Solo Smash Run Basics
Beginning a game of Solo Smash Run is much like starting a battle in Smash. Select a fighter from your roster, then choose any CPU opponents you’d like to face.
If custom characters are allowed, you’ll be asked to select one of your fighter’s custom sets. From this screen, you can also choose to edit an existing set or create a new one. By selecting one of these options, you’ll enter the Smash Run Custom mode without leaving your current game. Once you’re satisfied with your fighter and your CPU opponents, press
to begin the game.
You begin the game at a random location within the Smash Run area. Explore the available paths and platforms to find enemies, treasure chests, challenge doors, and more. While you’re in the Smash Run area, a clock in the upper-right corner of the Main Display shows the remaining time. The final battle begins when the clock runs out. The bar above the clock indicates exactly when special events will be triggered; each time the bar reaches a white line, a new event begins.
In Smash Run, the Touch Screen displays important information and gives you access to your available Powers. By default, the Touch Screen shows your current damage percentage, stat levels, collected items, and available Powers. Additionally, you’ll also receive notifications about active events, and opponent actions appear near the top of the Touch Screen. To activate a Power, tap the corresponding icon. To display a map of the Smash Run area, tap the Touch Screen anywhere other than where the Powers are displayed.
Activate the Touch Screen map to help navigate the Smash Run area, locate event-related items and enemies, and to get a bit of information about how your opponents are faring. The Touch Screen map shows each fighter’s current position and damage percentage. During events, objectives appear near the top of the Touch Screen, and important locations are marked on the map. Tap the map at any time to return to the Touch Screen’s default mode.
Powering Up Your Fighter
When the game starts, your fighter’s stats are very low. You have five minutes to earn and collect stat bonuses that increase your fighter’s effectiveness in the coming battle. Virtually every action you take will increase one of your fighter’s stats, but stat bonuses can also be found scattered across the battlefield, hidden in treasure chests, or collected from defeated enemies.
Keep an eye on your damage percentage as you power up your fighter. The more damage you take, the more likely it is that an enemy will launch you off-screen. Each time you suffer a KO or fall out of the Smash Run area, you lose a large portion of your fighter’s stats. Be careful, or you might find yourself at a severe disadvantage during the final battle!
Stat Boosts
Speed
Speed determines how fast your fighter moves on the ground and in the air. Increase this stat by collecting Speed stat bonuses or by running through the battlefield.
Jump
Jump determines how high and how far your fighter can jump. Increase this stat by collecting Jump stat bonuses or by jumping around the battlefield.
Attack
Attack determines the damage caused by your fighter’s standard attacks, tilt (strong) attacks, and Smash attacks. Increase this stat by collecting Attack stat bonuses or by using the related attacks to damage enemies.
Special
Special determines the damage caused by your fighter’s Special attacks. Increase this stat by collecting Special stat boosts or by using Special attacks to damage enemies.
Arms
Arms determines the effectiveness of items and the power of your fighter’s throws. Increase this stat by collecting Arms stat boosts or by using items and throwing enemies.
Defense
Defense determines how difficult it is to launch your fighter. Increase this stat by collecting Defense stat boosts or by taking damage, shielding your fighter from damage, and dodging enemy attacks.
Star-Shaped Stat Boosts
Look for special star-shaped stat boosts that sometimes appear in Smash Run. Collecting one of these boosts all six of your fighter’s stats!
Stat boosts come in four sizes; the larger a stat boost, the greater its effect. Stat boosts dropped by defeated enemies only remain in the area for a short time, so make sure you grab them before they disappear!
Secret Doors
As you explore the Smash Run area, keep an eye out for secret doors. Move in front of one of these doors and slide the Circle Pad up to enter a bonus room.
Some rooms simply contain miscellaneous items, but many bonus rooms hold secret door challenges that can be completed for big rewards!
Secret Door Challenges
| Objective | Description |
|---|---|
| Survive | Survive in the face of enemies and environmental hazards until time runs out. |
| Defeat them all! | Defeat all available enemies within the allotted time. |
| Target Smash | Destroy all available targets within the allotted time. |
| Crystal Smash! | Destroy all available crystals within the allotted time. |
Treasure Chests
Open treasure chests to find stat boosts, trophies, Powers, and other collectible items! Treasure chests can appear throughout the Smash Run area, so a little exploration can be very rewarding.
