Prima Games eGuides Super Smash Bros. WiiU/3DS

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Super Smash Bros. WiiU/3DS CHARACTERS

Mr. Game & Watch

Trophy Description

Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway…in Smash Bros., Mr. Game & Watch uses distinct retro-moves to DAMAGE his foes. However, he’s only two dimensional, so he’s pretty easy to send flying.

Statistics

Maximum Number of Jumps: 2

Can Wall Jump: No

Can Wall Cling: No

Can Crawl: No

Alternate Colors

Smash Attacks

SIDE SMASH DAMAGE 14~18%

Mr. Game & Watch lights a torch before swinging it down at the opponent.

DOWN SMASH DAMAGE 13~15%

Mr. Game & Watch pulls out two hammers and slams them down on either side of him.

UP SMASH DAMAGE 16%

Mr. Game & Watch dons his diving helmet before headbutting the opponent!

Basic Attacks

Standing Attack DAMAGE 3% RAPID STRIKES 4% : 3 Hits

Mr. Game & Watch uses a Bug-Spray Gun to spray the opponent multiple times. The puff of air can cancel out some projectiles!

Side Tilt DAMAGE 4~10%

Whip out a chair, and swing it down onto your opponent!

Up Tilt DAMAGE 7% MAX DAMAGE 14% : 2 Hits

Raise a flag out of the ground, and hit opponents standing in its way.

Down Tilt DAMAGE 1~6%

Reach down and flip up a manhole cover immediately in front of Mr. Game & Watch. Nearby enemies will be hit by the manhole cover.

Dash Attack DAMAGE 6.5~10%

Mr. Game & Watch looks like he might have tripped and fallen, but this dive deals decent DAMAGE and knockback.

Edge Attack

Mr. Game & Watch returns to the stage, and then he swings a bell at opponents.

Air Attacks

Neutral Air Attack DAMAGE 4~5% MAX DAMAGE 17% : 4 Hits

Hold up a bowl of fish above your head. The fish will jump out of the bowl and can deal DAMAGE to enemies!

Up Air Attack DAMAGE 0~9% MAX DAMAGE 16% : 2 Hits

Shoot air upward at opponents. The outline of the puff of smoke deals DAMAGE, but anyone around the outline will still be pushed.

Down Air Attack DAMAGE 3.5~11% MAX DAMAGE 14.5% : 2 Hits

Mr. Game & Watch pulls out a key and rides it down into the ground. Can meteor smash and ground-bounce opponents, but it has a lot of recovery!

Forward Air Attack DAMAGE 6~11.5%

Swing a box downward onto nearby opponents.

Back Air Attack DAMAGE 2~3% MAX DAMAGE 12% : 5 Hits

Mr. Game & Watch attacks behind him with a turtle that can hit multiple times!

Special Attacks

Fire (Up Special) DAMAGE 0~6%

One of the best recovery moves in the game: firefighters appear with a trampoline to launch Mr. Game & Watch high before he parachutes down. You can control his descent slightly by moving him to the left or right. Hitting Up or Down closes the parachute, forcing him to fall faster. While descending, you can use any attack except this one.

Heavy Trampoline DAMAGE 10~16%

In this variation, the DAMAGE you do while ascending is increased, but the height you travel is lower. Your fall speed with the parachute open is slower than usual. There is a lot of recovery when you land from this attack.

Trampoline Launch DAMAGE 8~12%

This trampoline launches you higher up than any other. It also launches nearby opponents! You won’t have a parachute for your descent with this version.

Judge (Side Special) DAMAGE See Judge DAMAGE Table

A number between 1 and 9 appears above your head, and then you swing your hammer. The higher the number, the higher the power! Getting a 1 deals 12% DAMAGE to yourself! Getting a 7 leaves an apple behind to recover 4% health. Getting an 8 freezes an opponent in ice!

Extreme Judge DAMAGE See Judge DAMAGE Table

In this version, the gavel swings faster and only gives you a 1 or a 9. There is an 80% chance you will get a 1 and a 20% chance you will get a 9. Getting a 1 also deals 5% DAMAGE to yourself. Note that getting a 9 isn’t as strong as in the regular version.

Chain Judge DAMAGE See Judge DAMAGE Table

The number shown indicates the number of continuous hits by the gavel! Stronger numbers have a lower chance of appearing compared to the regular version.

Chef (Neutral Special) DAMAGE 4~5% MAX DAMAGE 9% : 2 Hits

Fling food from your frying pan at the opponent! Hold down the Special button to fling five in a row. Hitting opponents with your frying pan deals DAMAGE and will knock back much farther.

XXL Chef DAMAGE 2~9% MAX DAMAGE 11% : 2 Hits

In this variation, you fling gigantic food at the opponent. The food has less range but more power. Each piece of food takes some time to throw, so you can’t throw multiple foods at a time.

