Prima Games eGuides Super Smash Bros. WiiU/3DS

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Super Smash Bros. WiiU/3DS CHARACTERS

Sheik

Trophy Description

In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. This was just a cunning disguise for Princess Zelda, however, so that she could escape Ganondorf. In Smash Bros., she’s the complete opposite of Zelda, striking with fast attacks that can keep an opponent off-balance.

Statistics

Maximum Number of Jumps: 2

Can Wall Jump: Yes

Can Wall Cling: Yes

Can Crawl: Yes

Alternate Colors

Smash Attacks

SIDE SMASH DAMAGE 5~8% MAX DAMAGE 13% : 2 Hits

An advancing two-hit kick attack with decent knockback.

DOWN SMASH DAMAGE 3~6% MAX DAMAGE 9% : 2 Hits

A flaring multi-hit leg sweep.

UP SMASH DAMAGE 11~15% MAX DAMAGE 26% : 2 Hits

Sheik lifts her hands as an attack before striking down to either side. Combos for big DAMAGE, but the first hit does significantly more DAMAGE.

Basic Attacks

Standing Attack DAMAGE 2%, 3% RAPID JABS 7.8% : 7 Hits

Sheik strikes twice, and if you rapidly hit the button, Sheik will go into rapid punches before launching the opponent away.

Side Tilt DAMAGE 4%

Sheik kicks forward and upward. This kick is very useful for combos.

Up Tilt DAMAGE 5~6% MAX DAMAGE 11% : 2 Hits

Two kicks in one! First, Sheik kicks upward before swinging the same leg down at opponents in front of her.

Down Tilt DAMAGE 7.5%

A compact sweep attack.

Dash Attack DAMAGE 4.5~6.5%

Sheik dashes forward and swings her arms apart at anyone in her path.

Edge Attack

Sheik returns to the stage with a long-range dropkick.

Air Attacks

Neutral Air Attack DAMAGE 4~8%

A jump kick that stays out for a very long time and has very good reach.

Up Air Attack DAMAGE 1~4% MAX DAMAGE 8% : 5 Hits

Sheik flips and kicks while spiraling into the sky! Hits multiple times before the last hit launches the opponent upward.

Down Air Attack DAMAGE 2~8% MAX DAMAGE 10% : 2 Hits

Sheik plummets to the ground with this quick spiking kick attack. Has a meteor effect at the start of this attack.

Forward Air Attack DAMAGE 6~6.8%

Sheik attacks to her side with a downward punch.

Back Air Attack DAMAGE 5~11%

This reverse jump kick has incredible range. Sheik kicks fairly high here, so you’ll need to make sure your opponents are higher than Sheik when using this attack.

Special Attacks

Needle Storm (Neutral Special) DAMAGE 1.2~1.9% MAX DAMAGE 11.4% : 6 Hits

Throws needles at the opponent. While Sheik is grounded, the needles fly forward. While she’s airborne, she throws the needles diagonally downward. Charge it to send more needles farther for more DAMAGE.

Penetrating Needles DAMAGE 1.6~2.2% MAX DAMAGE 6.6% : 3 Hits

As the name implies, these needles penetrate enemies and continue traveling. You can only throw three at a time. The charge time is less and the range is shorter than normal.

Paralyzing Needle DAMAGE 1%

This throws a single poisoned needle that paralyzes the opponent. The higher the opponent’s accumulated DAMAGE, the longer that opponent paralyzed. The range is shorter than normal.

Burst Grenade (Side Special) DAMAGE 0.1~12.6% MAX DAMAGE 15.8% : 8 Hits

Throws a grenade that sucks opponents toward it before it explodes. If Sheik is hit before the grenade explodes, the grenade becomes an item where it was left behind.

Gravity Grenade DAMAGE 3.6%

The grenade has a smaller explosion, but opponents hit by this explosion are knocked toward Sheik. Hold the button to delay the explosion. This grenade does not detonate while it is moving, and it doesn’t pull in enemies before exploding.

Skimming Grenade DAMAGE 2~4.6% MAX DAMAGE 8.6% : 3 Hits

Sheik throws a small, bouncing grenade. The farther it travels, the less DAMAGE it deals.

Vanish (Up Special) DAMAGE 0~12% MAX DAMAGE 17% : 2 Hits

With this teleport, Sheik throws a bomb to the ground before warping to another location of your choosing. When Sheik uses this in the air, she jumps higher before teleporting. This deals DAMAGE both on exit and re-entry of the teleport.