Powers
Powers can be earned or collected in most game modes, but they can only be used in Smash Run. Visit the Smash Run Custom mode to review and equip the Powers you’ve unlocked. A fighter can hold up to six Powers at a time. Each Power has a predetermined weight, however, so possible combinations are limited by your chosen character’s weight limit.
During Smash Run, the Touch Screen’s default mode displays an icon for each of your fighter’s equipped Powers. Tap an icon to activate the corresponding Power. Many Powers can be used multiple times in a single game; the number in the lower-right corner of each icon indicates a Power’s remaining charges.
Using Powers is a great way to maximize your stat boosts or to prevent yourself from losing the bonuses you’ve already earned. Offensive Powers are great when you’re outnumbered or when you encounter a particularly dangerous enemy. It’s always wise, however, to bring at least one Power that focuses on damage prevention or health recovery. Knowing when and where to activate each of your Powers ensures your fighter will be as strong as possible by the time the final battle starts.
Recommended Powers
Experimenting with Powers is a great way to develop strategies and tactics that complement your personal playstyle. A few Powers, however, deserve a place in almost any custom set.
Spinning Blades, for example, is a surprisingly versatile Power. It lasts longer than most direct attacks, allowing you to clear a large area with ease. Spinning Blades is also a great way to complete many of the objectives found behind challenge doors. Activate this Power to quickly clear a bonus room of enemies or destructible objects!
It’s also wise to enter Smash Run with some version of Health Recovery or Warp equipped. You never know when you’ll stumble onto a group of particularly tough enemies, and either of these Powers can help you escape dangerous situations intact. Combining one of these Powers with a piece of Auto-Heal equipment makes it much easier to reach the final battle without suffering a single KO.
Events
As you explore the Smash Run area, watch the Touch Screen for notifications about a variety of events. Some events offer special objectives that can be completed for valuable rewards; some events introduce new hazards or temporary power-ups. Use the bar in the Main Display’s upper-right corner to track upcoming events—a new event begins each time the bar reaches a white line.
Once an event begins, a clock appears in the upper-left corner of the Main Display. This clock indicates the duration of the event; when the event ends, the clock disappears. If a small arrow appears on the screen, it indicates a special target or location related to the event.
While an objective marker is active, you can use the Touch Screen’s Smash Run map to identify key locations. This is especially handy if you need to plot a route through multiple objectives.
Event types
| Name | Description |
|---|---|
| Heavenly Light | You gain Heavenly Light. |
| Fast Learner | It’s easier to increase a randomly selected stat. |
| Bonus Time | More stat boosts appear. |
| Warp | You are teleported to a random location. |
| Wanted | Defeat the marked enemy for rewards. |
| Treasure Trove | A new door appears in the area. |
| Treasure Map | Treasure chests appear throughout the area. |
| Otherworldly Door | A new door appears in the area. |
| Big Haul | Treasure chests yield more loot. |
| Doors Galore | Doors appear throughout the area. |
| Amped Up! | Your Speed and Jump stats are maxed out. |
| [?] Fest | A randomly selected enemy appears more often. |
| Gale | You are pushed by a strong wind. |
| Dirty Trick | An enemy spawns bombs. |
| Final Battle Forecast | You’re given a hint about the final battle match type. |
The Smash Run Area
The Smash Run area always has the same basic layout, but it includes enough random elements to keep you guessing during each playthrough. Enemies vary during each visit, and you never know where you’ll find secret doors, treasure chests, and specific stat boosts. The cannons that launch you between platforms are limited to certain locations, but not all of them will be present during every playthrough. Each time you play Smash Run, you’ll have to adapt to any number of small changes.
When you start a game of Smash Run, you may have some trouble reaching certain platforms and collectible items. Early in the game, try to focus on weaker enemies and smaller jumps. As your stats improve, you’ll find it much easier to move through the area.
The Smash Run area contains plenty of enemies and falling hazards, but you’ll encounter a few additional dangers. One section of the map, for example, features a scorching hot floor that can damage and launch fighters and enemies while it’s glowing. Watch your step!
Moving platforms can make it tough to reach elusive enemies, and they can sometimes carry you away from hard-earned stat boosts. Keep track of available footholds to ensure you always have a safe place to land.
In general, you’re likely to find bigger stat boosts and more powerful enemies as you move to the outer edges of the Smash Run area. The most rewarding locations are often hard to reach, however, and an untimely fall can undo minutes of hard work. When choosing a strategy, remember to weigh the potential risks against the possible rewards.
