Prima Games eGuides Super Smash Bros. WiiU/3DS

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Super Smash Bros. WiiU/3DS CHARACTERS

Villager

Trophy Description

An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched?

Statistics

Maximum Number of Jumps: 2

Can Wall Jump: Yes

Can Wall Cling: No

Can Crawl: No

Alternate Colors

Smash Attacks

SIDE SMASH DAMAGE 15~17%

Villager drops a bowling ball on the opponent. If he does this on an edge, the bowling ball will drop off the stage, hitting anyone in its path. But beware: this is a projectile and can be reflected!

DOWN SMASH DAMAGE 3~6%

Villager uses his shovel to dig on each side of him. Enemies hit will be temporarily buried.

UP SMASH DAMAGE 1~4% MAX DAMAGE 11% : 6 Hits

Villager sets off fireworks to blast opponents upward!

Basic Attacks

Standing Attack DAMAGE 3%, 3%

Put on some boxing gloves and swing away. Two punches you can repeat but never goes into rapid jabs.

Side Tilt DAMAGE 9%

Swing an open umbrella horizontally in front of Villager. This attack can destroy projectiles.

Up Tilt DAMAGE 5~6% MAX DAMAGE11% : 2 Hits

Swing a tree branch in a circle above Villager’s head. Lifts opponents into the air.

Down Tilt DAMAGE 8~13%

Villager pulls out weeds in front of him. If opponents are above the weeds, they are hit upward.

Dash Attack DAMAGE 6~10%

Villager stumbles while running and throws a planter forward. The planter acts as a projectile and can destroy other projectiles.

Edge Attack

Villager pulls himself back up then swings a leg around to kick the opponent away.

Air Attacks

Neutral Air Attack DAMAGE 5~9%

A mid-air cartwheel attack.

Up Air Attack
DAMAGE 1 TURNIP 4~8%
DAMAGE 2 TURNIPS 5~10%
DAMAGE 3 TURNIPS 6~13%

Villager pulls out between one and three turnips and swings them upward. More turnips mean more DAMAGE.

Forward Air Attack DAMAGE 2.5~7%

Use Villager’s slingshot to attack your opponent at range!

Back Air Attack DAMAGE 3~9%

Villager spins around and uses his slingshot to attack behind him at range.

Down Air Attack
DAMAGE 1 TURNIP 4~8%
DAMAGE 2 TURNIPS 5~10%
DAMAGE 3 TURNIPS 6~13%

Villager pulls out between one and three turnips and swings them downward. More turnips mean more DAMAGE, and three can have a meteor effect on hit.

Special Attacks

Pocket (Neutral Special) DAMAGE 0%

Villager can use this to pocket items or projectiles for later use. Press the button again to take the item out or to throw the projectile. Villager is invincible when using the Pocket. You can only keep items in your Pocket for 30 seconds before they disappear.

Garden DAMAGE 10%

Villager attacks by planting a flower on the opponent’s head every time he misses a Pocket attempt. The Pocket attempt itself has less range and duration.

Pocket Plus DAMAGE 0%

This alternate version of Pocket allows Villager to pocket items much easier. It has more range, faster startup, and longer duration. The trade-off is that the items deal less DAMAGE and it takes Villager longer to bring them back out of his pocket.

Lloid Rocket (Side Special) DAMAGE 5~7% EXPLOSION 12%

Fires off Lloid like a rocket horizontally. It eventually slows and falls before exploding or it explodes on contact. You can’t fire another one until the first one explodes. Hold the button to ride Lloid, causing Lloid to deal 2.3x more DAMAGE! Jumping from Lloid leaves Villager in a falling state. Riding Lloid until impact deals much more DAMAGE. While riding Lloid, slow his speed by hitting Back and speed up by hitting Forward.

Liftoff Lloid DAMAGE 5~8% EXPLOSION 14%

After being fired, Lloid shoots upward! DAMAGE is higher, and Villager jumps upward when Lloid explodes. Lloid exploding with Villager aboard deals 2.4x as much DAMAGE.

Pushy Lloid DAMAGE 1.5% MAX DAMAGE 12% : 5 Hits EXPLOSION 6%

A larger Lloid Rocket hits opponents multiple times, pushing them until it explodes. This Lloid Rocket travels slower and less distance. Lloid exploding with Villager aboard deals 1.2x as much DAMAGE.

Balloon Trip(Up Special) DAMAGE 0%

Villager puts on a balloon hat and flaps his arms to gain a lot of height. Repeatedly press the button to gain that height. You can also move left or right while recovering, but the balloons can be popped by incoming attacks! Hit the attack button to detach from the balloons and fall.

Extreme Balloon Trip DAMAGE 6~9% MAX DAMAGE 18% : 2 Hits

These balloons don’t rise as high or as fast, but when you press the attack button, it detonates a balloon. DAMAGE is strongest at the center of the balloon when it explodes.

Balloon High Jump DAMAGE 6~10%

These balloons allow Villager to ascend very quickly, damaging any opponents in his path. The balloons pop a lot faster than usual, and you can’t move as freely. If one balloon breaks, you continue to ascend. Note you can’t detach from these balloons by hitting the attack button.

Timber (Down Special) DAMAGE See Timber Data Table

This is a three part move. First, Villager plants seeds. This deals no DAMAGE and is not an attack in the air. Once seeds are planted, this changes to a watering can that can push opponents around. Watering the seed grows it into a tree, which can hit opponents as it grows. When the tree is grown, the attack becomes an axe swing that deals a lot of DAMAGE. If you chop the tree down, it can hit the opponent for a lot of DAMAGE. It takes two axe chops on the same side to chop down the tree. You can then Pocket the wood and throw it later!

