight, Optical Sight, Marksman Sight, Extended MAG

A relic from WWII, this German machine gun has such a high rate of fire that it shreds enemy soldiers and has earned the nickname, “Hitler’s Buzzsaw”.

Buzzsaw

Tier: Signature

Accuracy: 9
Damage: 9
Range: 8
Fire Rate: 9
Handling: 4

Action: Full Auto

Mag Size: 400

Attachments: Optical Sight, Extended MAG

A modified MG42 machine gun from WWII, supercharged to deal with vehicles and armor that weren’t around in Hitler’s days.

Ripper

Tier: Signature

Accuracy: 7
Damage: 9
Range: 7
Fire Rate: 9
Handling: 4

Action: Full Auto

Mag Size: 200

Attachments: Marksman Sight, Extended MAG

The signature MKG increases damage, accuracy, and range, while reducing recoil and extending the magazine; it is the best weapon to win a war.

Driller

Tier: ULC

Accuracy: 7
Damage: 9
Range: 6
Fire Rate: 8
Handling: 4

Action: Full Auto

Mag Size: 200

Attachments: Optical Sight, Extended MAG

The Driller earns its name as the PKM Signature Weapon by adding penetrating rounds to the mix to rip through flesh and walls with equal ease.

Sniper Rifles

SVD
Accuracy: 7
Damage: 7
Range: 7
Fire Rate: 4
Handling: 3

Action: Semi-automatic

Mag Size: 5

Attachments: 0 Allowed

Accurate and reliable, this rifle is popular with Royal Army snipers for its extended mag and its ability to fire on semi-auto.

M-700
Accuracy: 8
Damage: 7
Range: 7
Fire Rate: 2
Handling: 4

Action: Bolt

Mag Size: 5

Attachments: 2 Allowed; High Powered Scope, Suppressor, Extended MAG

This bolt-action sniper rifle is a mainstay of snipers for its unmatched range and accuracy, despite a low rate of fire.

Z93
Accuracy: 8
Damage: 9
Range: 8
Fire Rate: 3
Handling: 5

Action: Bolt

Mag Size: 8

Attachments: 3 Allowed; High Powered Scope, Enhanced Scope, Suppressor, Extended MAG

This bolt-action, high-powered .50 cal rifle has the punch to penetrate through walls and put down any large target.

SA-50
Accuracy: 8
Damage: 9
Range: 8
Fire Rate: 5
Handling: 5

Action: Semi-automatic

Mag Size: 8

Attachments: 3 Allowed; High Powered Scope, Enhanced Scope, Suppressor, Extended MAG

This .50 cal semi-auto sniper rifle can penetrate walls and unleash devastation from a distance.

Predator

Tier: Signature

Accuracy: 8
Damage: 8
Range: 8
Fire Rate: 2
Handling: 5

Action: Bolt

Mag Size: 10

Attachments: Enhanced Scope, Suppressor, Extended MAG

A suppressed signature M-700 with illuminated optics, high-capacity magazines, and a slick paint scheme.

AMR

Tier: Signature

Accuracy: 10
Damage: 10
Range: 10
Fire Rate: 2
Handling: 5

Action: Bolt

Mag Size: 12

Attachments: 2 Allowed; Enhanced Scope, Extended MAG

Enhanced optics, extended mags, and explosive rounds make this signature Z93 the ultimate long-range weapon. Not quiet, but it can headshot an elephant, stop a technical with one round, and throw men around like rag dolls.

Launchers

RPG-7
Accuracy: 5
Damage: 10
Range: 10
Fire Rate: 1
Handling: 1

Action: Single Shot

Mag Size: 1

Attachments: 0 Allowed

These anti-armor weapons are so common that at least one appears in every insurgents’ group photo ever taken.

M-79
Accuracy: 5
Damage: 10
Range: 8
Fire Rate: 2
Handling: 4

Action: Single Shot

Mag Size: 1

Attachments: 0 Allowed

The most devastating sidearm in the game, this Vietnam War-era single-shot grenade launcher is a vehicle-killer good at sending short- to mid-range targets an explosive present. Mixes very well with flying or driving missions.

GL-94
Accuracy: 5
Damage: 10
Range: 8
Fire Rate: 3
Handling: 4

Action: Pump

Mag Size: 4

Attachments: 0 Allowed

This grenade launcher holds four rounds, providing tons of explosive power at the cost of long reload times.

GL-A87
Accuracy: 5
Damage: 10
Range: 8
Fire Rate: 6
Handling: 3

Action: Full Auto

Mag Size: 8

Attachments: 0 Allowed

A Chinese-made, automatic grenade launcher. The power of an artillery strike in a handheld package.

Lk-1018
Accuracy: 8
Damage: 10
Range: 10
Fire Rate: 1
Handling: 1

Action: Single Shot

Mag Size: 1

Attachments: 1 Allowed; L-CAM

Tough to get a handle on at first, but crazy-powerful once you get the hang of it. Fires rounds that can be guided after launch. The L-CAM upgrade enables it to lock on to vehicles and replaces rockets with cluster missiles.

