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Atari Flashback: The Essential Companion eGuide
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Contents

  • Introduction
    • Atari 2600 History
    • AtGames Atari Flashback Series
  • 1977
    • Air-Sea Battle
    • Black Jack
    • Combat
    • Fun With Numbers
    • Indy 500
    • Pong
    • Star Ship
    • Street Racer
    • Surround
  • 1980
    • 3D Tic-Tac-Toe
    • Championship Soccer
    • Circus Atari
    • Dodge ‘Em
    • Golf
    • Steeplechase
    • Video Checkers
    • Video Pinball
  • 1979
    • Adventure
    • Backgammon
    • Bowling
    • Canyon Bomber
    • Human Cannonball
    • Miniature Golf
    • Sky Diver
    • Slot Machine
    • Video Chess
  • 1981-82
    • Asteroids
    • Missile Command
    • Stellar Track
    • SUPER Breakout
    • WARLORDS
    • Centipede
    • Demons to Diamonds
    • Haunted House
    • Realsports Baseball
    • RealSports Volleyball
    • Submarine Commander
    • Swordquest:
    • SwordQuest: Earthworld
    • Swordquest: Fireworld
    • Swordquest: Waterworld
    • SwordQuest Solutions
    • Yars’ Revenge
  • 1983-87
    • Gravitar
    • RealSports Soccer
    • Crystal Castles
    • Millipede
    • Solaris
    • Desert Falcon
  • 1978
    • Basketball
    • Breakout
    • Flag Capture
    • Football
    • Hangman
    • Home Run
    • Maze Craze
    • Night Driver
    • Outlaw
    • Slot Racers
    • Space War
  • 1988-90
    • Sprint Master
    • Super Baseball
    • Super Football
    • Double Dunk
    • Off the Wall
    • Radar Lock
    • Secret Quest
    • Fatal Run
    • MotoRodeo

Atari Flashback: The Essential Companion Guide › 1978

Night Driver

The road ahead is dark and winding. Better drive defensively. You know you’re getting somewhere because the fence along the side of the road seems to keep moving. Don’t get drowsy now. The longer you stay on the road, the higher your score. Watch out for those oncoming cars!

Keep your eyes peeled and fasten your seat belt. You never know what will jump out on the road at night.

About the Game

Night Driver is the home port of the 1976 arcade game, which in turn is cited as one of the earliest first-person racing games. It was distributed in a sit-down cabinet, complete with steering wheel! Rob Fulop did the programming for the Atari VCS/2600 version of Night Driver. He was also involved in other notable ports, such as Missile Command for the VCS and Space Invaders for multiple Atari systems.

Object of the Game

The object of the games is to obtain the high score. The computer tallies the score automatically while you drive the course.

You’re in the driver’s seat and the track is on the TV screen. Your vehicle is permanently fixed at the bottom of the screen. You need to accelerate and steer the car through one of the four tracks. If you veer off the track and hit a pylon or oncoming car, a simulated crash scene appears on-screen.

How to Play

The knob on the Paddle controller serves as the steering wheel, while the red button is the accelerator. Hold the controller with the red button on the left. You must press that button to accelerate and start the action.

Turn the controller knob to the right to steer the car to the right and left to steer to the left. Try to avoid hitting the pylons on either side of the road as well as any oncoming cars. Your initial tendency will probably be to “oversteer” the car, which may result in a crash. Don’t be discouraged if this happens. With time and practice, you will get the hang of it and eventually become quite skilled.

Watch Your Speed!

When first starting out, don’t use maximum acceleration throughout the entire course. Instead, let off slightly or even all the way while winding through tight turns and difficult spots on the track. This should prevent any crashes and low scores.

Game Options

Time Limit

Game #

Track

90 seconds

1

Novice

2

Pro

3

Expert

4

Random

None

5

Novice

6

Pro

7

Expert

8

Random

Games 1, 2, 3 and 4

These game variations are timed. At the beginning of each game, a “clock” starts counting down from 90 seconds at the upper-right corner of the screen.

Games 5, 6, 7, and 8

These game variations have no time limit. They can be played for an indefinite period of time; there isn’t a clock on-screen.

Beginning players should start with Games 1 and 5, as these games have the easiest track (Novice), while Games 2 and 6 have the medium difficulty track (Pro). The Expert track in Games 3 and 7 is more difficult than the Novice or Pro tracks.

All of the tracks described thus far (Games 1, 2, 3, 5, 6, and 7) are stored in the game’s program memory. So even though the Novice, Pro and Expert tracks get progressively more difficult, each track always follows a fixed course. This makes it possible for players to eventually memorize the track as their driving skill increases. The “random” track, which appears on Games 4 and 8, follows a different course each time, making it challenging for the most skilled players.

The first-person view and nighttime atmosphere of the game were actually tricks to conserve processing power. In the arcade version, the “car” was actually a plastic piece of art externally mounted to the bottom of the screen. In the 2600 version, the car is a stationary in-game figure located at the bottom center. This means that, technically, the player is controlling the road independently of the car.

What The Critics Had to Say

“Arcaders who love driving games, or who’ve always wanted to become long-haul truckers, will be glued to the wheel for this home version of the long-time commercial arcade favorite. Night Driver demands lightning reflexes, total concentration, and real intensity.”

-Video Magazine (January 1981)

Difficulty Buttons

The right difficulty button controls the maximum speed that your car will travel. In the A position, the car will travel the fastest; in the B position, the maximum speed will be slower. Beginners should start with the right difficulty in the B position.

The left difficulty button can act as a warning device, depending on its position. In the A position, oncoming cars will not honk before they appear on-screen. In the B position, however, oncoming cars will honk just before they appear.

Scoring

As you pass certain spots on the track (which are invisible to the player), the computer automatically tallies one point to your score, which is displayed in the upper-left corner of the screen. In games with no time limit (Games 5, 6, 7 and 8), a player’s scoring possibilities are infinite.

  • Don’t give in to the temptation to constantly accelerate! Slow down every few seconds to avoid potential crashes. Although doing so may cost a little time, an accident will cost even more time.
  • Similarly, nudge your car rather than trying to completely steer it with the joystick. This should prevent any “oversteering” problems, thereby preventing you from driving off of the road.

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