Prima Games eGuides
primagames.com Browse Redeem a code Help
Super Mario Odyssey eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • A Kingdom Traveler’s Guide
    • Pack Your Bags!
    • Travel Cheat Sheet—Controls at a Glance
    • Control Schemes
    • Things, Places, and People to See
  • Cap Kingdom
    • Welcome to Bonneton
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Cascade Kingdom
    • Welcome to Fossil Falls
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Sand Kingdom
    • Welcome to Tostarena
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Lake Kingdom
    • Welcome to Lake Lamode
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Wooded Kingdom
    • Welcome to Steam Gardens
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Cloud Kingdom
    • Welcome to Nimbus Arena
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Lost Kingdom
    • Welcome to Forgotten Isle
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Metro Kingdom
    • Welcome to New Donk City
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Snow Kingdom
    • Welcome to Shiveria
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Seaside Kingdom
    • Welcome to Bubblaine
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Luncheon Kingdom
    • Welcome to Mount Volbono
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Ruined Kingdom
    • Welcome to Crumbleden
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Bowser’s Kingdom
    • Welcome to Bowser’s Castle
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Moon Kingdom
    • Welcome to Honeylune Ridge
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Mushroom Kingdom
    • Welcome to Peach’s Castle
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Archivist Toadette’s Achievements
    • Well-Played, Mario
  • Dark Side
    • Welcome to Rabbit Ridge
    • Mario’s Itinerary
    • Extend Your Stay
    • Power Moon Locations
  • Darker Side
    • Welcome to Culmina Crater
    • Mario’s Itinerary
    • Extend Your Stay
  • Mario’s Suitcase
    • Getting Dressed
    • Matching Outfits
    • Extra Hats
    • Extra Clothes
  • Souvenirs and Stickers
    • An Accomplished Traveler
    • Souvenirs for the Odyssey
    • Stickers
  • Odyssey Ecology
    • Exploring the World
    • Friendly Capture Targets
    • Unfriendly Capture Targets
    • Enemies
    • Bosses

Super Mario Odyssey Guide › Cascade Kingdom

Mario’s Itinerary

Our First Power Moon

Cappy was able to lead the way to Cascade Kingdom by way of a Spark Pylon, but if Mario is to get any further, he’ll need an airship. And the only way to power an airship is with Power Moons. The first objective is to collect a Power Moon, the first of more than 800 that exist in Super Mario Odyssey.

Collect the coins and purple coins near Waterfall Basin and ascend the hill to the Chain Chomp. The first Power Moon is contained within the fossilized rock near the river and the only way to get it is by capturing the Chain Chomp. Bait the Chain Chomp into surging toward Mario against its chain, then quickly dodge away and capture it.

Pull the Chain Chomp opposite the glowing rocks to wind up the Chain Chomp then release the controls to send it flying in the other direction. The Chain Chomp smashes through the rocks, exposing the Power Moon. After Mario releases the capture collect Power Moon #01. Collecting the Power Moon causes the stone spire to fall, providing a bridge across the river.

Multi Moon Atop the Falls

One of Many Moons

You may have noticed that there are four more dashed circles in the top left corner of the screen. This represents how many Power Moons are still needed to leave an area aboard the airship. Many kingdoms have at least one Multi Moon which contains three Power Moons linked together. With the three you’ll earn from the next objective, you’ll still need one more. Cascade Kingdom contains an initial total of 25, but the “Mario’s Itinerary” section focuses on completing objectives and powering up the airship in the fastest way possible.

Continue past the ancient airship and up the slope past the slumbering T-Rex and toward the Chain Chomps. Capture the Big Chain Chomp and use it to break through the stone wall beneath the arch.

Perform a spin throw near the flowers to gain a Heart then repeat the technique to knock the Burrbos from Stone Bridge. Continue collecting the Regional Coins as you round the corner toward another Big Chain Chomp and the Ancient Wall. Capture the Big Chain Chomp and use it to smash the Ancient Wall just as you did the earlier rocks.

Ancient Wall contains the first of many 8-bit levels that replicate the style and charm of the very first Super Mario Bros., released in 1985. Enter the pixelated warp pipe on the left to enter the 8-bit level. Dash and jump over the Goombas in the level as you smash the blocks and scale the cliff.

Always leave a block or two intact so you can reach higher areas!

Forever Super Mario

Fans of the older Mario games may expect Mario to shrink in size when hit by a Goomba, but he won’t. His three (or six) health segments still apply inside the 8-bit levels.

Don’t break through the top of the level just yet! First make your way left toward the tall gray rock and jump to expose an invisible block. Leap from this over the stone wall and around the corner to find Power Moon #04. Continue the ascent to Fossil Falls Heights and a return to three dimensions.

Nearly every 8-bit level has a secret like this to find.

Moon Numbering Nomenclature

Throughout this guide, we number the Power Moons in accordance with their numbered entries within the game. Access the Power Moon lists via the map screen to check the numbering.

Use either Chain Chomp to smash the fossilized rocks blocking the path across the arch. If you’re having trouble getting a clear shot, pull the left-hand Chain Chomp away from the stone wall until the one nearest the wall goes idle. Ricochet one into the other to smash the blocks.

Heart in the Rocks

Mario can regain some lost life by breaking open the rocks scattered around the arena. Most rocks contain a Heart. He can usually find two Hearts during a boss battle.

Boss: Madame Broode

Just when you thought you’ve seen the last of Chain Chomps, Madame Broode has one as a pet. Her golden Chain Chompikins is on a lengthy leash and can yank against it in an attempt to bite Mario if he’s in its path. Watch for the golden arrows on the ground and run to either side to escape its chomp.

Throw Cappy at Broode’s Chain Chomp twice, once to knock its pink hat off, and then again to capture it. Madame Broode tries to keep it close, so you’ll have to move quickly. Try to move Broode’s Chain Chomp across the arena to wind up the chain so that you can release it back into her, as you did with the stone wall earlier.

Don’t be tempted to collect the coins she drops after hitting her with the Chain Chomp. She’s going to wind her pet up and send it spinning after Mario. Keep your distance and run along the edge of the grassy hills to steer clear of it. Once it settles down, capture Broode’s Chain Chomp and hit her again just as before. Land three hits with her pet to defeat Madame Broode for Power Moon #2.

Cappy and Mario immediately make their way to the airship in the rocks. Thanks to the four additional Power Moons Mario has earned, the Odyssey can be restored. The Odyssey has enough fuel to reach the Sand Kingdom—hurry after Bowser and Peach if you want, but there’s lots still to do in Cascade Kingdom…

Keep reading with a free account

The first 3 sections of Super Mario Odyssey are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousWelcome to Fossil Falls NextExtend Your Stay