Trophy Description
The yellow, circular hero of the game PAC-MAN, which is recognized as the “Most Successful Coin-Operated Arcade Game” by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.
Statistics
Maximum Number of Jumps: 2
Can Wall Jump: Yes
Can Wall Cling: No
Can Crawl: Yes
Alternate Colors
Smash Attacks
SIDE SMASH DAMAGE 9~16%
PAC-MAN attacks forward with a Ghost in hand.
DOWN SMASH DAMAGE 7~13%
PAC-MAN charges up and then pushes a Ghost out on either side of him. This hits opponents horizontally away.
UP SMASH DAMAGE 3~14% MAX DAMAGE 17% : 2 Hits
PAC-MAN swings a Ghost overhead as an attack to knock opponents upward.
Basic Attacks
Standing Attack DAMAGE 3%, 2%, 4%
This three-hit attack string has PAC-MAN doing two punches then a flipkick to knock opponents up and away.
Side Tilt DAMAGE 8%
PAC-MAN does a powerful side kick. This can be aimed up or down.
Up Tilt DAMAGE 7%
PAC-MAN clobbers the opponent on top of the opponent’s head with this overhead strike. This attack has some invincibility.
Down Tilt DAMAGE 6%
Transforms into retro PAC-MAN and chomps forward suddenly. This has good range and is quite surprising.
Dash Attack DAMAGE 2~5% MAX DAMAGE 9% : 3 Hits
PAC-MAN goes retro and chomps at the opponent multiple times.
Edge Attack
PAC-MAN hurls himself up and then kicks the opponent away with a sweep attack.
Air Attacks
Neutral Air Attack DAMAGE 3~10%
Transforms into retro PAC-MAN and spins rapidly to hit the opponent.
Up Air Attack DAMAGE 10%
A flipkick attack in the air.
Down Air Attack DAMAGE 1.5~6% MAX DAMAGE 10.5% : 4 Hits
PAC-MAN kicks downward multiple times, hitting up to four times.
Forward Air Attack DAMAGE 5.3%
PAC-MAN kicks out horizontally in front of him. This attack doesn’t do much DAMAGE but recovers very quickly.
Back Air Attack DAMAGE 7~11.8%
This reverse dropkick has good DAMAGE and knockback.
Special Attacks
Bonus Fruit (Neutral Special) DAMAGE See Bonus Fruit Table
PAC-MAN summons fruit to throw. As the fruit cycles in his hand, you can hit Left or Right to evasive roll or shield to store that item. Once stored, if you hold the button again, PAC-MAN will continue charging to cycle through the remaining fruit. When you tap the button again, it throws that fruit. You can also pick up fruit to throw again if you are quick enough. See the sidebar for more information.
Freaky Fruit DAMAGE See Freaky Fruit Table
These fruits move differently than the original fruit; motion, speed, and DAMAGE are different.
Lazy Fruit DAMAGE See Lazy Fruit Table
PAC-MAN summons slow-moving fruits that stick around a lot longer.