You’ll usually find clusters of valuable stat boosts floating well off the edge of the Smash Run area’s central mass. If you attempt to collect these, remember to watch for cannons that might launch you back to solid ground. If all else fails, use the Touch Screen map to look for any platforms that might catch you before you fall out of the area.
Suspiciously empty areas usually contain a surprise or two. You might find a Mimicutie disguised as a treasure chest, or an abandoned platform might whisk you away to an enemy ambush. Stay alert, and be prepared to adjust to new developments.
Final Battles
After five minutes in the Smash Run area, the screen displays the stats for each fighter, and the final battle match type is revealed. Use this time to develop a basic strategy for the upcoming battle. Different match types favor different stats, so identifying the strengths and weaknesses of your opponents can help improve your chances of victory.
Most final battles offer some sort of Smash variation. Fighters might be divided into teams, specific items might be provided, or special rules might be in effect. You’ll sometimes find that the final battle match type neutralizes your fighter’s highest stats, so adjust your tactics as needed.
In some final battle match types, competitors never even cross paths. Vs. Enemy Team, for example, pits each fighter against waves of Smash Run enemies. You might even find yourself in a round of Multi-Man Smash, battling Mii Fighters and other characters rather than your opponents.
The Run and Climb match types focus on mobility rather than combat. In a Run final battle, all fighters race to a finish line. The Run course is packed with fiery hazards—touching one will cost you valuable time.
In a Climb match, fighters race each other through a vertical course. Avoid fiery hazards and detonating bombs to improve your chances of victory. A stumble or two can be enough to knock even the speediest fighter out of the lead. Familiarize yourself with all of the possible final battle match types and plan for every contingency.
Final Battle Match Types
| Name | Description |
|---|---|
| Smash | Smash is as simple as it gets! Use the available time to score more points than your opponents. |
| Mega Smash | All fighters are granted increased size and power. |
| High-Launch Smash | All fighters are easier to launch. |
| Flower Smash | All fighters are afflicted by flowers, causing their damage percentages to increase over time. |
| 300% Smash | All fighters start with 300% damage. Be careful! |
| Reflect Smash | All fighters are given a Franklin Badge, which reflects incoming projectiles. |
| Stamina Smash | Instead of damage percentages, each fighter starts out with a set amount of health. |
| Stock Smash | Each fighter has a limited amount of stock lives. |
| Glorious Smash | The battle takes place on a stage’s Final Destination form. |
| Explosive Smash | Explosive items appear throughout the battle. |
| Mushroom Smash | Super Mushrooms and Poison Mushrooms appear throughout the battle. |
| Mr. Saturn Smash | Mr. Saturns appear throughout the battle. Use these items to take out your opponents’ shields. |
| Warp Star Smash | Warp Stars appear throughout the battle. |
| Multi-Man Smash | Each fighter faces a team of Mii Fighters and other characters. Score more points than your opponents! |
| Vs. Enemy Team | Each fighter faces a team of Smash Run enemies. Score more points than your opponents! |
| Run | Fighters compete in a footrace. Make sure you avoid those fiery hazards on your way to the finish line. |
| Climb | Fighters jump along a series of platforms in this vertical race. Stay clear of the hazards scattered throughout the course! |
Smash Run Enemies
Defeating Smash Run enemies is a great way to earn stat boosts, and tougher foes tend to drop more rewards. Most of the enemies you’ll encounter can be damaged with items, attacks, and throws, but some creatures have significant strengths and weaknesses. You never know which enemies you’ll encounter, so remember to equip your fighter with a few versatile Powers before you start a game of Smash Run.
Banzai Bill
Banzai Bills are slow moving but very powerful. You can trick these oversized enemies into crashing, then attack them while they’re vulnerable. But this strategy is risky! Soon after a Banzai Bill gets stuck in a wall, it explodes! Whenever possible, try to slip under a Banzai Bill and deliver an Up Smash attack for heavy damage.
Big Goomba
Much like their smaller counterparts, Big Goombas usually attack by charging toward their targets. They can also stomp with enough force to knock you right off your feet. These enemies have a lot of health, but you can jump on them to deal heavy damage.
Bill Blaster
Bill Blasters usually fire Bullet Bills, but they’ll also launch the occasional Koopa or Shy Guy. On rare occasions, a Bill Blaster can even launch a Poppant into the area! Destroy any Bill Blasters you see to help keep the skies clear.
