It’s only fitting that Mario’s grandest, globe-trotting adventure features Mario’s biggest set of abilities! Hop right in with standard running and jumping, Mario’s bread-and-butter since time immemorial, and add in more moves as you go along.
All of Mario’s controls are presented here in a chart for at-a-glance reference, and elaboration on using these abilities follows.
Orientation
| Action | Single Player Controls (dual Joy-Con or Pro Controller) | Two Player Controls (horizontal Joy-Con) | Notes |
|---|---|---|---|
|
Camera Control |
|
|
Camera sensitivity adjustable in Settings |
Ground Movement
| Action | Single Player Controls (dual Joy-Con or Pro Controller) | Two Player Controls (horizontal Joy-Con) | Notes |
|---|---|---|---|
|
Run |
|
|
Move stick gingerly to tip-toe or walk, push stick all the way to run |
|
Crouch |
Hold |
Hold |
Causes ground pound in midair |
|
Crouch walk |
Hold |
Hold |
— |
|
Roll |
Hold |
Hold |
Tap button or shake controller repeatedly to increase rolling momentum |
Hops, Skips, and Jumps
| Action | Single Player Controls (dual Joy-Con or Pro Controller) | Two Player Controls (horizontal Joy-Con) | Notes |
|---|---|---|---|
|
Jump |
|
|
Hold the Jump button for max height, tap it for a shorter jump; move analog stick in midair to adjust Mario’s trajectory; get a running start for a slightly longer and higher jump |
|
Double jump |
While landing from standard jump, press |
While landing from standard jump, press |
Hold the Jump button for max height, tap it for a shorter jump |
|
Triple jump |
While landing from double jump, hold |
While landing from double jump, hold |
Requires precision and momentum, triple jump must be aimed in the same direction as double jump; hold the Jump button for max height, tap it for a shorter jump |
|
Backward somersault |
Hold |
Hold |
Mario must be relatively still to produce a backward somersault instead of a running long jump; limits midair tackle direction |
|
Side somersault |
While running, move S in opposite direction + |
While running, hold s in opposite direction + |
Requires precision with analog stick on the 180 degree turn; limits midair tackle direction |
|
Running long jump |
While running, hold |
While running, hold |
To roll upon landing, hold Crouch button |
|
Wall slide |
Jump against most vertical surfaces |
Jump against most vertical surfaces |
Not possible after roll, tackle, or running long jump; some slick walls prevent wall sliding |
|
Wall jump |
While Mario is sliding down a wall in midair with his hand planted, press |
While Mario is sliding down a wall in midair with his hand planted, press |
Dive jump won’t work after wall jump |
|
Ground pound |
In midair, tap |
In midair, tap |
Won’t work during running long jump or tackle |
|
Ground pound jump |
During ground pound impact, press |
During ground pound impact, press |
— |
|
Tackle |
After initiating ground pound but before impact, press |
After initiating ground pound but before impact, press |
To roll upon landing, hold Crouch button |
Cappy
| Action | Single Player Controls (dual Joy-Con or Pro Controller) | Two Player Controls (horizontal Joy-Con) | Notes |
|---|---|---|---|
|
Cap throw |
|
|
Hold Cap Throw button to hold cap in place (two second max) |
|
Spin throw |
Tilt both Joy-Con pads or the Pro Controller quickly to the side, or press |
Tilt horizontal Joy-Con quickly to the side, or press |
— |
|
Upward throw |
Flick both Joy-Con or the Pro Controller upward |
Flick Joy-Con upward |
Hold Cap Throw button to hold cap in place (two second max) |
|
Downward throw |
Flick both Joy-Con downward, or press |
Press |
Hold Cap Throw button to hold cap in place (two second max) |
|
Homing throw |
Throw cap (any method), then flick controller in desired direction |
Throw cap (any method), then flick controller in desired direction |
Cap will home in on an available target nearby; if no targets are near, cap throw length extends in direction of controller flick |
Combos
| Action | Single Player Controls (dual Joy-Con or Pro Controller) | Two Player Controls (horizontal Joy-Con) | Notes |
|---|---|---|---|
|
Cap jump |
Throw and hold Cappy, then run into him |
Throw and hold Cappy, then run into him |
Cap jump from the ground is automatic when running into Cappy on hold |
|
Catch jump |
Any cap throw, then |
Any cap throw, then |
On ground, results in extra-high jump; in midair, causes Mario to spin while hovering briefly |
|
Dive jump |
In midair, throw cap, press |
In midair, throw cap, press |
Can be done once per airborne period; cannot be done after wall jumping or releasing a Captured creature in midair, but CAN be done after jumping off a pole or launching off a hat trampoline |
Miscellaneous
| Action | Single Player Controls (dual Joy-Con or Pro Controller) | Two Player Controls (horizontal Joy-Con) | Notes |
|---|---|---|---|
|
Spin |
Rotate |
Rotate |
Press Cap Throw button for spin throw, press Jump button for spin jump |
|
Spin jump |
During spin, press |
During spin, press |
Descends slower than a normal jump, steer spin jump with analog stick |
|
Quick descent |
During spin jump, press |
During spin jump, press |
— |
|
Spinning ground pound |
During spin jump, hold |
During spin jump, hold |
Upon impact, press Cap Throw button or flick controller to start a high-speed roll |
|
Spinning ground pound jump |
During spinning ground pound impact, press |
During spinning ground pound impact, press |
Same as ground pound jump |
|
Hold item |
Press |
Press |
— |
|
Throw item |
Press |
Press |
— |
|
Swim |
|
|
Cap can still be thrown while swimming |
|
Descend |
|
|
Water-based ground pound, descend to the seafloor and Mario will begin walking on it |
|
Ascend |
|
|
The classic Super Mario Bros. swimming stroke |
|
Water dash |
|
|
Interrupts water-based ground pound with water dash, like tackling in midair |
|
Ledge clinging |
|
|
To cling to a handhold, step off a ledge slowly or jump just short of the lip of a floor above |
|
Pole climbing |
|
|
Jump or tackle toward a pole to hug it; shake controller to ascend faster; press Jump button to leap away from pole toward Mario’s back |
to move,
/
to reset
+
to move,
or 

or
or flick controller
or flick Joy-Con
or 
or 