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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Sabal: Cease and Desist

Tip

You should always take whatever loadouts you want into any mission. But we should warn you that the mission that happens automatically after this one goes much more smoothly if you “want” A) a damage hose like a signature LMG and B) something capable of taking down a helicopter.

Walk past the house with the clothesline to reach a zipline down to the water and a letter with a hint about how to sneak into Jalendu.

At the shore, you’ll find a personal hovercraft, one of the most versatile vehicles in the game. Take it to Jalendu.

This mission presents itself as a stealth job. If the guards see you, they’ll start the countdown and you’ll have four minutes to find and defuse two bombs. And indeed, finishing your business before the countdown finishes you is nearly impossible the first time. But once you know the locations of both bombs, it’s entirely possible to saunter right through the main gate, wipe out every soldier on the island, and defuse the bombs in plenty of time to avoid disaster.

Sabal will also instruct you to “take care of” the guard boats before you attack. Doing this without revealing your presence (thereby setting the bomb timers) is a tall order, considering the one weapon Far Cry 4 doesn’t have is a silenced rocket launcher. Plus, the boats buzz around so much, they’d make a housefly dizzy.

The good news is, despite what Sabal’s order implies, you don’t have to complete your tasks in any order. So, first things first. You could swim all the way to the temple (swimming below the surface is a great way to avoid detection), but the hovercraft is quicker. Keep a safe distance, but watch the guard boats’ patterns. When they zoom far to the east, away from the sea-level boat entrance on the west side of the island, dash in.

Soldiers on the shore will probably spot you, but it doesn’t really matter if you have enough ammo.

You’ll find a stairway with an ammo crate and a dim hallway leading to a pack of enemies and the first bomb. Disarm it. So far, so good. But take care to watch your step around the underground pond.

No reason why.

Shoot your way up the stairs until you exit into the outdoors. Hang a sharp left and climb the stairs at the tower’s southeast corner. The second flight should end at a mounted gun. Step onto the roof and follow it around to the tower’s north side, where you’ll find the second bomb.

If any of Min’s forces on the island are still alive, now’s the time to snuff them. Chances are, the patrol boats came ashore already. If they didn’t, the roof is a great vantage point from which to dispose of them with sniper fire or one of this level’s two mounted weapons.

It’s not over yet. Once all of Min’s soldiers are dead, Sabal will radio to tell you Royal Guard reinforcements are on the way.

Three waves of reinforcements will arrive: Boats from the west, boats from the east (some of which will try to hide in the bushes to the southeast), and both boats and a helicopter from the west, with one more copter sneaking in on the south side at the same time. And as luck would have it, the tower’s third floor—where you just happen to be standing—has a mounted machine gun on its west side and a grenade launcher on its east. Dash between the two as needed to wipe out as many reinforcements as you can. Once new vehicles have stopped arriving, mop up anyone who managed to land, and your mission is complete.

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