Bonkers
This ape-like creature uses its massive hammer to launch its foes. If you’re hit by its Hammer Flip attack, you’ll suffer an instant KO. On top of these attacks, Bonkers can lob exploding coconuts! If you opt to fight Bonkers, consider using a Power or two to improve your odds of success.
Boom Stomper
Once a Boom Stomper spots you, it follows you through the area, trying to stomp you right into the ground. Defeating one of these troublesome enemies can yield big rewards. Attack the leaf on a Boom Stomper’s head to deal significant damage and consider using a Power or two to speed up the process.
Bronto Burt
Bronto Burts aren’t particularly dangerous, but they can be a real nuisance! In Smash Run, a Bronto Burt can take one of three actions: it can flee from a fighter, it can attack by flying in a straight line, or it can follow a fighter around the area.
Bubble
Watch out—these flaming skulls curse anyone they touch! Red Bubbles utilize electrical attacks, but they’re vulnerable to ice. Blue Bubbles attack with ice and are vulnerable to fire. When possible, use the appropriate elemental attack to defeat these enemies with ease.
Bulborb
These large creatures can use their massive jaws to snap at you, or they can trample you underfoot. If you spot one in a group of enemies, try to take the Bulborb out as quickly as possible. A defeated Bulborb can damage nearby enemies as it bounces through the area.
Bullet Bill
These flying enemies can be very persistent, but they aren’t particularly tough. Attack an incoming Bullet Bill to defeat it before it reaches you. If you find yourself swarmed by Bullet Bills, consider a strategic retreat.
Bumpety Bomb
This explosive enemy can move fairly quickly, and its front-mounted armor can absorb a lot of damage. Attack a Bumpety Bomb from behind to defuse it or seek higher ground to escape its blast radius.
Chain Chomp
These territorial enemies are very tough, so it’s usually best to avoid them. Chain Chomps you encounter in Smash Run will always be anchored to the ground, so you’ll be safe if you keep your distance. If you’re itching for a fight, however, focus your attacks on the wooden stake at the end of the creature’s chain.
Chandelure
This Ghost/Fire-type Pokémon attacks in bursts of three, so don’t drop your guard. Attacking a Chandelure with fire-based moves and items will only make it stronger!
Clubberskull
When you encounter one of these enormous enemies, it will usually be trapped in one spot. Attacking a Clubberskull will set the beast free, however. Clubberskulls are very dangerous—they can’t be grabbed or launched, and they can absorb an incredible amount of damage. It’s often best to avoid these enemies, but defeating one will earn you an impressive selection of stat boosts and other prizes.
Cryogonal
This Ice-type Pokémon utilizes freezing attacks. Watch out for Cryogonal’s Ice Beam! This attack comes in two forms: one that travels in a straight line and one that can bend to pursue its target.
Cucco
When a Cucco feels threatened, it summons an entire flock to even the odds. It’s best to just avoid these enemies. Engaging a Cucco will result in an extended fight with no rewards.
Daphne
These deceptively dangerous enemies scatter mines throughout an area. Daphnes have very little health, so try to take them out quickly. The mines they drop are surprisingly powerful—detonate them from a distance to stay clear of the resulting blasts.
Darknut
This powerful, slow-moving enemy uses its sword to block attacks and projectiles. When facing a Darknut, use a series of attacks to chip away at its armor. Once its armor is gone, the Darknut becomes more agile, but it also becomes more vulnerable to your attacks.
Devil Car
Devil Cars attack by speeding back and forth, damaging fighters with each hit. Their exhaust fumes can cause paralysis. Stay clear of an attacking Devil Car until you see an opportunity to dash in and take it out.
Eggrobo
These robotic enemies tend to hang back, attacking their foes from a distance. When you spot an Eggrobo, slip around any incoming beams, then dash in and quickly defeat this enemy.
Flage
These gelatinous enemies use their blades to deliver slashing combo attacks. Dash in and hit a Flage when it pauses between attacks. Whenever a Flage vanishes, use its shadow to keep track of its location.
Flame Chomp
Flame Chomps use their fiery tails to fuel their projectile attacks. Once a Flame Chomp runs out of fireballs, it charges you and explodes. Defeat a Flame Chomp before this happens to earn an impressive amount of stat boosts.
