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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Quests and Activities

Eye for an Eye

Simpler than Assassinations, Eye for an Eye quests don’t care about stealth. They care about death. This is a simple display of brute force. You go in, kill with the designated weapon, and leave with photographic proof. And you dare Min’s boys to stop you.

The Eye for an Eye quests in this section are listed in order of the locations where they are assigned to you.

Keo Pradhana Mine

Location: x:692 y:625 (inside safe house)

Weapon: Sniper Rifle

Min’s troops are ambushing cargo trucks. Your job is to turn the tables on them by using a sniper rifle to punch holes in two of their commanders.

Make your way to the gear drop. There’s a sniper rifle here, but you probably have a better one in your inventory. Either way, this is also an excellent grassy knoll from which to attack, so kneel and scout the area.

The first commander is easy to spot, hanging out in the upper balcony of the barn across the street. (Watch the rocketeer on the roof, though.) You can put both of them down any time.

The other commander may take a few moments to show. But don’t worry, he will. When he does, pop him as well, clear out the cronies (especially the sniper who’ll probably be hanging out near the barn on the east), and slide down to photograph your kills.

Kheta Manor

Location: x:447 y:453

Weapon: Handgun

This time, you need a handgun to kill a commander who murdered a man’s family. Payback’s gonna hurt.

Grab the six-shooter at the gear drop (or don’t—any handgun will do) and take a look at the enemy base across the river. You’ll know the commander by his yellow icon and black hat, but he may be tough to see from here because he likes to roam the area on the other side of the building. Satisfy yourself with tagging some of the assaulters and berserkers hanging around.

Make your way across the bridge. Remember, only the commander has to be killed with a handgun. If you want to snipe or shotgun some of his cronies along the way, have at it. Once you get there, it should be no problem for you to clear out the camp and photograph the commander.

Namboche Monastery

Location: x:804 y:724

Weapon: Assault Rifle

Another multi-kill contract, this job requires you to use an assault rifle—any assault rifle—to put down three commanders who killed many villagers while forcing them from their homes.

Careful as you approach. Stealth isn’t required, but this whole town is swarming with rooftop snipers, and they can make things challenging if they see you. Also, be aware that one of the commanders is a heavy gunner, so you’ll need to stick with the AR when dealing with him. No takedowns or grenades or anything that doesn’t start with A and sound like “salt trifle.”

Stealth types will be fine once they get into town, thanks to all the twisting passages (though you may want to save the heavy for last and take his sniper buddies down first). Assault-minded players can break this mission open by firing one or two shots with a non-silenced weapon from outside town. Every non-sniper enemy including the heavy will then come to you, enabling you to take them down from frange with minimal interference from the sniper bosses. One final note: you can photograph the sniper on the cliff from the other sniper’s rooftop.

Ratu Ghadi

Location: x:562 y:604

Weapon: Explosives

Hmmm. There sure are a lot of different kinds of explosives. Grenades, C4, arrows, mines, rockets…and the best part is, it’s all good as far as this quest is concerned. If it goes boom, it’s a viable choice.

As you approach, peek over near the technical north of the hut to see if the first commander is standing in the best place ever: three feet from an explosive barrel.

One down. But you’ll probably have to go into the mine for the other two (one of whom is a heavy gunner). But no worries. Explosives work just as well in there as they do outside. The commanders’ positions change, so either stick with explosives for every kill or lead with your camera so you know whom to kill with what.

Royal Guard Kennels

Location: x:605 y:708

Weapon: Shotgun

Soldiers are burning a local beekeeper’s hives. We can’t have that. What would the few honey badgers who haven’t converted to an all-human-flesh diet eat?

The cliffs to the northeast offer a fair view of the farm. In fact, odds are that one commander, a heavy flamer, will be torching the hives as you watch.

If you have a survival syringe and a high-powered shotgun like a SPAS-12 or Bull, you can snipe a few enemies from up high and then slide to the ground to take on the heavy flamer. If you don’t have those things, taking him down with a shotgun from the front is going to be a real challenge, so you’re better off sneaking in (there’s a grapple down to the north) and shooting his rear fuel tanks from close range—but not too close or the explosion will get you.

Killing the commander will alert the rest of the camp, obviously, but you can kill them any way you like, so the battle is intense, but winnable. Just stay out of range of the heavy flamers. Also, be sure to switch back to a shotgun for the second commander, a Royal Guard defender in a red helmet.

Seven Treasures Ashram

Location: x:431 y:388

Weapon: SMG

A local radio station operator has been murdered by Min’s men for speaking out against Min’s corrupt regime. It’s up to you to administer justice.

Your target is located at a small homestead with only about a half-dozen troops around. He wears a red helmet and tends to hang out in or beside the shed in the east, near the destroyed radio tower.

You can actually pull off a straight-ahead attack from the entrance drawbridge, using the bushes and boulders for cover, but you could also take a lot of damage quickly. For a safer alternative, climb the slope to the south and look down on the camp, tagging and sniping them into a frenzy before dropping down to take the commander—who likes to hide in the map’s northwest corner when he gets scared—out with the SMG.

Shanath Breeders

Location: x:380 y:574

Weapon: Shotgun

A trio of scenic cabins in the woods hide a pair of commanders who force villagers into prostitution. Time to shut them down.

When you arrive on the scene, the two commanders will most likely be lounging on the porch of the cabin in the northeast. Soon, a truck will arrive with a frightened civilian and a couple more soldiers.

You can swoop into action pretty much any time you like. If you get into trouble, keep the buildings between you and the majority of the enemies to minimize the number of foes who can target you at any given time.

Shanath Training Grounds

Location: x:255 y:542

Weapon: Knife

The great thing about knife kills is that you can get them using takedowns, which are probably almost automatic for you by now, or with throwing knives. Either way, these two killer commanders are going to get cut.

Grab the knives from the corpse at the quest marker and survey the area below. It’s mostly defenders, but you’ll see a sniper as well. You could snipe several targets from here to soften them up, but you’ll still have to head to ground level to finish the job. The zipline to your immediate north drops you near one commander, or you can move south to a grapple that drops you into a cave (where you may find a guard waiting for you).

Remember, the knife requirement is only for the commanders. And no matter how you enter, you’ll find the second commander close by.

It’s likely you’ll get spotted here and get into a short-but-intense firefight, but between the cave and the shed the zipline connects to, you’ll have more than enough cover to make your stand. The hardest part is keeping yourself from filling the commanders with bullets as you whittle down the other soldiers.

The commanders don’t always just line up for you.

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