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Far Cry 4 eGuide
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Contents

  • Introduction
    • Welcome to Kyrat!
    • Gameplay Basics
    • The Skill Trees
    • Mission Types
    • Ajaay and Friends
    • Enemies
    • The Armory
    • Wild Kingdom
    • The Garage
    • Crafting
    • Collecting
  • Bonus Missions
    • Shangri-La Missions
    • Reggie and Yogi Missions
    • Every Bullet a Sermon
  • Campaign Missions
    • Introduction
    • Dinner with Pagan
    • Escape the Compound
    • Reach the Tower
    • Banapur
    • The Wolves Den
    • Propaganda Machine
    • Return to Sender
    • Banapur in Flames
    • Hostage Negotiation
    • Incursion
    • Sabals Mission: Rebel Yell
    • Amitas Mission: Hunt or Be Hunted
    • A Cultural Exchange
    • A Karmic Journey
    • The Monastery Battle
    • Meeting Bhadra
    • Sermon on the Mount
    • The Mouth of Madness
    • The Protectors Arrival
    • Burn It Down/Reclamation
    • Sabal: Burn it Down
    • Amita: Reclamation
    • The Sleeping Saints
    • City of Pain
    • The Brick Factory
    • Shoot the Messenger
    • Free Willis
    • Kill or Be Killed
    • Death from Above
    • Dont Look Down
    • Prison Escape
    • A Key to the North
    • Truth and Justice
    • Payback
    • Amita: Culture Wars
    • Amita: The Valley of Death
    • Amita: To Reap What You Sow
    • Sabal: Cease and Desist
    • Sabal: Take Cover
    • Sabal: To Reap What You Sow
    • Ashes to Ashes
    • The Royal Palace
    • Epilogues
  • ULC/DLC Missions
    • The Syringe
    • The Blood Ruby
    • Hurks Redemption
      • Hurks Redemption Intro
      • Speak No Evil
      • Call of the Wild
      • A Familiar Feeling
  • Enemy Bases
    • Towers
    • Outposts
    • Fortresses
  • Quests and Activities
    • The Arena
    • Armed Escort
    • Assassinations
    • Bomb Defusal
    • Eye for an Eye
    • Golden Path Supplies
    • Hostage Rescue
    • Hunting
    • Karma Events
    • Kyrat Fashion Week
    • Kyrati Films
    • Pagans Wrath
    • Propaganda Center
    • Royal Cargo
  • Multiplayer
    • Factions
    • Customizing Your Loadout
    • The Golden Path
    • Rakshasa
    • Online Game Modes
    • Session Browser
    • Map Browser
    • Map Editor
  • Collectibles
    • Propaganda Posters
    • Masks of Yalung
    • Mohan Ghales Journals
    • Lost Letters
    • Mani Wheels
    • King Mins Kyrat
  • Achievements and Trophies
    • Achievements and Trophies
  • Pagan Min: Birth of a Tyrant
    • Introduction
    • Kyrat
    • Shangri-La

Far Cry 4 Guide › Campaign Missions

Return to Sender

Pop open your map and set Longinus’s home (the L) as your waypoint. Looks like it’s straight ahead. If only we could fly there somehow . . . . Oh.

Behold! The Death Kite.

Caution

The hang glider is rare among Far Cry 4 vehicles in that it’s a one-way ride. And also a death trap. You can easily push it into a dive, but making it ascend again is another story. Manage your altitude and angle carefully, come in at a flat angle, and dismount a few feet off the ground (when the prompt appears). That way, you’ll reach your destination alive and on-target instead of leaving a spectacular red smear a hundred yards from your intended landing point.

Tip

The glider is deceptively dangerous to dismount, but once you get the hang of it, you’ll be happy to know that there’s usually one perched on the edge of the fields in Banapur, ready and waiting for you.

When you reach Longinus’s place, you’ll hear a hail of gunfire, but don’t worry. It’s just the shooting range. Loot the chests, grab the poster, and head inside to meet Longinus, a Bible-quoting, slightly unhinged arms dealer.

Longinus will promise you a new free gun for every tower you liberate. Good deal! Unfortunately, the first gun he gives you is the Skorpion, which you probably already have. But with sixteen other towers left to go, you’ve got decent odds of getting some good stuff from this arrangement.

Sabal will call in and tell you not to return to Banapur because it’s under attack. So, naturally, you head straight there. Your fast travel will be disabled, so you’ll have to drive. Be ready for roadblocks. You should also notice three new enemy types: the berserker, who carries a shotgun; the beheader, who who runs right at you bare-chested and swinging a knife; and the pyro, who tosses Molotovs until he gets shot, bursts into flame, and then runs right at you.

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