Fly Guy
Fly Guys aren’t particularly tough, but they’ll occasionally carry useful items. Defeating a Fly Guy at just the right time can yield a valuable reward!
Gastly
Due to its cloud of noxious gasses, this Ghost/Poison-type Pokémon is very dangerous at close range. When you encounter a Gastly, stick to projectile attacks to take it out from a distance. If that’s not an option, then it’s time to retreat—your melee attacks have no effect! These enemies are often stationary, but occasionally one will follow you through an area.
Geemer
Geemers can cling to any surface, so check an area’s floors and ceilings for these spiked enemies. Whenever possible, use projectile attacks to take Geemers out from a distance.
Generator
This mysterious entity acts as a portal, spitting out Mites and other enemies to attack nearby fighters. Destroy Generators as quickly as possible; the faster you defeat one, the more stat boosts it’s likely to drop!
Ghost
When one of these floating enemies appears in Smash Run, it uses a small shield to protect itself and any nearby allies. Hit a Ghost from behind or grab and throw it to put it out of commission.
Glice
If you wander too close to this spinning enemy, it will attack with a blast of icy damage. When a Glice freezes you, slide the Circle Pad back and forth to break out of the ice. If possible, attack this enemy with fire-based attacks to deal increased damage.
Glire
Approaching this enemy causes it to release a blast of fire. The Glire has more stamina than the Glice and the Glunder, but it’s very slow. Glires are particularly vulnerable to ice-based attacks; keep that in mind when you encounter one of these enemies.
Glunder
When a fighter is in range, the Glunder releases a blast of lightning. A single surge doesn’t do much, but consecutive attacks can lead to serious damage. When you spot a Glunder, it’s usually best to attack it from a distance.
Goomba
Goombas attack by charging fighters, but they aren’t particularly powerful. Jump up and stomp a Goomba to defeat it with minimum effort.
Gordo
Don’t bother attacking these spiked enemies—they can’t be defeated. It’s usually best to keep your distance, but you can also knock enemies into a nearby Gordo for some extra damage. Some Gordos are stationary, but these enemies can also move along a set path.
Hammer Bro
These enemies attack by lobbing hammers. A Hammer Bro will occasionally jump to a new location, so use caution when approaching these enemies.
Iridescent Glint Beetle
These rare enemies can be tough to chase down, but attacking an Iridescent Glint Beetle can grant you a fair amount of gold.
Kamek
This magic-wielding enemy teleports around the battlefield, looking for fighters to attack. Getting hit by one of his spells will lower your stats, so make sure you protect yourself. Kamek can absorb a lot of damage, so use your more powerful attacks to take him out as quickly as possible.
Kihunter
Kihunters can dash right into foes or spit acid to attack from a distance. Acid can go through your shield, and it will stun you if it makes contact. Be ready to dodge! Defeated Kihunters drop stat boosts, so your effort is sure to be rewarded!
Koffing
This Poison-type Pokémon releases stat-lowering gas! Defeat this enemy while its body is deflated to avoid its attacks, then collect all of the items it leaves behind!
Koopa Paratroopa
Stomp or damage a Koopa Paratroopa to knock it out of the air. Doing so will turn it into Koopa Troopa, so keep attacking to finish it off. Red-shelled Koopa Paratroopas are slightly more agile than their green-shelled counterparts, but all Koopa Paratroopas exhibit the same basic behaviors.
Koopa Troopa
After you defeat a Koopa Troopa, you can throw its shell at nearby enemies. Green-shelled Koopa Troopas will march straight ahead, even if it means falling right off of a platform. When a red-shelled Koopa Troopa reaches the edge of a platform, it turns back to continue patrolling the area.
Kritter
Kritters are fairly straightforward enemies—they’ll march right up to you and attack. Green Kritters will deliver a series of bites, the last of which delivers extra damage. Blue Kritters will use their claws to swipe at you. Kritter attacks don’t have much of a knockback effect; if you’re caught by a Kritter’s opening attack, you’re likely to stay in range for the full duration of the combo.
Lakitu
Lakitu floats around the battlefield, dropping Spiny Eggs on nearby fighters. He usually tries to hover just out of reach, but taking him out quickly is the best way to limit the number of Spinies you’ll have to deal with.
Lethinium
These flower-like enemies fire wide beams that are capable of penetrating walls. While a Lethinium is attacking, however, its back is vulnerable. Slip behind an attacking Lethinium and use a Special or a Smash attack to defeat it.