Timber Counter DAMAGE See Timber Data Table

In this alternate Special, the fresh sprouts you plant can trip up opponents for some DAMAGE. Additionally, the fully grown tree fights back against opponents! The tree’s DAMAGE when growing and falling is less than normal.

Super Timber DAMAGE See Timber Data Table

Everything is a bit bigger and slower in this version. The tree requires more water to grow, so watering takes longer than usual. Once the tree is grown, the axe is even more powerful than usual, but is also slower. The tree deals more DAMAGE and also has more stamina than usual.

Pocket Data
StartupDuration DAMAGE Scaling
Pocket 8th frame 16 frames 1.9x
Garden 11th frame 11 frames 1x
Pocket Plus 7th frame 25 frames 1.3x
Timber Data
TimberTimber CounterSuper Timber
Seeds / Sprouts 0% 2% 0%
Watering Can 0% 0% 0%
Tree Growing 13~18% 10~12% 16~20%
Axe Swing 14% 6% 16%
Tree Falling 15~25% 8~12% 18~27%
Tree Counter Attack N/A 5% N/A

Final Smash

Dream Home

Villager calls upon Tom Nook and the twin Nook employees to build a house around all opponents within range! The opponents take DAMAGE while the house is being built, and when it’s finished, the house explodes, dealing additional DAMAGE and knocking back opponents up and away from Villager. In total, this deals about 45% DAMAGE to all opponents caught in the house. The range on this attack is limited, but you can estimate the range by identifying the farthest puff of smoke when the raccoons appear. Villager is invulnerable while the house is being built, and if anyone runs into the house while it is building, they take DAMAGE as well. Using this on airborne opponents is not a great idea unless they are right beside you in the air. The knockback isn’t great, so use it closer to the sides of a stage to KO an opponent.

Strategy

Villager is a small, average-weight character with average mobility. Unlike most small characters, however, he has surprisingly good range on most of his attacks, thanks to the large number of things he carries around! For example, his Side Tilt is an umbrella, his Dash Attack throws a planter forward, and his Forward And Back Airs shoot a projectile from his slingshot! The downside to this is, in general, he doesn’t deal a lot of DAMAGE, and it can be difficult to approach opponents. You can increase Villager’s DAMAGE by using his Timber attack to get his axe out, but this limits his range and is temporary, as the tree doesn’t stick around forever.

Pocket can be very useful against projectile characters, allowing you to return the projectiles at almost double DAMAGE! You also have some invincibility while actually capturing projectiles or items. Unfortunately, there are exceptions to what you can Pocket, as you can’t use it on Smash Balls or Assists. Villager also has his own massive projectile attack with Lloid Rocket. Use this with your Forward and Back Air attacks to really zone opponents. It doesn’t deal much DAMAGE by itself, but if Villager is riding it when it explodes, the DAMAGE is significantly higher! While Villager is riding Lloid Rocket, you can trick opponents by using Up or Down to control the speed of Lloid Rocket. Timber is Villager’s most interesting tool—each step of the process leaves him with a new tool to use for attacking. Once you’ve planted the seeds, your Down Special becomes Villager using his water can. Use this attack anywhere, even in the air. It doesn’t deal DAMAGE, but it does push opponents away. Once you water the seeds and they grow into a tree, your Down Special becomes an axe. This deals good DAMAGE but is only available until the tree disappears. “The tree requires two axe swings on the same side before it will fall over. Hitting the tree once on each side will not make it fall over. Note that opponents can attack the tree to destroy it as well. Finally, once you chop down the tree, the falling tree causes massive knockback and DAMAGE, so try to place it closer to edges of the stage. Timing this to hit an opponent is very difficult, however, because of the number of steps involved to make it fall. This makes it better suited for a free-for-all scenario or edge-guarding. Balloon Trip isn’t an attack, but it is one of the better recoveries in the game. Against projectile-heavy characters, though, it can be very difficult to use because they can pop the balloons!

Villager’s throws have decent range, thanks to the handle on the net he swings at opponents. This also makes it slower, so it can be harder to catch opponents. In the air, his Forward Air and Back Air are fantastic to poke opponents while Up Air and Down Air are best for their vertical KO ability. From the ground, Villager’s Side Smash is his best option for KOs, but it’s very slow to attack. You can drop it off platforms, though, to surprise unsuspecting victims below! Instead of landing Side Smash directly, try to land Down Smash so you can bury opponents to rack up DAMAGE on them or to land the Side Smash. Down Smash also becomes extra useful when you have a tree nearby for Timber! Edge-guarding is one of Villager’s strengths, thanks to his water can, tree growth, and tree fall from Timber, his slingshot aerials, and his Lloid Rocket.

Recovery

Villager has some of the best recovery tools in the game. First, though, it should be noted he has decent jump height and the ability to wall jump. His Balloon Trip has incredible vertical recovery, but opponents can pop the balloons, so you have to stay alert! You can control the Balloon Trip to recover horizontally as well. Hold the Special button to increase vertical recovery, and hit the Attack button to enter a fall state. For horizontal recovery, Villager can ride Lloid Rocket by holding the Special button. Hit Down to slow down or Up to speed down. If Lloid Rocket hits an opponent, Villager pops off, but if it passes everyone, Villager can jump off by pressing any button. If Villager jumps off the rocket, he enters a fall state.