Specials

Flare Gun
Accuracy: 5
Damage: 6
Range: 8
Fire Rate: 1
Handling: 5

Action: Single Shot

Mag Size: 1

Attachments: 0

Single-shot breach-loading signal pistol that excels at setting things on fire from far away. It can take down most vehicles in one shot.

Hunter Bow
Accuracy: 6
Damage: 7
Range: 7
Fire Rate: 4
Handling: 6

Action: Single Shot

Mag Size: 1

Attachments: 0

Alternate Ammo: Explosive Arrow, Fire Arrow

Sometimes the old ways are best. A simple bow used by Kyrati hunters when the world was still young. Granted, they might not have used explosive arrows.

Recurve Bow
Accuracy: 7
Damage: 8
Range: 8
Fire Rate: 5
Handling: 7

Action: Single Shot

Mag Size: 1

Attachments: 1 Allowed; Red Dot Sight, Marksman Sight

Alternate Ammo: Explosive Arrow, Fire Arrow

A deadly weapon in the hands of a skilled hunter, it too can fire different arrow types over great distances.

Impaler

Tier: ULC

Accuracy: 4
Damage: 10
Range: 7
Fire Rate: 2
Handling: 2

Action: Single Shot

Mag Size: 1

Attachments: 0

A single-shot compressed air harpoon gun. A highly impractical weapon, but it never fails to satisfy.

Flamethrower
Accuracy: 3
Damage: 10
Range: 5
Fire Rate: 10
Handling: 5

Action: Stream

Mag Size: 100

Attachments: 1 Allowed; Extended Mag

It doesn’t matter if your target is flammable or inflammable, the flamethrower is a go-to firestarter. It has a longer range than you might imagine, too.

Repair Tool
Accuracy: 10
Damage: 3
Range: 1
Fire Rate: 5
Handling: 5

Action: Tool

Mag Size: —

Attachments: 0

The thing about the repair tool is, it’s a blowtorch. In other words, fire. And fire tends to make more fire out of anything it touches. The blowtorch definitely isn’t the most efficient killing tool in your arsenal. But it might be the most embarrassing.

Khukri Knife
Accuracy: 5
Damage: 7
Range: 1
Fire Rate: 5
Handling: 5

Action: Melee

Mag Size: —

Attachments: 0

The East Asian version of the machete is often used for acts as simple as chopping wood or cutting vegetables, but it can also cleave flesh and bone if the need arises. The machete itself can be found in the arena, along with two additional upgraded knives: the “Butcher” and the Japanese tanto.

Throwables and Explosives

C4
Accuracy: 5
Damage: 10
Range: 4
Fire Rate: 1
Handling: 1

Attachments: 1 Allowed; Sticky

A manually triggered explosive bundle capable of turning anything into a small mushroom cloud.

Mine
Accuracy: 5
Damage: 10
Range: 4
Fire Rate: 1
Handling: 1

Attachments: 1 Allowed; Sticky

The classic proximity-triggered explosive, though they can also be triggered manually with a bullet. There’s no better device to make sure an enemy doesn’t sneak through a doorway or drive up a road without paying the price. They can also stop a charging rhino in its tracks, if you need that (and you will).

Grenade
Accuracy: 7
Damage: 8
Range: 8
Fire Rate: 3
Handling: 3

Attachments: 1 Allowed; Sticky

The most versatile explosive you can buy. Grenades aren’t fussy. They’ll total human soldiers, rampaging animals, or enemy vehicles. They’ll blow up on land, underwater, or even stuck to something. Hold it longer to “cook” it and give your target less time to find cover before it detonates.

Grenades, mines, and C4. The snap, crackle, and pop of personal explosive devices.

Molotov
Accuracy: 7
Damage: 8
Range: 7
Fire Rate: 3
Handling: 2

Attachments: 0

A surprisingly effective weapon, a single Molotov can light most any target on fire. Enemy soldiers? Check. Enemy vehicles? Check—though it may take a few seconds. A huge swath of grass and trees that will scare away animals and burn attacking soldiers hiding behind cover? Check. Just don’t try to use them on demon fish. Molotovs hate water.

Throwing Knife
Accuracy: 8
Damage: 8
Range: 8
Fire Rate: 3
Handling: 3

Attachments: 0

A fantastic silent-kill weapon with a surprising range. Guns and bombs and other fancy tech are all great, but sometimes all you need is a sharp piece of metal and a decent throwing arm.

Rock
Accuracy: 7
Damage: 0
Range: 7
Fire Rate: 3
Handling: 3

Attachments: 0

What’s that? A rock isn’t a weapon? Tell that to the poor guy who came to investigate the sound of one hitting a bush and ended up with your knife in his brain.

Bait
Accuracy: 7
Damage: 0
Range: 7
Fire Rate: 3
Handling: 3

Attachments: 0

You may not think of bait as a weapon, either. But you know who does? That dude who got mauled by wolves after you hucked a two-pound hunk of “not a weapon” at his feet.

For the record, elephants are weapons, too.