Gale DAMAGE 0%

This faster teleport sees Sheik disappear into a puff of smoke. It is faster, and Sheik can travel farther during the teleport, but it does have a longer recovery period. This teleport deals no DAMAGE..

Abyss DAMAGE 4~5%

Sheik stays hidden longer during this teleport, but her teleport distance is shorter; however, a meteor effect occurs when she reappears.

Bouncing Fish (Down Special) DAMAGE 12%

A flipping heel kick attack. If it hits, Sheik bounces back away from the opponent. During the bounce, you can hit the button again to kick again. This is limited to three heel kicks, but you can use it from one opponent to the next! Note you can control the jump’s distance by hitting forward or back. You can also use the kick attack sooner by hitting the button earlier.

Jellyfish DAMAGE 8~10.5% MAX DAMAGE 18.5% : 2 Hits

Sheik flips higher in this version, and if she lands the kick, she bounces straight up. When you hit a grounded opponent, hitting the button again performs a second heel kick on the same opponent.

Pisces DAMAGE 15.5%

Sheik flips quicker and lower in this version, and if the kick lands, she can control her movement. There is no option for a second kick, as the first knocks opponents back.

Final Smash

Light Arrow

Sheik pulls out a large bow and fires an arrow across the stage. It hits all targets in its path, but the DAMAGE and knockback decrease after each target. The first opponent receives 45% DAMAGE, the second receives 34%, and the third receives 25%. The range is incredible, reaching across Gerudo Valley. This Final Smash differs from Zelda’s in that the knockback is much more horizontal, and the DAMAGE is much higher. This makes Sheik’s version a little more useful when trying to push players off a side.

Strategy

Sheik is an incredibly fast, average-weight character—she weighs more than Zelda now! Her mobility is increased with Vanish, allowing her to teleport while still inflicting DAMAGE to those around her. Bouncing Fish can be useful for air mobility as well. Additionally, Sheik can crawl, wall cling, and wall jump, giving her options most other characters don’t have. With these options, plus Vanish and Bouncing Fish, Sheik has fairly good recovery. With her speed and mobility, she has no problem racking up DAMAGE on opponents, but she lacks strong options to KO them.

Needle Storm is an interesting projectile because it beats out a lot of other attacks. Rather than using it for camping or zoning, consider using it to interrupt your opponents as they approach. This can leave them open for Side Smash or Dash Attack. Burst Grenade is also interesting because it creates a bit of a vortex, sucking opponents in. Of course, if your opponent is sucked toward you, be sure to keep your offense up with your jab, Forward Tilt, throws, or aerial attacks. From Down Throw or Up Throw, chasing your opponents with Up Air is a strong option. While Vanish is good for distancing yourself from opponents or for recovering, it can also be used offensively. Try using it close to the ground and do it downward. If you’re able to combo it into itself, you can get up to 17% DAMAGE!

For Sheik’s ground game, Side Tilt and Up Smash are some of her best options: Side Tilt can combo into itself in many situations, and Up Smash is by far Sheik’s most damaging attack. Additionally, Up Smash has invincibility on Sheik’s head and arms while attacking. For aerial attacks, Down Air is of note because of its meteor effect at the start of the attack. The majority of its DAMAGE is done when hitting opponents in the air, not during its landing. Sheik’s Back Air is also notable, as it has great range and comparatively high DAMAGE. Up Air is useful if you find opponents up near the top of a stage, but in general use it for racking up DAMAGE instead of knocking opponents out. For edge-guarding, Sheik’s best options are to chase off-stage with her aerial attacks. Back Air is your best bet, but look to use Neutral Air and Forward Air as well, depending on your positioning. Since Sheik’s recovery is above average, you can afford to be more aggressive while chasing off-stage. If you prefer a safer but less effective approach, use your Needle Storm and Burst Grenades to disrupt your opponent’s recovery.

Recovery

Sheik’s two primary recovery options are her Vanish and Bouncing Fish. Vanish is the most useful, as it allows both horizontal and vertical recovery. And dealing DAMAGE both before and after the teleport is a great option. Sheik’s second option is Bouncing Fish, which is a flipkick attack that covers good horizontal distance—just make sure you’re facing the right way! Don’t forget to use wall jump or wall cling when possible as well.