| Bonus Fruit | DAMAGE | Description |
|---|---|---|
| Cherry | 4% | Tossed low to the ground and only bounces once. |
| Strawberry | 6% | Thrown a little farther than the Cherry and bounces twice. |
| Orange | 8% | Thrown straight at higher speed with decent DAMAGE. |
| Apple | 9% | Bounces multiple times, covering a lot of distance. |
| Melon | 12% | Slowly floats through the air, but if it hits, it deals a good chunk of DAMAGE. |
| Galaxian Ship | 11% | Flies through the air and loops back to strike again. Can hit twice for twice the DAMAGE. Note that it will not disappear upon hitting an opponent. |
| Bell | 8% | Bounces very high and doesn’t deal much DAMAGE, but if it connects, it stuns the opponent, allowing for followups. |
| Key | 15% | Thrown very fast and deals the most DAMAGE but takes the longest to charge up. Note that it will not disappear upon hitting an opponent. |
| Freaky Fruit | DAMAGE | Description |
|---|---|---|
| Cherry | 2% | Bounces back and forth in opposite directions. |
| Strawberry | 4% | Bounces back and forth in opposite directions. Travels farther than the Cherry. |
| Orange | 2% | Thrown straight and faster than usual but with less DAMAGE. |
| Apple | 9% | Moves forward little by little while bouncing. As it bounces, it will also accelerate. |
| Melon | 13% | Slowly floats through the air in an arc before bouncing back in the opposite direction. |
| Galaxian Ship | 9% | Flies through the air, but after turning it will return at an angle, going up into the air. |
| Bell | 6% | Follows the same trajectory as original, but when it rings, it goes straight upward. |
| Key | 10% | Can blast opponents away, but it needs to be used very close as it disappears quickly after being thrown. |
| Lazy Fruit | DAMAGE | Description |
|---|---|---|
| Cherry | 2% | Bounces forward very slowly. |
| Strawberry | 5% | Slowly bounces forward before bouncing higher vertically. |
| Orange | 8% | Flies directly forward very slowly. Does not go very far. |
| Apple | 9% | Moves like the Strawberry but farther and bounces higher at the end. |
| Melon | 12% | Moves like the Strawberry, but travels farther than the Apple. |
| Galaxian Ship | 27% : 9 Hits | Flies forward then loops multiple times. |
| Bell | 10% | Slowly ascends straight up before dropping straight down. |
| Key | 10% | Flies directly forward very slowly while spinning rapidly. |
Power Pellet (Side Special)
NO CHARGE 4.1~10%MAX DAMAGE 16% : 2 Hits
FULL CHARGE 4.1~12% MAX DAMAGE 22% : 2 Hits
PAC-MAN summons Pac-Dots that end with a Power Pellet, and he chases after it. You can aim the pellets upward or downward, but if you bounce off the ground you stumble and are left vulnerable. Hold the button down to summon more Pac-Dots! If an opponent hits the final pellet, the move ends, and the pellet is on the floor as an item to restore 2% health.
Distant Power Pellet
NO CHARGE 1.8~10% MAX DAMAGE 15.7% : 3 Hits
FULL CHARGE 1.8~12% MAX DAMAGE 20.3% : 4 Hits
These Pac-Dots move farther out faster, but PAC-MAN himself dashes slower. Overall DAMAGE is reduced, but PAC-MAN attacks more times along the way.
Enticing Power Pellet
NO CHARGE 3.3~10% MAX DAMAGE 16% : 2 Hits
FULL CHARGE 3.3~15% MAX DAMAGE 25% : 2 Hits
These Pac-Dots are placed slower, but they can pull opponents toward them. The DAMAGE is slightly higher, but you don’t have as much control over the placement of the Pac-Dots.
Pac-Jump(Up Special) DAMAGE 5~10.1%
Set up a trampoline to launch yourself high into the air. The trampoline can be used three times. The first bounce leaves it blue, second bounce leaves it yellow, and the third bounce leaves it red, indicating it has expired. Each jump is higher than the last, and opponents can use the trampoline, too!
Power Pac-Jump DAMAGE 1.5~3% MAX DAMAGE 9% : 5 Hits
This trampoline can only be used once, but it sends PAC-MAN much higher into the air. During his ascent, PAC-MAN attacks opponents multiple times and knocks them straight upward.
Meteor Trampoline DAMAGE 3~5%
This trampoline attacks from below when people jump on it. Once the trampoline is red, anyone who jumps on while it’s on land is buried, and anyone who jumps on it in the air is knocked down with a meteor smash. The first jump is the highest while each of the following jumps is lower.
Fire Hydrant(Down Special) DAMAGE 9~13%
Throw down a fire hydrant that blasts jets of water. The hydrant shoots water out both sides or out the top. The hydrant drop deals DAMAGE, but the water jets only push opponents; the jets don’t DAMAGE them. If the hydrant takes enough DAMAGE, it is knocked free, dealing DAMAGE to anyone it comes in contact with.
On-Fire Hydrant DAMAGE 4~15%
This hydrant blasts fire instead of water and can DAMAGE PAC-MAN as well! DAMAGE is higher than normal, and the hydrant shoots flames three times.