Lurchthorn
These massive enemies shoot projectiles as they fly around the battlefield. Each of a Lurchthorn’s segments attacks separately. You can destroy individual segments, but attack its head to defeat a Lurchthorn as quickly as possible.
Mahva
This flying, fishlike enemy uses a large, spherical barrier to protect itself. This barrier also protects the Mahva’s nearby allies. The barrier changes color as it takes damage; keep attacking until you shatter the barrier and expose the Mahva. A vulnerable Mahva will try to flee; move quickly to defeat it and earn some Defense stat boosts.
Megonta
This giant enemy attacks by curling into a ball and rolling across the battlefield. Don’t bother trying to break through its shell; instead, use a Down Smash attack (or a similarly powerful low attack) to knock a Megonta onto its back, then aim your attacks at its stomach while the Megonta struggles to recover.
Metroid
When this enemy spots you, it attempts to latch onto your head! You’ll take damage while a Metroid is attached; slide the Circle Pad to the left and right until you shake it loose. Metroids are extremely vulnerable to cold. If possible, use ice-based attacks to quickly defeat these enemies.
Mettaur
A Mettaur will spend most of its time hiding inside of its helmet, emerging just long enough to fire off a few projectiles. While a Mettaur is hunkered down, its helmet deflects all of your strikes; grab and throw these timid enemies to break through their defenses.
Mimicutie
This crafty enemy disguises itself as a treasure chest! When you approach a Mimicutie, it unleashes a flurry of powerful kicks. These enemies are very aggressive—once you’ve engaged a Mimicutie, it will follow you virtually anywhere. Dodge its kicks and defeat a Mimicutie to collect its stat boosts.
Mite
These small enemies use jumpkicks to attack nearby fighters. A single Mite doesn’t pose much of a threat, but they can be very troublesome in large groups. When you spot a Mite on the battlefield, check the area for a nearby Generator. Quickly destroying Generators will limit the number of Mites you’ll have to deal with.
Monoeye
Once a Monoeye spots you, it usually follows you around the area. This enemy attacks by firing projectiles from its large eye. These enemies are fairly weak, so it’s usually best to take them out quickly.
Nutski
These fast-moving enemies tend to fly in unpredictable patterns. If you get too close to a Nutski, it flips over and fires three seeds.
Octorok
These enemies tend to hide underground, firing projectiles each time they emerge. Grab and throw an Octorok to defeat it quickly.
Orne
This powerful enemy is immune to your attacks, and it will instantly KO any fighter it touches. If you spot an Orne, don’t even try to fight it—just leave the area as quickly as possible!
Parasol Waddle Dee
These enemies use their parasols to float down on unsuspecting fighters. A Waddle Dee will sometimes release its parasol before landing on the ground, so don’t linger below these enemies! Parasol Waddle Dees aren’t particularly tough, though, so you shouldn’t have much trouble clearing them from an area.
Peahat
This enemy spawns Peahat Larva whenever a fighter gets too close. Additionally, Peahats use their spinning attacks to deal damage as they keep their foes at bay. Defeating one of these enemies, however, is almost always worth the effort!
Petilil
This Grass-type Pokémon releases purple Sleep Powder when a fighter gets too close. This attack has a considerable range, so it’s easy to get caught by it while you’re engaged with other enemies. If you spot a Petilil, try to defeat it as quickly as possible.
Plasma Wisp
Plasma Wisps float up to fighters and fire off energy attacks once they’re in range. There are three different levels of Plasma Wisp attacks. Level-one attacks deal standard damage, level-two attacks can stun you, and level-three attacks deal increased damage.
Polar Bear
This seemingly laid-back enemy will occasionally jump into the air, only to come crashing down with enough force to shake the entire area. These tremors damage anyone unlucky enough to be standing on the ground during each attack. This enemy is vulnerable to heat, however, so try to use fire-based attacks to quickly defeat a Polar Bear.
Pooka
These little creatures can burrow underground to avoid incoming attacks. If you manage to hit a Pooka, however, it puffs up. Land additional attacks to inflate a Pooka until it bursts. This not only defeats the Pooka, it can also damage any nearby enemies!
Poppant
Attack these elusive enemies to earn items and food. A Poppant will flee the moment it spots you, dropping a few items as it does. Catching a Poppant can yield serious rewards, so don’t give up without a fight!
