Prima Games eGuides Atari Flashback: The Essential Companion eGuide

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Atari Flashback: The Essential Companion eGuide 1977

Combat

Arm yourself against your opponent with tanks, planes, or fighter jets in diverse stages in this two-player game. Blast your opponent as many times as you can for the highest score.

About the Game

The Atari Video Computer System experience for almost everyone started with Combat and its promise of 27 video games that featured tanks and jets. How exciting was it to power up the system and see things weren’t simply black and white rectangles? (Answer: Very!) Combat’s first game involved a red tank facing a blue tank positioned across a green field from one another.

Then there was the sound. Video games played at home usually produced simple beeps and boops. In Combat, idling engines growled and then roared to life when a tank lurched into motion. You heard the change in speed when bi-planes and jets increased or decreased speed.

Gameplay was equal to the sights and sounds. You needed to spend time blasting immobile targets before you could consistently bend a missile around obstacles to hit opponents, or bounce them through the mazes in Tank Pong.

Of course, the sign of ultimate disrespect was offering to play as the three jets or the giant bomber facing the three bi-planes. Everyone knew that both choices made you a big, easy target! And that’s what made your victory so much sweeter.

Object of the Game

Whether you’re driving a tank, flying a bi-plane, or piloting a jet, the objective is to score more hits on your opponent than your opponent scores against you.

How to Play

There are three primary game types in Combat: Tank, Bi-Plane, and Jet. Each game type includes variations but the controls are the same. As a rule of thumb, game action for Tank and Jet-Fighter games is viewed from the top. Bi-Plane game action is viewed from the side.

The two constants across all games are that pressing the red button fires a missile (or machine gun bullets in some Bi-Plane games) and each game runs for 2 minutes and 16 seconds.

Tank

Push the joystick up to move your tank in the same direction as its gun is pointing. To spin right, push the joystick to the right. To spin left, push the joystick to the left. To turn while staying in motion, push up-right or up-left.

The main Tank variant is Tank-Pong, in which missiles bounce off walls and obstacles. Invisible Tank and Tank-Pong use the same rules as other tank games, but the tanks remain invisible until: a missile is fired; they’re struck by a missile; or they collide with a barrier or wall.

Bi-Plane

Control your bi-plane’s speed by moving the joystick left (slowest) or right (fastest). To dive, push up on the joystick; to climb, push down. You can play as two bi-planes flying in formation, or a trio of standard bi-planes tangling with a giant bomber.

Jet

The speed of your jet is controlled by moving the joystick up (fastest) or down (slowest). Make right and left turns by moving your joystick left or right.

The two-on-two jet variation features dogfights between pairs of jets. All four jets in the three-on-one game are the same size. The trio of jets fires a wider spread of missiles, but also offers a larger target than the solo jet.

Difficulty Options

Setting the difficulty to A results in a short-range missile compared to difficulty B. This holds true across all games. While playing a bi-plane or jet game, players using difficulty setting A will fly slower than those using setting B.

Game Options

Game Type

Game #

Features

Terrain

Tank

1

GM

OP

2

GM

EZ

3

SM

EZ

4

GM

CX

5

SM

CX

Tank Pong

6

DH & BH

EZ

7

DH & BH

CX

8

BH

OP

9

BH

EZ

Invisible Tank

10

GM

OP

11

GM

EZ

Invisible Tank Pong

12

DH & BH

EZ

13

BH

OP

14

BH

EZ

Bi-Plane

15

GM

CD

16

SM

CD

17

MG

CD

18

MG

OP

Bi-Plane 2 vs. 2

19

GM

OP

Bi-Plane 1 vs. 3

20

SM

OP

Jet

21

GM

CD

22

SM

CD

23

GM

OP

24

SM

OP

Jet 2 vs. 2

25

GM

CD

Jet 1 vs. 3

26

GM

OP

Jet 2 vs. 2

27

SM

OP

Features

Your tank or aircraft employs one of three different weapons; that weapon also changes based upon the chosen game. Billiard Hit (BH) is a rule change that applies only to Tank Pong.

Straight Missile (SM)

Missiles travel in a straight line after being fired.

Guided Missile (GM)

Moving the joystick to the left or right after firing a missile alters the path of the missile.

Machine Guns (MG)

Your aircraft fires a steady stream of missiles as long as you press the red button on the controller.

Direct Hit (DH)

In Tank Pong, your missiles become live as soon as they are fired.

Billiard Hit (BH)

In Tank Pong, your missiles won’t damage your opponent until they bounce off at least one obstacle.

Terrain

There are two sets of terrain options in Combat: one for land battles and another for the sky.

Open Area (OP)

There are no obstacles in the field of combat.

Easy Maze (EZ)

The obstacles in the field of combat are large with plenty of space between them.

Complex Maze (CX)

The obstacles in the field of combat are smaller and bunched closer together.

Clouds (CD)

Clouds cover the field of combat, but aren’t solid like the obstacles in tank games. Aircraft and missiles can move freely, but the clouds conceal anything moving inside them.

Tank Game Maps
Open Area (Games 1 & 10)
Easy Maze (Games 2, 3, 11)
Complex Maze (Games 4 & 5)
Tank Pong Game Maps
Open Area (Games 8 & 13)
Easy Maze (Games 6, 9, 12, 14)
Complex Maze (Game 7)
Bi-Plane Game Maps
Clouds (Games 15, 16, 17)
Open Skies (Game 18)
Open Skies (Game 19)
Open Skies (Game 20)
Jet Game Maps
Clouds (Games 21 & 22)
Open Skies (Games 23 & 24)
Clouds (Game 25)
Open Skies (Game 26)
Open Skies (Game 27)