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Super Smash Bros. WiiU/3DS
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Contents

  • GAME BASICS
    • Wii U Menus
    • 3DS Menus
    • How to Play
    • Amiibo Figures
    • From amiibo Figures to Figure Players!
  • CHARACTERS
    • Bowser
    • Bowser Jr.
    • Captain Falcon
    • Charizard
    • Dark Pit
    • Diddy Kong
    • Donkey Kong
    • Dr. Mario
    • Duck Hunt
    • Falco
    • Fox
    • Ganondorf
    • Greninja
    • Ike
    • Jigglypuff
    • King Dedede
    • Kirby
    • Link
    • Little Mac
    • Lucario
    • Lucina
    • Luigi
    • Mario
    • Marth
    • Mega Man
    • Meta Knight
    • Mr. Game & Watch
    • Ness
    • Olimar
    • PAC-MAN
    • Palutena
    • Peach
    • Pikachu
    • Pit
    • R.O.B.
    • Robin
    • Rosalina & Luma
    • Samus
    • Sheik
    • Shulk
    • Sonic the Hedgehog
    • Toon Link
    • Villager
    • Wario
    • Wii Fit Trainer
    • Yoshi
    • Zelda
    • Zero Suit Samus
    • Character Weights
    • Mii Fighters
  • STAGES
    • Stage Selection
    • Wii U Stages
    • 3DS Stages
  • ITEMS
    • Items in Battle
    • Item Categories
    • Item Descriptions
  • Wii U GAME MODES
    • Wii U - Smash
      • Smash Overview
      • Smash Menus
      • Smash
      • 8-Player Smash
      • Special Smash
      • Rules
      • Controls
      • Unlocking Hidden Characters in Smash
    • Wii U - Smash Tour
      • Smash Tour Overview
      • Smash Tour Options
      • Smash Tour Basics
    • Wii U - Games & More
      • Games & More Overview
      • Games & More Menu
      • Vault
      • Solo
      • Group
      • Custom
      • Stage Builder
      • Options
    • Wii U - Challenges
      • Challenges Overview
      • Revealing Challenges
      • Challenge Tips
  • 3DS GAME MODES
    • 3DS - Smash
      • Smash Overview
      • Smash Menus
      • Solo
      • Group
      • Unlocking Hidden Characters in Smash
    • 3DS - Smash Run
      • Smash Run Overview
      • Smash Run Menu
      • Solo
      • Group
      • Custom
      • Select Music
    • 3DS - Games & More
      • Games & More Overview
      • Games & More Menu
      • Solo
      • Group
      • Custom
      • Vault
      • Options
    • 3DS - Challenge
      • Challenge Overview
      • Revealing Challenges
      • Completing Challenge Panels
      • Challenge Panel 1
      • Challenge Panel 2
      • Challenge Panel 3
      • Challenge Tips
  • Super Smash Bros. Time Line
    • Super Smash Bros. Time Line

Super Smash Bros. WiiU/3DS Guide › Wii U GAME MODES › Wii U - Smash

Special Smash

Special Smash modifies the established format by adding custom rules you won’t find in any other Smash mode! For example, you can change fighter sizes to make them easier or tougher to launch. You can grant special effects or gear that last for the duration of the battle. You can even change the camera angle or adjust the speed at which the fighters move. Experiment with the available rules to find your perfect Special Smash experience!

Special Smash Rules

The available special rules are separated into eight categories. To change a rule, highlight the appropriate category and select your desired option. You can also press to access standard Smash rules.

Note

Some standard rules cannot be changed during Special Smash.

% Stamina
  • Off: Start with 0% damage.
  • 300%: Start with 300% damage! One-hit KOs!
  • Stamina: When your stamina runs out, that’s it!
Size
  • Off: Fight at a normal size.
  • Mega: All fighters are super-sized!
  • Mini: All fighters are itty-bitty!
Head
  • Off: Fight with nothing weird on your head.
  • Flower: Fight with a damage-dealing flower on your head!
  • Bunny: Start the battle wearing a Bunny Hood.
Body
  • Off: Fight as normal with no extras.
  • Metal: All fighters are metallic, taking less damage.
  • Clear: Everyone’s invisible!
  • Tail: Grow a tail and float around!
  • Rocket Belt: Everyone gets a Rocket Belt!
  • Screw: Perform a Screw Attack with every jump!
  • Back Shield: Start the battle with a Back Shield equipped.
Status
  • Off: Fight in a normal state.
  • Curry: Fight with nonstop fiery curry breath!
  • Reflect: Reflect all projectiles.
Gravity
  • Off: Play at normal weight.
  • Light: You’ll be much lighter descending in the air.
  • Heavy: Jumps are lower; descents are faster.
Speed
  • Off: Play at normal speed.
  • Slow: Play at 1/2 normal speed.
  • Fast: Play at 1.5× normal speed.
Camera
  • Off: Use the normal camera position.
  • Fixed: Stop the camera from zooming or scrolling.
  • Angled: Fight with the camera tilted slightly over you.

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