Short-Order Chef DAMAGE 0.5~2% MAX DAMAGE 2.5% : 2 Hits

Quickly fling smaller bits of food at the opponent. They don’t travel as high, but they do travel farther. The food is also flung out a little faster, so you can have up to three bits out at a time. The angle the foods travel is different than the regular version. Some food, like fish, is so weak that it won’t make opponents flinch on hit.

Oil Panic (Down Special) DAMAGE See Panic Data Table

Mr. Game & Watch absorbs energy-based projectiles, though not physical ones like Link’s arrows. Notice the bucket filling up with each catch? Once filled, unleash its power against your opponents! The stronger the projectiles you absorb, the faster the bucket fills, and the more damaging the attack is.

Efficient Panic DAMAGE See Panic Data Table

This bucket fills up very quickly but doesn’t deal as much DAMAGE or have as much range.

Panic Overload DAMAGE See Panic Data Table

This bucket has a smaller absorption area, but the resulting attack is much larger. The DAMAGE from this version is also slightly lower than the regular version.

Panic Data
DAMAGE Needed to Fill Up the BucketOil DAMAGE
Move Startup Level 1 Level 2 Level 3 Minimum Maximum
Oil Panic 7th frame < 10% > 10%, < 20% > 20% 18% 60%
Efficient Panic 5th frame - - > 1% 10% 24%
Panic Overload 7th frame < 10% > 10%, < 20% > 20% 15% 45%
Judge DAMAGE
JudgeExtreme JudgeChain Judge
NUMBERS DAMAGE MAX DAMAGE DAMAGE DAMAGE MAX DAMAGE
[ 1 ] 2% - 5% 1% -
[ 2 ] 4% - - 2~3% 5% : 2 Hits
[ 3 ] 6% - - 3% 9% : 3 Hits
[ 4 ] 8% - - 2~3% 11% : 4 Hits
[ 5 ] 3% 12% : 4 Hits - 3% 15% : 5 Hits
[ 6 ] 12% - - 2~3% 17% : 6 Hits
[ 7 ] 14% - - 2.5~4% 19% : 7 Hits
[ 8 ] 9% - - 2.4~4.2% 21% : 8 Hits
[ 9 ] 32% - 23% 2.3~10% 28% : 9 Hits

Final Smash

Octopus

Mr. Game & Watch transforms into a giant octopus. Each hit of his tentacles deals about 15% DAMAGE. Opponents landing on top of or on the back of the octopus also take DAMAGE. Hitting any attack button extends the front tentacles farther to attack. While the octopus looks like it’s floating, it must have ground below it. You have a decent double jump to help reach airborne opponents and to survive if you fall off edges, but you can’t grab onto edges.

Strategy

Mr. Game & Watch can catch opponents off guard with his retro-animation style, and he has excellent tools as well as great recovery. His light weight, however, means you have to be a little more careful about taking DAMAGE. Use Chef to fire off food and keep opponents away. When they get in close, look for opportunities to use both Judge and Side Smash. Because Judge is random, you have to hope for a good result; if you get the opportunity, however, you have to go for it.

If you’re going up against a projectile-heavy character, try to use Mr. Game & Watch’s Oil Panic, but remember that it only catches energy-based projectiles. When opponents start feeling defeated because their projectiles keep getting caught, that’s the time to harass them with more of your own projectiles! Remember, though, that Chef is just for racking up DAMAGE and annoying your opponent into making mistakes. See how your opponents react to it, and you’ll be able to better counter them. If they’re shielding a lot, go in for throws! Mr. Game & Watch’s down throw is particularly useful, but the range on his throws isn’t the best.

In the air, Mr. Game & Watch has a lot of good tools. His Neutral Air, Forward Air, and Back Air have a large hitbox away from him, which makes them very useful. His Down Air can meteor smash, but don’t use this too much as it has a ton of recovery when it hits the ground. Note that both his jab and his Down Tilt are capable of canceling out some projectiles, so you have these options, along with Oil Panic, to deal with projectile-happy opponents. For knocking opponents out, all of Mr. Game & Watch’s Smash attacks have good potential, but Up Smash is your best bet if you get to charge up. Down Smash is good against opponents who roll a lot, as it covers both sides, and Forward Smash is good to guard the edge. Be sure to cycle through the Smash attacks to keep them all fresh!

Recovery

Mr. Game & Watch is a fairly floaty character, which makes returning to the stage with him a little easier. He doesn’t really have any Special attack to advance him horizontally, so you have to rely on him being floaty to move him left and right as he falls. His vertical recovery tool is his Fire Special, where firemen launch him up extremely high before he parachutes down again. The parachute slows his fall even more, so you have to use this time to move him left and right. You can also use his Oil Panic as a small stalling tactic to throw off your opponent’s timing; however, it takes awhile for Oil Panic to complete before you can use Fire to continue your recovery. More important, though, Oil Panic can be used to cancel your horizontal knockback and send Mr. Game & Watch straight down immediately! This can save you from being KO’d! After using Fire, be ready to attack with your Down Air or Forward Air as you float back down, though, because opponents have plenty of time to prepare for your return!