Dire Hydrant DAMAGE 9%
This hydrant explodes after awhile or when it hits the ground. When it’s used from the air, PAC-MAN has some invincibility during the startup of this attack. The explosion does not hit PAC-MAN.
Final Smash
SUPER PAC-MAN
PAC-MAN transforms into a giant version of his retro self and goes on a chomping spree! Retro PAC-MAN can only move Up, Down, Left, or Right. Hitting a direction sends him chomping in that direction. You can hold down the Special button to increase his movement speed! Additionally, moving off-screen causes you to reappear on the opposite side of the screen! Each chomp he lands on an opponent deals about 15% DAMAGE and turns the opponent into a pair of eyeballs. Follow the eyes to increase your chances of chomping them again and knocking them farther off-stage.
Strategy
PAC-MAN has slightly above-average weight and average mobility. Despite being a smaller character, he has decent range, which is also helpful whenever he transforms into retro PAC-MAN. His Smash attacks all use the Ghosts, so they extend out farther from his body, making them safer to use. In the air, he has a lot of good options, including his Power Pellet and Fire Hydrant. His throw has a longer startup than most, but it has good range as well. Overall, PAC-MAN is well rounded and quite capable; his biggest weakness is punishment out of shield and slower heavier attacks, despite his average weight.
Ranged fighting is where PAC-MAN excels. His Bonus Fruit gives him multiple options for projectiles. Galaxian Ship has the most DAMAGE potential by itself because it can loop and hit again, but Bell’s stun is useful to combo for more DAMAGE. Many of the Bonus Fruit projectiles can be picked up or caught after they’ve been thrown, allowing you to throw them again if you’re fast enough. If the Bell doesn’t make contact with anyone and you’re able to pick it up off the floor, throwing it an opponent can still stun that opponent! When using Power Pellet offensively, aim your trail of Pac-Dots upward after the point at which it will hit the opponent. This way you are more likely to combo into the second hit. Hitting opponents as PAC-MAN bites down on the big Power Pellet knocks back farther as well. To use Power Pellet a little safer, end your Pac-Dots immediately in front of your opponent. This way PAC-MAN’s attack will still reach and he will recover a little quicker. Fire Hydrant is another long-range fighting tool when you drop it while airborne. Additionally, PAC-MAN can hit opponents above him when he throws the Fire Hydrant downward. You can attack the Fire Hydrant to send it flying toward opponents as well! With Pac-Jump, you can only grab onto the edge three times. You must return to the ground to reset this, or PAC-MAN can’t grab the ledge from trampoline jumps again.
Your best options for KOs in the air are Back Air and Up Air. Forward Air is amazing; you can use it multiple times per jump. Down Air is good for racking up DAMAGE, but it doesn’t meteor smash. On the ground, Forward Smash, Up Smash, Side Tilt, and Dash Attack have great knockback, and Up Tilt has some invincibility while Down Tilt’s sudden dash forward will catch opponents off guard. For edge-guarding, PAC-MAN has a bunch of great options. Use the Fire Hydrant against opponents far from the stage, then use Power Pellet to get back to the stage yourself. On the stage itself, set up the Fire Hydrant to push opponents from the stage with its blasts of water or set up the Pac-Jump trampoline to force them into a jump. When they try to get back, use Bonus Fruit, and stop them from advancing with your Forward Air, Up Air, or Back Air.
Recovery
PAC-MAN has some great recovery tools. For vertical recovery, he has his Pac-Jump Special that basically adds a trampoline to any part of a stage. The more you jump on it, the higher you get, but if you use it you enter a fall state. For horizontal recovery—as well as some vertical recovery—use PAC-MAN’s Power Pellet. The good thing about Power Pellet is you can control it so PAC-MAN moves in an arc upward or downward. Additionally, you enter a unique state after Power Pellet that allows you to use any other aerial attack or any other Special (although not Power Pellet again). To slow your fall, use Bonus Fruit, but you need to cancel out of it by using an air dodge. Don’t forget to use your wall jump as well!