Final Smash
The game contains only one item in this category: the Smash Ball. Destroying this item allows a fighter to perform a character-specific Final Smash move.
Helping
Helping items grant temporary allies to fight alongside the fighters who activate them. The game contains three helping items:
- Assist Trophy
- Poké Ball
- Master Ball
Some stages affect which allies these helping items can summon.
Combining
Combining items must be assembled before they’re used, but the finished weapons are well worth the effort. The game contains two types of combining items:
- Dragoon Parts
- Daybreak
If a fighter manages to collect all three Dragoon Parts or Daybreak pieces, the corresponding weapon is automatically assembled. Until that time, however, attacking opponents will force the fighter to drop any combining items he or she is holding.
Carrying
This category applies to various Containers. These heavy items can be carried around the battlefield, but most fighters will struggle to do so. Attacking or throwing these Containers usually reveals additional items, but there’s a small chance a Container will explode when it’s destroyed.
The selected stage determines the look of available Containers.
Exploding
The game contains only one item in this Category: the Blast Box. Blast Boxes explode after absorbing significant damage—this can be achieved with a series of standard attacks, but a fire attack can detonate a Blast Box in a single hit.
Punching
The game contains only one item in this Category: Sandbag. Hitting Sandbag forces it to drop items. As it takes damage, Sandbag becomes easier to launch off the ground.
Recovery
Items in this category can be collected to heal damage. The game contains four basic recovery items:
- Food
- Maxim Tomato
- Heart Container
- Fairy Bottle
The stage often affects the specific food items that can appear over the course of a battle.
Transforming
Fighters can collect transforming items to initiate unique attacks and temporary effects. The game contains a wide variety of transforming items:
- Super Mushroom
- Poison Mushroom
- Warp Star
- Super Star
- Metal Box
- Bunny Hood
- Superspicy Curry
- Timer
- Lightning
- Bullet Bill
Some transforming items have negative effects. Before you grab one of these items, weigh the potential benefits against any negative results.
Battering
Battering items are, for the most part, best used as short-range weapons. Some of them, however, offer longer range options or additional effects. The game contains a fair selection of battering items:
- Beam Sword
- Lip’s Stick
- Star Rod
- Fire Bar
- Ore Club
- Hammer
- Home-Run Bat
- Golden Hammer
Most battering items degrade as they’re used, vanishing once their power is depleted. Some battering items, however—like the Hammer—remain active for a set amount of time.
Shooting
Fighters can use shooting items to launch projectiles at their opponents. The game contains six basic shooting items:
- Super Scope
- Ray Gun
- Fire Flower
- Gust Bellows
- Steel Diver
- Drill
Shooting have limited ammunition.
Throwing
Fighters can hurl throwing items for a variety of effects. Some throwing items deal direct damage to fighters, while others can be used to create temporary hazards or to trigger unique effects. The game contains a wide variety of throwing items:
- Bob-omb
- Motion-Sensor Bomb
- Gooey Bomb
- Smart Bomb
- Bombchu
- X Bomb
- Hocotate Bomb
- Deku Nuts
- Freezie
- Smoke Ball
- Pitfall
- Hothead
- Mr. Saturn
- Green Shell
- Banana Peel
- Bumper
- Spring
- Unira
- Soccer Ball
- Team Healer
- POW Block
- Spiny Shell
- Boomerang
- Beetle
- Cucco
- Beehive
- Killer Eye
- Boss Galaga
Use the Left Stick (or Circle Pad) to determine the direction of a throw. When throwing an item, flick the Left Stick (or Circle Pad) to cause the item to travel farther than usual.
Gear
When collected, gear items temporarily augment a fighter’s natural abilities. There are five items belonging to this Category:
- Franklin Badge
- Back Shield
- Screw Attack
- Super Leaf
- Rocket Belt
Some gear items significantly alter the way a fighter handles.
Effect
The game contains only one item in this Category: the Special Flag. Holding a Special Flag in a timed battle eventually adds a KO to your tally; in a stock battle, holding a Special Flag eventually adds +1 to your stock count. Grabbing this item leaves you vulnerable until the effect triggers, however, so plan ahead!