About the Game
Like many of the early Atari sports games, Home Run more closely resembled neighborhood games played with friends compared to organized games with nine players per side. That resemblance made Home Run a comforting game to play on relaxing summer days.
It can be argued that Home Run most resembled the always-popular wiffle ball, with pitches dancing in every direction at variable speeds. Just like wiffle ball, the primary action involves the pitcher trying to prevent the batter from making any contact with the ball.
Once you adjust to the speed of the fielders and the responsiveness of the joystick (expect to overrun everything when you start out), Home Run games tend to become low-scoring affairs with one team being shut out or kept to a single run. This is why Home Run is such an exciting game to play. One solid hit could mean the difference between winning and losing. As long as you have one out in your last at bat, you still have a chance to get that one hit.
Object of the Game
Score more runs than your opponent.
How to Play
The left (blue) player is the visiting team and first to bat. In one-player games, the computer controls the blue team. The right team (red) is the home team and bats second.
The pitcher puts the ball into play after you press the red button. You control the speed (up for fast, down for slow) and direction (left and right) of the ball with the joystick.
Three strikes (either swinging or pitched) result in an out. Four balls (any pitch not struck and not thrown over the plate) result in a walk, where the batter advances to first base. A pitch that hits the batter also advances the batter to first base.
When the batter hits the ball, you take control of the outfielder(s). Balls that are hit in fair territory must be run down. A ball that goes into foul territory counts as a strike and the batter returns to home plate. Each hit ball is considered a grounder, which means you must tag out base runners. You can either run into the batter, or run to the bag if a force play is in effect.
When you’re up to bat, move the joystick from the neutral (center) position to any other position to swing. Running between bases is automatic. You must press the red button before reaching a base to stop the runner at that base. After three outs, the teams switch between fielding and batting. One inning consists of each team taking a turn at bat. Nine innings constitutes a complete game.
Each base runner who crosses home plate scores a run, as long as it happens before the third out of an inning. To hit a home run, the ball must cross directly over second base and reach the edge of the screen.
Difficulty Options
The difficulty buttons control the speed of the outfielders and batted balls. In the A position, the outfielders and batted balls will move more slowly than in the B position.
Game Options
|
1-Player Game # |
2-Player Game # |
# of Fielders |
|
1 |
5 |
1 |
|
2 |
6 |
2 |
|
3 |
7 |
3 (tight) |
|
4 |
8 |
3 (wide) |
Features
In games with more than one fielder, only the fielder who scoops up the ball remains on-screen. The other fielders vanish instantly.