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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Sabal: Burn it Down

If you want to start a fire, you’ve got to bring a match (and just to be safe, bandages). Unfortunately, all the armory has is a flamethrower, a flare gun, and a recurve bow capable of conveying fire arrows over longer ranges. You can obtain all three, along with four health packs, by checking the various crates and tables on your way out. True, you don’t actually need all three, but you might not encounter these weapons again for a while and they can totally stand in for your shotgun, sidearm, and mid-range gun (AR or SMG) respectively, so why not get greedy? Do hang on to your (hopefully silenced) sniper rifle, though. You’ll want it.

Think of the flare gun as a .44 Magnum with added fireworks.

The factory lies nestled among several tiered fields of opium poppies. Your task is to destroy (or just shut down) the generators that power the sprinklers, then burn all four fields as well as nine pallets of opium stored inside the main building. And, of course, Min and his boys would rather you didn’t. Hence the shooting.

You can actually approach the farm from any direction and have success. The main road from the south is tricky, but do-able, and a stone stairway near the shack leads to the east field. The terraced hill to the west actually provides decent cover thanks to its retaining walls, and the cliffs to the north and east offer a great chance to scout the area, snipe the top-level guards, and grapple right into the fields. But our favorite insertion point is the shack in the northeast corner, where you can take out the guard (and the guard dogs nearby) and then sneak all the way to the main building without anyone saying boo.

The house itself is two-story, with a nice view for snipers all the way around and a mounted gun nest up near the house. Most importantly, there’s a mortar on a balcony on the east side roof. It can hit most of the surrounding fields. You’ll want to take down the two guards on this level quickly, both to keep them from using it on you and to gain its use for yourself. So either snipe them from afar or slip in via the back stairs (note the ammo crate, if you need it) and do the deed up close. Once you’re in, be aware that the bottom floor has more guards than lightbulbs, so you’ll have to be swift with either takedowns or flamethrower bursts.

Tip

This mission breaks wide open if you have a buzzer and the GL-74 grenade launcher (which can blow up generators and guards from the air) and/or flare gun (which can set fields alight).

Caution

When things do get hairy, the upper story of the house is a great place to hole up. Watch the dark stairs in one room and the door in the other and you’re golden.

One last suggestion for those contemplating a stealth approach here: Don’t bother. We’re not going to say playing this one from the shadows is impossible, but as soon as you start torching the fields and igniting the bales, new enemies will swarm in no matter how sneaky you’ve been. Besides, there’s wicked fun to be had with the fiery arsenal here.

A single puff will burn a field to a cinder. What you do with the rest of your flamethrower fuel is up to you . . . .

Note

You can complete this level using just your normal weapons. Besides the mortar, there’s some sort of incendiary tank or barrel next to every field and bale of opium. The larger tanks may take a little coaxing to ignite (C4 or sniped mines work well), but they definitely do the job once they blow.

The mortar on the second level is a non-concern if you’re already in the house, but a nightmare if they see you coming.

The machine gun can actually rotate the full 360 degrees, which is good or bad . . . depending on which end of it is pointed toward you.

Take down the guard at the northeast shack for a nearly undetectable infil.

Most of the opium bales are inside the house. Note the explosive tanks always nearby.

Opium poppies are purple. Whether you save them or scorch them depends upon whose mission you’ve selected.

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