Reaper
Reapers use their scythes to deliver powerful short-range attacks. They’re also capable of summoning Reapettes to aid them in battle. It’s usually best to use Powers or projectile attacks to deal with a Reaper from a safe distance.
ReDead
These slow-moving enemies use spine-chilling howls to temporarily incapacitate nearby foes. Dash in and take them out between attacks or hang back and use projectile attacks to defeat them from a safe distance.
Reo
A Reo’s attack has a significant knockback effect, but this enemy’s predictable movements make it fairly easy to deal with. Use strikes, projectile attacks, or throws to defeat them.
Roturret
This enemy uses its two cannons to fire projectiles at nearby fighters. Roturrets fire in bursts of three—with two cannons, that’s a total of six projectiles per attack. Each attack’s final shot has improved launching power, so be careful. Hitting a Roturret between its cannons can disrupt its attack as you inflict heavy damage.
Shotzo
Some Shotzos fire at a fixed angle, while others can aim their shots at nearby fighters. Either way, it’s best to avoid these cannons. Shotzos can’t be defeated, so don’t bother trying to attack one.
Shy Guy
Shy Guys come in a variety of colors, each of which indicates a particular strength. Red Shy Guys deal the most damage, yellow Shy Guys are better jumpers, green Shy Guys are a bit faster, and blue Shy Guys are slightly more difficult to launch. Additionally, the color of a Shy Guy usually indicates which stat it will drop when it’s defeated.
Skuttler
Skuttlers use their clubs to deliver vicious attacks—the bigger the swing, the more damage it deals. These enemies have a fair amount of health, but your stronger attacks should send them stumbling. When you encounter a Skuttler, try to attack it from behind.
Skuttler Cannoneer
These enemies use ranged weapons to attack from a distance. The color of a Skuttler Cannoneer’s weapon determines which type of projectile you can expect: green cannons cause explosions, blue cannons can fire through obstacles, and red cannons launch homing missiles. Occasionally, a Skuttler Cannoneer’s weapon stops working—use this time to strike back!
Skuttler Mage
These troublesome enemies specialize in magic attacks. Skuttler Mages can attack at close range or grab distant fighters and do magical damage. A Skuttler Mage’s close-range attacks decrease your fighter’s stats, so be careful!
Sneaky Spirits
These rare enemies can sometimes be found popping in and out of the ground. This movement follows a set rhythm, so time your attacks to land each time a Sneaky Spirit shows itself. This enemy will flee after a short time, but defeating one will yield a star-shaped stat boost.
Souflee
The Souflee uses its erratic movements and unpredictable attacks to confuse its foes. Fortunately, they aren’t that tough and defeating one can yield some impressive stat boosts! Swat them out of the air to put an end to their mischief.
Spike Top
Spike Tops can sometimes be found crawling along floors, ceilings, and walls. These enemies are immune to projectiles, so you’ll have to get in close if you want to defeat one.
Spiny
These creatures emerge from the Spiny Eggs Lakitu throws. Once a Spiny hatches, it heads straight toward the nearest fighter. They’re easy enough defeat, but consider moving to a new area if you find yourself surrounded by these spiked creatures.
Stalfos
These enemies use their shields to block incoming attacks. When possible, try to hit a Stalfos from behind or jump over the enemy and come crashing down from above. If these options aren’t viable, consider using a Power or moving to a new area.
Starman
Starman uses its PSI attacks to keep its foes at bay. Dash in and defeat a Starman between its attacks or use projectile attacks to defeat it from a safe distance.
Tac
These sneaky enemies will attempt to steal your stat boosts. The amount they take is determined by how much you’ve managed to improve your stats. Move quickly to chase down a fleeing Tac and reclaim any stat boosts he took from you.
Tiki Buzz
Passing under one of these flying enemies will cause it to dive-bomb down onto you; however, hopping onto a Tiki Buzz gives your jump some extra bounce.
Waddle Doo
This enemy uses a short-range energy attack to stun and damage fighters. Waddle Doos aren’t particularly powerful, but they’re fairly aggressive. Use projectile attacks to damage them from a distance or dash in to strike them between their attacks.
Zuree
From a distance, a Zuree looks like a small cloud of mist. When you approach one, however, it springs into action with a swipe of its claws. Use your most powerful attacks to defeat a Zuree while it’s vulnerable.